From d3510def00902d244bdaf4d312128eed7e765650 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 30 Aug 2008 21:52:09 +0000 Subject: * If a general alert message is sent out, only send it to avatars in the scene (not child agents). * This foxed me in the osgrid meeting last week --- OpenSim/Region/Environment/Scenes/Scene.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 22b7c00..2b242fc 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -3142,7 +3142,7 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// + /// Send an alert messages to all avatars in this scene. /// /// public void SendGeneralAlert(string message) @@ -3151,12 +3151,13 @@ namespace OpenSim.Region.Environment.Scenes foreach (ScenePresence presence in presenceList) { - presence.ControllingClient.SendAlertMessage(message); + if (!presence.IsChildAgent) + presence.ControllingClient.SendAlertMessage(message); } } /// - /// + /// Send an alert message to a particular agent. /// /// /// @@ -3347,7 +3348,8 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// + /// Handle an alert command from the console. + /// FIXME: Command parsing code really shouldn't be in this core Scene class. /// /// public void HandleAlertCommand(string[] commandParams) -- cgit v1.1