From c1fa7592c751005cde427fc0f4bf7b683d0eefe5 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 15 Aug 2008 21:18:08 +0000 Subject: Pantis #1957 Thank you, Leaf, for a patch that implements llGetAnimationList() XEngine implementation added by myself. --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b4cf70a..b22643f 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -39,6 +39,7 @@ using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Environment.Types; using OpenSim.Region.Physics.Manager; + namespace OpenSim.Region.Environment.Scenes { enum ScriptControlled : int @@ -1346,6 +1347,14 @@ namespace OpenSim.Region.Environment.Scenes RemoveAnimation(animID); } + + public LLUUID[] GetAnimationArray() + { + LLUUID[] animIDs; + int[] sequenceNums; + m_animations.GetArrays( out animIDs, out sequenceNums ); + return animIDs; + } public void HandleStartAnim(IClientAPI remoteClient, LLUUID animID) { -- cgit v1.1