From 17bdc45c5ce623549b185a6c4bd5e8fdf00c8d8e Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 4 Aug 2009 03:17:13 +0100 Subject: Add plumbing for the SceneObjectDeleter to wait for the script engine to allow final deletion of objects. Meant to support the attach(NULL_KEY) event, --- OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index f040365..1ed92fb 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -197,5 +197,7 @@ namespace OpenSim.Region.Framework.Interfaces /// A /// Dictionary GetScriptStates(); + + bool CanBeDeleted(); } } -- cgit v1.1