From eac9bc68890cff90c9be45fe8ddfd3ea5f4fade2 Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Mon, 10 Dec 2007 19:16:50 +0000
Subject: * More refactoring to prepare for draw distance based agent sim
notification.
---
OpenSim/Region/Environment/Scenes/Scene.cs | 19 +++++++++++++------
.../Environment/Scenes/SceneCommunicationService.cs | 20 +++++++++++++++-----
2 files changed, 28 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 01bcd83..587d940 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -269,7 +269,12 @@ namespace OpenSim.Region.Environment.Scenes
{
// Another region is up.
// We have to tell all our ScenePresences about it..
- //and add it to the neighbor list.
+ // and add it to the neighbor list.
+
+ // We only add it to the neighbor list if it's within 1 region from here.
+ // Agents may have draw distance values that cross two regions though, so
+ // we add it to the notify list regardless of distance.
+ // We'll check the agent's draw distance before notifying them though.
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
@@ -297,12 +302,11 @@ namespace OpenSim.Region.Environment.Scenes
{
m_neighbours.Add(otherRegion);
}
-
if (!(m_regionRestartNotifyList.Contains(otherRegion)))
{
m_regionRestartNotifyList.Add(otherRegion);
-
- m_restartWaitTimer.Interval= 50000;
+
+ m_restartWaitTimer.Interval = 50000;
m_restartWaitTimer.AutoReset = false;
m_restartWaitTimer.Elapsed += new ElapsedEventHandler(RestartNotifyWaitElapsed);
m_restartWaitTimer.Start();
@@ -312,6 +316,9 @@ namespace OpenSim.Region.Environment.Scenes
{
MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client");
}
+
+
+
}
return true;
@@ -1250,7 +1257,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void InformClientOfNeighbours(ScenePresence presence)
{
- m_sceneGridService.EnableNeighbourChildAgents(presence);
+ m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
}
///
@@ -1260,7 +1267,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
{
- m_sceneGridService.InformNeighborChildAgent(presence, region);
+ m_sceneGridService.InformNeighborChildAgent(presence, region, m_neighbours);
}
///
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 4d2379b..68bb3b5 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -191,14 +191,24 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void EnableNeighbourChildAgents(ScenePresence avatar)
+ public void EnableNeighbourChildAgents(ScenePresence avatar, List lstneighbours)
{
- List neighbours =
- m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
+ List neighbours = new List();
+
+ //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
+ for (int i = 0; i < lstneighbours.Count; i++)
+ {
+ // We don't want to keep sending to regions that consistently fail on comms.
+ if (!(lstneighbours[i].commFailTF))
+ {
+ neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
+ }
+ }
if (neighbours != null)
{
for (int i = 0; i < neighbours.Count; i++)
{
+
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
agent.BaseFolder = LLUUID.Zero;
agent.InventoryFolder = LLUUID.Zero;
@@ -212,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
- public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region)
+ public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List neighbours)
{
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
agent.BaseFolder = LLUUID.Zero;
@@ -257,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes
List neighbours = new List();
-
+ // This stays uncached because we don't already know about our neighbors at this point.
neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
if (neighbours != null)
{
--
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