From 17bdc45c5ce623549b185a6c4bd5e8fdf00c8d8e Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 4 Aug 2009 03:17:13 +0100
Subject: Add plumbing for the SceneObjectDeleter to wait for the script engine
to allow final deletion of objects. Meant to support the attach(NULL_KEY)
event,
---
OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 2 ++
OpenSim/Region/Framework/Interfaces/IScriptModule.cs | 1 +
2 files changed, 3 insertions(+)
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index f040365..1ed92fb 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -197,5 +197,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// A
///
Dictionary GetScriptStates();
+
+ bool CanBeDeleted();
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 2c4ddbd..10835b9 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -36,6 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
string GetAssemblyName(UUID itemID);
string GetXMLState(UUID itemID);
+ bool CanBeDeleted(UUID itemID);
bool PostScriptEvent(UUID itemID, string name, Object[] args);
bool PostObjectEvent(UUID itemID, string name, Object[] args);
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