From dba37a8722a375c77a31efa03c12c146126898d3 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 17 Mar 2008 15:11:36 +0000 Subject: From: Alan M Webb Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 2b13751..4711748 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -93,7 +93,7 @@ namespace OpenSim.Region.Environment.Scenes /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating /// new ones or setting existing UUIDs to the correct parent UUIDs /// - /// Link number for the part public void ResetInventoryIDs() { lock (TaskInventory) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index e9d4c66..3d52119 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and /// generating new LLUUIDs for all the items in the inventory. /// - /// Link number for the part public void ResetIDs(int linkNum) { UUID = LLUUID.Random(); -- cgit v1.1