From d1dd5a8ba9f707e63597d42cbe199a3f7ec15fe7 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 19 Dec 2012 13:04:41 +0100 Subject: Add the interfaces for the new Avination baked texture cache service --- .../Framework/Interfaces/IBakedTextureModule.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs new file mode 100644 index 0000000..d63898a --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs @@ -0,0 +1,19 @@ +//////////////////////////////////////////////////////////////// +// +// (c) 2009, 2010 Careminster Limited and Melanie Thielker +// +// All rights reserved +// +using System; +using Nini.Config; +using OpenSim.Framework; +using OpenMetaverse; + +namespace OpenSim.Services.Interfaces +{ + public interface IBakedTextureModule + { + AssetBase[] Get(UUID id); + void Store(UUID id, AssetBase[] data); + } +} -- cgit v1.1 From 77cc7ce399d1b1a710f3b3f4337932febdef66c8 Mon Sep 17 00:00:00 2001 From: teravus Date: Fri, 21 Dec 2012 19:12:30 -0500 Subject: * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. --- OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 34aca33..d25c930 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs @@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces public interface IAvatarFactoryModule { - void SetAppearance(IScenePresence sp, AvatarAppearance appearance); - void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); + void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems); + void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems); /// /// Send the appearance of an avatar to others in the scene. @@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces /// An empty list if this agent has no baked textures (e.g. because it's a child agent) Dictionary GetBakedTextureFaces(UUID agentId); + + WearableCacheItem[] GetCachedItems(UUID agentId); /// /// Save the baked textures for the given agent permanently in the asset database. /// -- cgit v1.1