From f61e54892f2284b6f89bacf3069467c05b2eea11 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 8 Dec 2011 18:34:23 +0000 Subject: On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces --- .../Region/Framework/Interfaces/IScenePresence.cs | 22 +--------------------- 1 file changed, 1 insertion(+), 21 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces/IScenePresence.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index ff39283..5e43843 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs @@ -38,28 +38,8 @@ namespace OpenSim.Region.Framework.Interfaces /// /// Interface is a work in progress. Please feel free to add other required properties and methods. /// - public interface IScenePresence : ISceneEntity + public interface IScenePresence : ISceneAgent { - /// - /// The client controlling this presence - /// - IClientAPI ControllingClient { get; } - - /// - /// What type of presence is this? User, NPC, etc. - /// - PresenceType PresenceType { get; } - - /// - /// Avatar appearance data. - /// - /// - // Because appearance setting is in a module, we actually need - // to give it access to our appearance directly, otherwise we - // get a synchronization issue. - /// - AvatarAppearance Appearance { get; set; } - /// /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. /// -- cgit v1.1