From 4fad66f855544b9298ae2216c58c0f44009358a5 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 1 Nov 2007 19:19:05 +0000 Subject: * Diuerse beavtificatems --- .../Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs | 4 +--- OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs | 4 ++-- 2 files changed, 3 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ExtensionsScriptModule') diff --git a/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs index 41dc567..dc93b89 100644 --- a/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs +++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs @@ -27,12 +27,10 @@ */ using System; -using System.Collections.Generic; -using System.Text; namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types { public class BaseType : Object { } -} +} \ No newline at end of file diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs index 2778e9c..8cd94c3 100644 --- a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs +++ b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs @@ -47,7 +47,7 @@ namespace OpenSim.Region.ExtensionsScriptModule foreach (KeyValuePair script in compiledscripts) { ScriptInfo scriptInfo = new ScriptInfo(m_scene); - // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. + // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. MainLog.Instance.Verbose("Loading " + script.Key); script.Value.Initialise(scriptInfo); scripts.Add(script.Value); @@ -127,7 +127,7 @@ namespace OpenSim.Region.ExtensionsScriptModule { MainLog.Instance.Verbose("Loading script " + script.Name); ScriptInfo scriptInfo = new ScriptInfo(m_scene); - // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. + // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. script.Initialise(scriptInfo); scripts.Add(script); -- cgit v1.1