From af265e001d3bf043590e480cd6574a14193f6de0 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 15 Feb 2010 19:15:03 +0900 Subject: Formatting cleanup. --- OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index c289cdb..8954513 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs @@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID - /// + /// UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue); -- cgit v1.1