From 836557a2f7a0bfae129626b54150cefd782cbaf9 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 27 Jun 2008 14:25:36 +0000 Subject: * refactor: fission InnerScene.AddSceneObject() --- OpenSim/Region/Examples/SimpleModule/RegionModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Examples/SimpleModule') diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 2e6ed42..327bd75 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs @@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule } FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); - m_scene.AddSceneObject(fileObject, true); + m_scene.AddNewSceneObject(fileObject, true); } } @@ -106,7 +106,7 @@ namespace OpenSim.Region.Examples.SimpleModule ComplexObject complexObject = new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), pos + posOffset); - m_scene.AddSceneObject(complexObject, true); + m_scene.AddNewSceneObject(complexObject, true); } } @@ -115,7 +115,7 @@ namespace OpenSim.Region.Examples.SimpleModule SceneObjectGroup sceneObject = new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), pos + new LLVector3(1f, 1f, 1f)); - m_scene.AddSceneObject(sceneObject, true); + m_scene.AddNewSceneObject(sceneObject, true); } public void Close() -- cgit v1.1