From 6fbfb47b92cf01b839208d0cc7898749306e19f4 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 19 Jan 2014 11:03:08 -0800 Subject: varregion: add --noterrain and --noparcel to 'load oar'. --noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar. --- .../Framework/Interfaces/IRegionArchiverModule.cs | 26 +++++++--------------- 1 file changed, 8 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs index 1c00b6c..99bc87d 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs @@ -102,16 +102,11 @@ namespace OpenSim.Region.Framework.Interfaces /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. /// /// - /// - /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region - /// settings in the archive will be ignored. - /// - /// - /// If true, the archive is loaded without loading any assets contained within it. This is useful if the - /// assets are already known to be present in the grid's asset service. - /// /// If supplied, this request Id is later returned in the saved event - void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId); + /// + /// Dictionary of options. + /// + void DearchiveRegion(string loadPath, Guid requestId, Dictionary options); /// /// Dearchive a region from a stream. This replaces the existing scene. @@ -129,15 +124,10 @@ namespace OpenSim.Region.Framework.Interfaces /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. /// /// - /// - /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region - /// settings in the archive will be ignored. - /// - /// - /// If true, the archive is loaded without loading any assets contained within it. This is useful if the - /// assets are already known to be present in the grid's asset service. - /// If supplied, this request Id is later returned in the saved event - void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Vector3 displacement, Guid requestId); + /// + /// Dictionary of options. + /// + void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary options); } } -- cgit v1.1