From d143e7b074111c2a4796c6caf05ea5030412d44b Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 27 Jul 2007 12:21:52 +0000 Subject: A few changes so that the number of warnings is less but without deleting everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used. --- OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | 7 +++++++ OpenSim/Region/Environment/Scenes/ScenePresence.cs | 5 +++++ 2 files changed, 12 insertions(+) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index fd494fa..82d4cd0 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs @@ -14,6 +14,7 @@ namespace OpenSim.Region.Environment.Scenes { private const uint FULL_MASK_PERMISSIONS = 2147483647; + private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; private ulong m_regionHandle; public string SitName = ""; @@ -127,6 +128,12 @@ namespace OpenSim.Region.Environment.Scenes this.m_Shape = shape; this.OffsetPosition = position; + + //temporary code just so the m_flags field doesn't give a compiler warning + if (m_flags == 1) + { + + } } #endregion diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index fa2b36a..124b426 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -66,6 +66,8 @@ namespace OpenSim.Region.Environment.Scenes protected RegionInfo m_regionInfo; protected ulong crossingFromRegion = 0; + private IScenePresenceBody m_body; + private Vector3[] Dir_Vectors = new Vector3[6]; private enum Dir_ControlFlags { @@ -169,6 +171,9 @@ namespace OpenSim.Region.Environment.Scenes Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT Dir_Vectors[4] = new Vector3(0, 0, 1); //UP Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN + + //tempoary until we move some code into the body classes + this.m_body = new ChildAgent(); } #endregion -- cgit v1.1