From 0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb Mon Sep 17 00:00:00 2001 From: mingchen Date: Wed, 11 Jun 2008 17:31:43 +0000 Subject: *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. --- OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleModule') diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index dcbbc68..99372fe 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -745,7 +745,7 @@ namespace OpenSim.Region.Examples.SimpleModule { } - public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags) + public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { } public void sendLandAccessListData(List avatars, uint accessFlag, int localLandID) -- cgit v1.1