From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index d07b15a..1b690ba 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs @@ -36,6 +36,7 @@ using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Framework.Interfaces { public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx); + public delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying); public interface IEntityTransferModule { @@ -82,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces /// /// The agent ID /// true if the agent is in the process of being teleported, false otherwise. - bool IsInTransit(UUID id); + bool IsInTransit(UUID id); bool Cross(ScenePresence agent, bool isFlying); @@ -94,11 +95,15 @@ namespace OpenSim.Region.Framework.Interfaces GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, out Vector3 newpos, out string reason); + GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); + bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason); - void Cross(SceneObjectGroup sog, Vector3 position, bool silent); + bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts); ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx); + bool CrossAgentCreateFarChild(ScenePresence agent, GridRegion neighbourRegion, Vector3 pos, EntityTransferContext ctx); + bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition); } -- cgit v1.1