From 06a8c132005b4ab804f25d54c0c0f899fc98e3a1 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Sun, 1 Jul 2007 16:07:41 +0000 Subject: MAJOR IP RESTRUCTURING * moving towards IPEndPoints all over the place * trying to make the internal/external division --- OpenSim/Region/Examples/SimpleApp/Program.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Examples/SimpleApp/Program.cs') diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 0d5b4b3..f5c6999 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -15,6 +15,7 @@ using OpenSim.Framework.Communications; using OpenSim.Region.Communications.Local; using OpenSim.Region.ClientStack; using OpenSim.Region.Physics.BasicPhysicsPlugin; +using System.Net; namespace SimpleApp { @@ -31,9 +32,8 @@ namespace SimpleApp // CheckSumServer checksumServer = new CheckSumServer(12036); // checksumServer.ServerListener(); - string simAddr = "127.0.0.1"; - int simPort = 9000; - + IPEndPoint internalEndPoint = new IPEndPoint( IPAddress.Parse( "127.0.0.1" ), 9000 ); + m_circuitManager = new AuthenticateSessionsBase(); InventoryCache inventoryCache = new InventoryCache(); @@ -44,8 +44,8 @@ namespace SimpleApp AssetCache assetCache = new AssetCache(assetServer); - UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_log, m_circuitManager ); - PacketServer packetServer = new PacketServer( udpServer, (uint) simPort ); + UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager ); + PacketServer packetServer = new PacketServer(udpServer); udpServer.ServerListener(); ClientView.TerrainManager = new TerrainManager(new SecondLife()); @@ -53,9 +53,9 @@ namespace SimpleApp NetworkServersInfo serverInfo = new NetworkServersInfo(); CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo); - RegionInfo regionInfo = new RegionInfo( 1000, 1000, simAddr, simPort, simAddr ); - - BaseHttpServer httpServer = new BaseHttpServer(simPort); + RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "localhost" ); + + BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port ); MyWorld world = new MyWorld(packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); world.PhysScene = new BasicScene(); udpServer.LocalWorld = world; -- cgit v1.1