From b52b50ee56f3461d7f2dc47a905a0b10d07d3346 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 17 Jan 2014 23:36:23 +0000 Subject: minor: reinsert some method doc back into IEntityTransferModule --- .../Framework/Interfaces/IEntityTransferModule.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 1949a90..214b07a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs @@ -47,13 +47,33 @@ namespace OpenSim.Region.Framework.Interfaces /// The handle of the destination region. If it's the same as the region currently /// occupied by the agent then the teleport will be within that region. /// + /// + /// /// /// /// void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); + /// + /// Teleports the agent for the given client to their home destination. + /// + /// + /// bool TeleportHome(UUID id, IClientAPI client); + /// + /// Teleport an agent directly to a given region without checking whether the region should be substituted. + /// + /// + /// Please use Teleport() instead unless you know exactly what you're doing. + /// Do not use for same region teleports. + /// + /// + /// + /// /param> + /// + /// + /// void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags); -- cgit v1.1