From d82ed9a8c5aff8c95ce1c9aa092d68a4f649fa07 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 27 Dec 2007 18:49:16 +0000 Subject: * Fixed MonoSQLite Update Table routine * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 29a163b..f226150 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -804,13 +804,13 @@ namespace OpenSim.Region.Environment.Scenes public LLQuaternion GetSitTargetOrientationLL() { - return new LLQuaternion(m_sitTargetOrientation.w, m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z); + return new LLQuaternion( m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z,m_sitTargetOrientation.w); } // Utility function so the databases don't have to reference axiom.math public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) { - if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && orientation.X == 0 && orientation.Y == 0 && (orientation.Z == 0 || orientation.Z == 0))) + if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) { m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); -- cgit v1.1