From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 150193d..9ffda51 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -234,15 +234,17 @@ namespace OpenSim.Region.Framework.Interfaces List GetInventoryItems(InventoryType type); /// - /// Get the scene object referenced by an inventory item. + /// Get the scene object(s) referenced by an inventory item. /// /// /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have /// been adjusted to reflect the part and item from which it originates. /// - /// - /// The scene object. Null if the scene object asset couldn't be found - SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item); + /// Inventory item + /// The scene objects + /// Relative offsets for each object + /// true = success, false = the scene object asset couldn't be found + bool GetRezReadySceneObjects(TaskInventoryItem item, out List objlist, out List veclist); /// /// Update an existing inventory item. -- cgit v1.1