From 382b9c18ed9736c88effb869e617ca3e3792d1db Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 7 May 2008 14:15:59 +0000 Subject: From: Alan M Webb The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though. --- OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples') diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index f457773..e6e47cb 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -573,7 +573,7 @@ namespace OpenSim.Region.Examples.SimpleModule return false; } - public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel) + public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong time, uint dlen, uint ylen, float phase) { } -- cgit v1.1