From 6797ac14741851efa5ba60a00891e18cf7755c80 Mon Sep 17 00:00:00 2001 From: teravus Date: Sat, 29 Dec 2012 08:53:58 -0500 Subject: * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. --- OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs') diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs index d63898a..21ed44f 100644 --- a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs @@ -13,7 +13,7 @@ namespace OpenSim.Services.Interfaces { public interface IBakedTextureModule { - AssetBase[] Get(UUID id); - void Store(UUID id, AssetBase[] data); + WearableCacheItem[] Get(UUID id); + void Store(UUID id, WearableCacheItem[] data); } } -- cgit v1.1