From 31cec30aa0a589f622635c689b08c2e026898556 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 30 Nov 2007 04:54:15 +0000 Subject: * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best. --- OpenSim/Region/Examples/SimpleApp/Program.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleApp/Program.cs') diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 7ed58f5..372d951 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -98,7 +98,7 @@ namespace SimpleApp m_moduleLoader = new ModuleLoader(m_log, m_config); m_moduleLoader.LoadDefaultSharedModules(); - Scene scene = SetupScene(regionInfo, out udpServer); + Scene scene = SetupScene(regionInfo, out udpServer, false); m_moduleLoader.InitialiseSharedModules(scene); -- cgit v1.1