From 9821c4f566e11c75c8d87721777480c5b2e2bd4e Mon Sep 17 00:00:00 2001 From: Revolution Date: Sun, 14 Feb 2010 15:41:57 -0600 Subject: Revolution is on the roll again! :) Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie --- OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 4 ++-- OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | 2 ++ 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 379fabd..6117a80 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs @@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces { public interface ISoundModule { - void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); + void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius); void TriggerSound( - UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); + UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius); } } \ No newline at end of file diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs index 7caac55..5947afb 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs @@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces void SaveToStream(string filename, Stream stream); void InstallPlugin(string name, ITerrainEffect plug); + + void UndoTerrain(ITerrainChannel channel); } } -- cgit v1.1 From af265e001d3bf043590e480cd6574a14193f6de0 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 15 Feb 2010 19:15:03 +0900 Subject: Formatting cleanup. --- OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | 2 +- OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 2 +- OpenSim/Region/Framework/Interfaces/IWorldComm.cs | 8 ++++---- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index c289cdb..8954513 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs @@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID - /// + /// UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue); diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index fa9bf19..f58904f 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces /// /// A list of inventory items with that name. /// If no inventory item has that name then an empty list is returned. - /// + /// IList GetInventoryItems(string name); /// diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index 948b9dc..8da99a0 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs @@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces /// name to filter on /// key to filter on (user given, could be totally faked) /// msg to filter on - /// number of the scripts handle + /// number of the scripts handle int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); /// @@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces /// channel to sent on /// name of sender (object or avatar) /// key of sender (object or avatar) - /// msg to sent + /// msg to sent void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); /// /// Are there any listen events ready to be dispatched? /// - /// boolean indication + /// boolean indication bool HasMessages(); /// /// Pop the first availlable listen event from the queue /// - /// ListenerInfo with filter filled in + /// ListenerInfo with filter filled in IWorldCommListenerInfo GetNextMessage(); void ListenControl(UUID itemID, int handle, int active); -- cgit v1.1