From 42bc256e4fdd1b978b59fba117a78899b5a25c49 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 21 Dec 2007 19:47:45 +0000 Subject: Refix bug where inventory textures don't appear in prim edit texture selection box unless previously expanded in inventory. --- OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs') diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 4722c13..b31784e 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -323,7 +323,11 @@ namespace SimpleApp { } - public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items, List folders, int subFoldersCount) + public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, + List items, + List folders, + bool fetchFolders, + bool fetchItems) { } -- cgit v1.1