From be7ae3dd3ecddc46390f40c0315ff84703c32e7a Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 4 Dec 2007 08:18:09 +0000 Subject: * Removed 12 compiler warnings. --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 2 -- OpenSim/Region/Environment/Scenes/Scene.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 1 - OpenSim/Region/Environment/Scenes/ScenePresence.cs | 1 - 4 files changed, 1 insertion(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index bdcd840..cceaa14 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -292,7 +292,6 @@ namespace OpenSim.Region.Environment.Scenes public EntityIntersection GetClosestIntersectingPrim(Ray hray) { // Primitive Ray Tracing - bool gothit = false; float closestDistance = 280f; EntityIntersection returnResult = new EntityIntersection(); foreach (EntityBase ent in Entities.Values) @@ -305,7 +304,6 @@ namespace OpenSim.Region.Environment.Scenes { if (result.distance < closestDistance) { - gothit = true; closestDistance = result.distance; returnResult = result; } diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 8fc04c4..e671038 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1068,7 +1068,7 @@ namespace OpenSim.Region.Environment.Scenes { avatar.Close(); } - catch (System.NullReferenceException NE) + catch (System.NullReferenceException) { //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 99dafac..543a468 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -956,7 +956,6 @@ namespace OpenSim.Region.Environment.Scenes public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) { - bool hasPrim = false; bool usePhysics = false; bool IsTemporary = false; bool IsPhantom = false; diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 145e15a..abfa250 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -54,7 +54,6 @@ namespace OpenSim.Region.Environment.Scenes private uint m_requestedSitTargetID = 0; private LLVector3 m_requestedSitOffset = new LLVector3(); private float m_sitAvatarHeight = 2.0f; - private bool m_oldColliding = true; private bool m_isTyping = false; private bool m_setAlwaysRun = false; -- cgit v1.1