From 91c1e8a7347cd4909a3fa0c6be78bfb9ba9519f0 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 4 Dec 2007 10:13:13 +0000 Subject: * Fixed a whole bunch of console messages. --- OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs') diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs index 8cd94c3..dd70ad5 100644 --- a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs +++ b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs @@ -48,12 +48,12 @@ namespace OpenSim.Region.ExtensionsScriptModule { ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. - MainLog.Instance.Verbose("Loading " + script.Key); + MainLog.Instance.Verbose("SCRIPT", "Loading " + script.Key); script.Value.Initialise(scriptInfo); scripts.Add(script.Value); } - MainLog.Instance.Verbose(string.Format("Finished loading {0} script(s)", compiledscripts.Count)); + MainLog.Instance.Verbose("SCRIPT", string.Format("Finished loading {0} script(s)", compiledscripts.Count)); } public ScriptManager() @@ -125,7 +125,7 @@ namespace OpenSim.Region.ExtensionsScriptModule public bool AddPreCompiledScript(IScript script) { - MainLog.Instance.Verbose("Loading script " + script.Name); + MainLog.Instance.Verbose("SCRIPT", "Loading script " + script.Name); ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. script.Initialise(scriptInfo); -- cgit v1.1