From 47ea453b32fe8122ed2eb0d62607f65d3dbdddb8 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 17 Jul 2007 00:07:26 +0000 Subject: * debugged quite a lot of db-related strangeness and various refactoring goofs --- OpenSim/Region/Examples/SimpleApp/Program.cs | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/Examples/SimpleApp/Program.cs') diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index c945d39..322db2c 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -22,10 +22,6 @@ namespace SimpleApp { class Program : RegionApplicationBase, conscmd_callback { - public MyWorld m_scene; - private SceneObject m_sceneObject; - public MyNpcCharacter m_character; - protected override LogBase CreateLog() { return new LogBase(null, "SimpleApp", this, false); @@ -40,20 +36,21 @@ namespace SimpleApp LocalAssetServer assetServer = new LocalAssetServer(); assetServer.SetServerInfo("http://localhost:8003/", ""); - AssetCache m_assetCache = new AssetCache(assetServer); + m_assetCache = new AssetCache(assetServer); } public void Run() { base.StartUp(); - CommunicationsLocal m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer); + m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer); ScenePresence.PhysicsEngineFlying = true; IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost"); - + regionInfo.DataStore = "simpleapp_datastore.yap"; + UDPServer udpServer; Scene scene = SetupScene(regionInfo, out udpServer); @@ -64,10 +61,10 @@ namespace SimpleApp shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); LLVector3 pos = new LLVector3(138, 129, 27); - m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); + SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); scene.AddEntity(m_sceneObject); - m_character = new MyNpcCharacter(); + MyNpcCharacter m_character = new MyNpcCharacter(); scene.AddNewClient(m_character, false); m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); @@ -107,7 +104,7 @@ namespace SimpleApp { Program app = new Program(); - app.StartUp(); + app.Run(); } } } -- cgit v1.1