From dd6e6e7bdf3c7be8799fcf404a1e39df30f3e13d Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 24 Mar 2008 22:48:34 +0000 Subject: * Added llApplyImpulse in the local frame. --- .../Region/Environment/Scenes/SceneObjectPart.cs | 24 ++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index b2ba70c..48177dc 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -560,13 +560,29 @@ namespace OpenSim.Region.Environment.Scenes /// This is sent up to the group, which then finds the root prim /// and applies the force on the root prim of the group /// - /// Vector force - public void ApplyImpulse(LLVector3 impulsei) + /// Vector force + /// true for the local frame, false for the global frame + public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) { PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); - if (m_parentGroup != null) + + if (localGlobalTF) { - m_parentGroup.applyImpulse(impulse); + + LLQuaternion grot = GetWorldRotation(); + Quaternion AXgrot = new Quaternion(grot.W,grot.X,grot.Y,grot.Z); + Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z); + Vector3 newimpulse = AXgrot * AXimpulsei; + impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z); + + } + else + { + + if (m_parentGroup != null) + { + m_parentGroup.applyImpulse(impulse); + } } } -- cgit v1.1