From 0e5f5538bcaa031ae252468e5c0b70e5dce1a9b1 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Fri, 14 Sep 2012 13:20:14 +0100 Subject: Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant Signed-off-by: Melanie --- .../Region/Framework/Interfaces/IScriptModuleComms.cs | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs index 277c9ed..93930ce 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs @@ -104,7 +104,18 @@ namespace OpenSim.Region.Framework.Interfaces /// void DispatchReply(UUID scriptId, int code, string text, string key); - /// For constants + /// + /// Operation to for a region module to register a constant to be used + /// by the script engine + /// + /// + /// The name of the constant. LSL convention is for constant names to + /// be uppercase. + /// + /// + /// The value of the constant. Should be of a type that can be + /// converted to one of + /// void RegisterConstant(string cname, object value); /// @@ -113,6 +124,12 @@ namespace OpenSim.Region.Framework.Interfaces /// /// void RegisterConstants(IRegionModuleBase target); + + /// + /// Operation to check for a registered constant + /// + /// Name of constant + /// Value of constant or null if none found. object LookupModConstant(string cname); // For use ONLY by the script API -- cgit v1.1