From 4c8b8d22ff66605b11a4881cdb7004cb4ce49592 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 18 Jul 2007 21:26:31 +0000 Subject: A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. --- OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs') diff --git a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs index 26ecf01..e6505b4 100644 --- a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs +++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs @@ -19,7 +19,7 @@ namespace SimpleApp String objectName = "Processor"; String counterName = "% Processor Time"; String instanceName = "_Total"; - + m_counter = new PerformanceCounter(objectName, counterName, instanceName); } -- cgit v1.1