From 5b73b9c4a85335ba837280688b903fef44be8f35 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 11 Dec 2013 01:39:56 +0000 Subject: Committing the Avination Scene Presence and related texture code - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements --- OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 34aca33..d25c930 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs @@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces public interface IAvatarFactoryModule { - void SetAppearance(IScenePresence sp, AvatarAppearance appearance); - void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); + void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems); + void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems); /// /// Send the appearance of an avatar to others in the scene. @@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces /// An empty list if this agent has no baked textures (e.g. because it's a child agent) Dictionary GetBakedTextureFaces(UUID agentId); + + WearableCacheItem[] GetCachedItems(UUID agentId); /// /// Save the baked textures for the given agent permanently in the asset database. /// -- cgit v1.1