From fd4e703f25328cafdc21fd9a089a699b1c4f54ca Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 25 Jul 2008 15:18:24 +0000 Subject: * Remove dumb bug I put in which meant that an archive save would never complete if there were any missing assets --- .../Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 3 ++- .../Region/Environment/Modules/World/Archiver/AssetsRequest.cs | 9 ++++++++- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 +- 3 files changed, 11 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index 8236b6c..327808a 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -199,7 +199,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver protected void GetSceneObjectAssetUuids(SceneObjectGroup sceneObject, IDictionary assetUuids) { m_log.DebugFormat( - "[ARCHIVER]: Getting assets for object {0}, {1}", sceneObject.RootPart.Name, sceneObject.UUID); + "[ARCHIVER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); foreach (SceneObjectPart part in sceneObject.GetParts()) { @@ -255,6 +255,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver catch (Exception e) { m_log.ErrorFormat("[ARCHIVER]: Failed to get part - {0}", e); + m_log.DebugFormat("[ARCHIVER]: Texture entry length for prim was {0} (min is 46)", part.Shape.TextureEntry.Length); } } } diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs index 2fd79b1..6ffbcbb 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs @@ -30,8 +30,10 @@ using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using System.Collections.Generic; +//using System.Reflection; using System.Threading; using libsecondlife; +//using log4net; namespace OpenSim.Region.Environment.Modules.World.Archiver { @@ -40,6 +42,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// class AssetsRequest { + //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + /// /// uuids to request /// @@ -101,8 +105,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver m_assets[assetID] = asset; else m_notFoundAssetUuids.Add(assetID); + + //m_log.DebugFormat( + // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); - if (m_assets.Count == m_repliesRequired) + if (m_assets.Count + m_notFoundAssetUuids.Count == m_repliesRequired) { // We want to stop using the asset cache thread asap as we now need to do the actual work of producing the archive Thread newThread = new Thread(PerformAssetsRequestCallback); diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index e982c35..23490fc 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -828,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes } catch (Exception e) { - m_log.Error("Failed to add scened object part", e); + m_log.Error("Failed to add scene object part", e); } part.LinkNum = m_parts.Count; -- cgit v1.1