From b4141f9e56a85a6df871a60921761a4848e297d1 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sat, 13 Sep 2008 22:07:07 +0000 Subject: Formatting cleanup. --- .../Region/Environment/Scenes/SceneObjectPart.cs | 25 ++++++++++++++-------- 1 file changed, 16 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index b4b9f00..510f2fa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -500,16 +500,17 @@ namespace OpenSim.Region.Environment.Scenes } // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too - if(m_sitTargetAvatar != UUID.Zero) { + if (m_sitTargetAvatar != UUID.Zero) + { if (m_parentGroup != null) // TODO can there be a SOP without a SOG? { ScenePresence avatar; - if(m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar)) { + if (m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar)) + { avatar.ParentPosition = GetWorldPosition(); } } } - } } @@ -3304,27 +3305,33 @@ namespace OpenSim.Region.Environment.Scenes } } - public void SetCameraAtOffset(Vector3 v) { + public void SetCameraAtOffset(Vector3 v) + { m_cameraAtOffset = v; } - public void SetCameraEyeOffset(Vector3 v) { + public void SetCameraEyeOffset(Vector3 v) + { m_cameraEyeOffset = v; } - public void SetForceMouselook(bool force) { + public void SetForceMouselook(bool force) + { m_forceMouselook = force; } - public Vector3 GetCameraAtOffset() { + public Vector3 GetCameraAtOffset() + { return m_cameraAtOffset; } - public Vector3 GetCameraEyeOffset() { + public Vector3 GetCameraEyeOffset() + { return m_cameraEyeOffset; } - public bool GetForceMouselook() { + public bool GetForceMouselook() + { return m_forceMouselook; } -- cgit v1.1