From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Thu, 3 Nov 2016 21:44:39 +1000
Subject: Initial update to OpenSim 0.8.2.1 source code.
---
OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Interfaces/ISoundModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 68af492..8372ddd 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -104,7 +104,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// Sound asset ID
/// Sound volume
/// Triggered or not.
- ///
/// Sound radius
/// Play using sound master
/// Play as sound master
@@ -123,5 +122,12 @@ namespace OpenSim.Region.Framework.Interfaces
/// AABB top north-east corner
void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
Vector3 min, Vector3 max);
+
+ ///
+ /// Set whether sounds on the given prim should be queued.
+ ///
+ ///
+ ///
+ void SetSoundQueueing(UUID objectID, bool shouldQueue);
}
}
\ No newline at end of file
--
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