From 5abcecc7356bf58c479a7cff86581131a6ab3c9e Mon Sep 17 00:00:00 2001
From: SignpostMarv
Date: Tue, 16 Oct 2012 12:24:33 +0100
Subject: moving SendSound from SceneObjectPart to ISoundModule
---
OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 15 +++++++++++++++
1 file changed, 15 insertions(+)
(limited to 'OpenSim/Region/Framework/Interfaces/ISoundModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index e514a59..c5edcb0 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -96,5 +96,20 @@ namespace OpenSim.Region.Framework.Interfaces
/// Set object to sync master if true
void LoopSound(UUID objectID, UUID soundID, double gain,
double radius, bool isMaster);
+
+ ///
+ /// Trigger or play an attached sound in this part's inventory.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void SendSound(UUID objectID, string sound, double volume,
+ bool triggered, byte flags, float radius, bool useMaster,
+ bool isMaster);
}
}
\ No newline at end of file
--
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