From 59caa68e08691d8fac221e2bd42c712d5bcf69aa Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 25 Nov 2009 17:49:38 +0000 Subject: minor: add doc to a few parcel methods --- .../Region/Framework/Interfaces/ILandChannel.cs | 25 +++++++++++++++++----- 1 file changed, 20 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces/ILandChannel.cs') diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs index 74f404f..6fe6118 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs @@ -33,26 +33,41 @@ namespace OpenSim.Region.Framework.Interfaces { public interface ILandChannel { - List ParcelsNearPoint(Vector3 position); + /// + /// Get all parcels + /// + /// List AllParcels(); /// - /// Get the land object at the specified point + /// Get the parcel at the specified point /// /// Value between 0 - 256 on the x axis of the point /// Value between 0 - 256 on the y axis of the point /// Land object at the point supplied ILandObject GetLandObject(int x, int y); - ILandObject GetLandObject(int localID); - /// - /// Get the land object at the specified point + /// Get the parcel at the specified point /// /// Value between 0 - 256 on the x axis of the point /// Value between 0 - 256 on the y axis of the point /// Land object at the point supplied ILandObject GetLandObject(float x, float y); + + /// + /// Get the parcels near the specified point + /// + /// + /// + List ParcelsNearPoint(Vector3 position); + + /// + /// Get the parcel given the land's local id. + /// + /// + /// + ILandObject GetLandObject(int localID); bool IsLandPrimCountTainted(); bool IsForcefulBansAllowed(); -- cgit v1.1