From 0b09966c7ef63a6f01c799c13963c91b50140453 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Tue, 6 May 2008 22:17:00 +0000 Subject: send actual velocity and angular velocity in terse updates instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. --- OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleModule') diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 25622d2..f457773 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -409,7 +409,8 @@ namespace OpenSim.Region.Examples.SimpleModule { } public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, - LLVector3 position, LLQuaternion rotation, byte state, LLUUID AssetId) + LLVector3 position, LLQuaternion rotation, LLVector3 velocity, + LLVector3 rotationalvelocity, byte state, LLUUID AssetId) { } -- cgit v1.1