From c1a34cd8da293e63d3cba70b5271c9a297789db2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 18 Aug 2011 00:53:05 +0100 Subject: Don't try to save changed attachment states when an NPC with attachments is removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects --- OpenSim/Region/Examples/SimpleModule/RegionModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples') diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 088b818..3b8ce37 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs @@ -95,7 +95,7 @@ namespace OpenSim.Region.Examples.SimpleModule for (int i = 0; i < 1; i++) { MyNpcCharacter m_character = new MyNpcCharacter(m_scene); - m_scene.AddNewClient(m_character); + m_scene.AddNewClient(m_character, PresenceType.Npc); m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); } -- cgit v1.1