From 70d9cec3b5064d874f8b9622804c964beeac5f0d Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 18 Sep 2007 13:29:16 +0000 Subject: * Yet some more connectivity restructuring * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good! --- OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'OpenSim/Region/Examples') diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index a055339..9839b0c 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -232,5 +232,22 @@ namespace SimpleApp public void Close() { } + + private uint m_circuitCode; + public uint CircuitCode + { + get + { + return m_circuitCode; + } + set + { + m_circuitCode = value; + } + } + + public event System.Action OnLogout; + + public event System.Action OnConnectionClosed; } } -- cgit v1.1