From 06147d0492e91c06a7d8f3a19c20897033f560a3 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Wed, 28 May 2008 14:03:08 +0000 Subject: Mantis#1406. Thank you kindly, Xantor for a patch that: llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update. --- OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleModule') diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 4407462..6825fbc 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -430,7 +430,7 @@ namespace OpenSim.Region.Examples.SimpleModule LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte[] textureanimation, - bool attachment, uint AttachmentPoint, LLUUID AssetId) + bool attachment, uint AttachmentPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) { } public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, -- cgit v1.1