From 109b51758398d24a96a16900e8feb24361aee29d Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Sat, 11 Sep 2010 20:43:06 -0700
Subject: Fixed the naming mess around data connectors for simulation data
---
.../Framework/Interfaces/ISimulationDataStore.cs | 111 +++++++++++++++++++++
1 file changed, 111 insertions(+)
create mode 100644 OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
(limited to 'OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
new file mode 100644
index 0000000..0a4d531
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -0,0 +1,111 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.Framework.Interfaces
+{
+ public interface ISimulationDataStore
+ {
+ ///
+ /// Initialises the data storage engine
+ ///
+ /// The file to save the database to (may not be applicable). Alternatively,
+ /// a connection string for the database
+ void Initialise(string filename);
+
+ ///
+ /// Dispose the database
+ ///
+ void Dispose();
+
+ ///
+ /// Stores all object's details apart from inventory
+ ///
+ ///
+ ///
+ void StoreObject(SceneObjectGroup obj, UUID regionUUID);
+
+ ///
+ /// Entirely removes the object, including inventory
+ ///
+ ///
+ ///
+ ///
+ void RemoveObject(UUID uuid, UUID regionUUID);
+
+ ///
+ /// Store a prim's inventory
+ ///
+ ///
+ void StorePrimInventory(UUID primID, ICollection items);
+
+ ///
+ /// Load persisted objects from region storage.
+ ///
+ /// the Region UUID
+ /// List of loaded groups
+ List LoadObjects(UUID regionUUID);
+
+ ///
+ /// Store a terrain revision in region storage
+ ///
+ /// HeightField data
+ /// region UUID
+ void StoreTerrain(double[,] terrain, UUID regionID);
+
+ ///
+ /// Load the latest terrain revision from region storage
+ ///
+ /// the region UUID
+ /// Heightfield data
+ double[,] LoadTerrain(UUID regionID);
+
+ void StoreLandObject(ILandObject Parcel);
+
+ ///
+ ///
+ /// - delete from land where UUID=globalID
+ /// - delete from landaccesslist where LandUUID=globalID
+ ///
+ ///
+ ///
+ void RemoveLandObject(UUID globalID);
+
+ List LoadLandObjects(UUID regionUUID);
+
+ void StoreRegionSettings(RegionSettings rs);
+ RegionSettings LoadRegionSettings(UUID regionUUID);
+ RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
+ void StoreRegionWindlightSettings(RegionLightShareData wl);
+
+ void Shutdown();
+ }
+}
--
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