From f3067ce6f9f2ea992f0e601ab120f3a1ff89cf94 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 24 May 2008 22:45:13 +0000 Subject: * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type --- OpenSim/Region/Examples/SimpleModule/ComplexObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleModule/ComplexObject.cs') diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs index 5300750..87a5ffc 100644 --- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs +++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs @@ -126,7 +126,7 @@ namespace OpenSim.Region.Examples.SimpleModule if (m_parts.Count == 1) { m_parts.Remove(m_rootPart.UUID); - m_scene.RemoveObject(this); + m_scene.RemoveSceneObject(this); remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId); remoteClient.AddMoney(50); remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully); -- cgit v1.1