From e595f82489ae91c2a913f2ac8445b3d5dbe160d0 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 10 Dec 2007 00:46:56 +0000 Subject: * Hooked up the GridComm event ChildDataUpdate to the scene. * Added List m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim. --- OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs') diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 87e66ab..82272f8 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -202,10 +202,13 @@ namespace SimpleApp { } + public virtual void SendKillObject(ulong regionHandle, uint localID) { } - + public virtual void SetChildAgentThrottle(byte[] throttle) + { + } public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } -- cgit v1.1