From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- OpenSim/Region/Examples/SimpleModule/RegionModule.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/Examples/SimpleModule/RegionModule.cs') diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 441c696..4fc0dbb 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs @@ -27,7 +27,7 @@ using System.Collections.Generic; using System.IO; -using libsecondlife; +using OpenMetaverse; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; @@ -50,7 +50,7 @@ namespace OpenSim.Region.Examples.SimpleModule { // RegionInfo regionInfo = m_scene.RegionInfo; - // LLVector3 pos = new LLVector3(110, 129, 27); + // Vector3 pos = new Vector3(110, 129, 27); //AddCpuCounter(regionInfo, pos); // AddComplexObjects(regionInfo, pos); @@ -67,7 +67,7 @@ namespace OpenSim.Region.Examples.SimpleModule // foreach (FileInfo fileInfo in dirInfo.GetFiles()) // { - // LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z); + // Vector3 filePos = new Vector3(100 + x, 129, 27 + z); // x = x + 2; // if (x > 50) // { @@ -92,29 +92,29 @@ namespace OpenSim.Region.Examples.SimpleModule foreach (ScenePresence avatar in avatars) { avatar.AbsolutePosition = - new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); + new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); } } - // private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos) + // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) // { // int objs = 3; // for (int i = 0; i < (objs*objs*objs); i++) // { - // LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4); + // Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4); // ComplexObject complexObject = - // new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), + // new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(), // pos + posOffset); // m_scene.AddNewSceneObject(complexObject, true); // } // } - // private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos) + // private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos) // { // SceneObjectGroup sceneObject = - // new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), - // pos + new LLVector3(1f, 1f, 1f)); + // new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(), + // pos + new Vector3(1f, 1f, 1f)); // m_scene.AddNewSceneObject(sceneObject, true); // } -- cgit v1.1