From de32006f9a0843c9d115fc6c2c92d64046f52ee0 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 22 Dec 2007 05:43:34 +0000 Subject: * Added smoother handling of interpenetrating physical objects. * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity --- OpenSim/Region/Environment/Scenes/Scene.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 79803a5..89dc130 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -332,6 +332,7 @@ namespace OpenSim.Region.Environment.Scenes // If agent is a root agent. if (!agent.IsChildAgent) { + //agent.ControllingClient.new //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); InformClientOfNeighbor(agent, otherRegion); -- cgit v1.1