From b0c5ef0b68c8664d250d0b0c0c5c1ddb7eab3acf Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 20 Feb 2008 23:21:51 +0000 Subject: * Eliminate AssetCache.CopyAsset() * Resolve a bad logic bug in AssetCache.GetAsset() * This may make some asset related things work better (possibly getting main map images will now be improved). --- .../Region/Environment/Scenes/Scene.Inventory.cs | 58 ++++++++++------------ 1 file changed, 26 insertions(+), 32 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 6ca855d..a759173 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void StartScripts() { - m_log.Info("[PRIMINVENTORY]: Starting scripts in scene"); + m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); foreach (SceneObjectGroup group in Entities.Values) { @@ -90,7 +90,7 @@ namespace OpenSim.Region.Environment.Scenes if (!TryGetAvatar(avatarId, out avatar)) { m_log.ErrorFormat( - "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId); + "[AGENT INVENTORY]: Could not find avatar {0} to add inventory item", avatarId); return; } @@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.ErrorFormat( - "[AGENTINVENTORY]: " + + "[AGENT INVENTORY]: " + "Avatar {0} cannot be found to update its inventory item asset", avatarId); } @@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes if (null == group) { m_log.ErrorFormat( - "[PRIMINVENTORY]: " + + "[PRIM INVENTORY]: " + "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", itemId, primId); @@ -227,7 +227,7 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.ErrorFormat( - "[PRIMINVENTORY]: " + + "[PRIM INVENTORY]: " + "Avatar {0} cannot be found to update its prim item asset", avatarId); } @@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.Error( - "[AGENTINVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); + "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); } } @@ -297,7 +297,7 @@ namespace OpenSim.Region.Environment.Scenes CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); if (userInfo == null) { - m_log.Error("[AGENTINVENTORY]: Failed to find user " + oldAgentID.ToString()); + m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID.ToString()); return; } @@ -306,29 +306,22 @@ namespace OpenSim.Region.Environment.Scenes item = userInfo.RootFolder.HasItem(oldItemID); if (item == null) { - m_log.Error("[AGENTINVENTORY]: Failed to find item " + oldItemID.ToString()); + m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); return; } } else { - m_log.Error("[AGENTINVENTORY]: Failed to find item " + oldItemID.ToString()); + m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); return; } } - - AssetBase asset = AssetCache.CopyAsset(item.assetID); - if (asset == null) - { - m_log.Warn("[AGENTINVENTORY]: Failed to find asset " + item.assetID.ToString()); - return; - } - - asset.Name = (newName.Length == 0) ? item.inventoryName : newName; - // TODO: preserve current permissions? - CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions); + CreateNewInventoryItem( + remoteClient, newFolderID, callbackID, + AssetCache.GetAsset(item.assetID, (item.assetType == (int)AssetType.Texture ? true : false)), + item.inventoryNextPermissions); } private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data) @@ -347,13 +340,13 @@ namespace OpenSim.Region.Environment.Scenes string newName) { m_log.Info( - "[AGENTINVENTORY]: " + + "[AGENT INVENTORY]: " + "Moving item for " + remoteClient.AgentId.ToString()); CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo == null) { - m_log.Error("[AGENTINVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); + m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); return; } @@ -374,13 +367,13 @@ namespace OpenSim.Region.Environment.Scenes } else { - m_log.Error("[AGENTINVENTORY]: Failed to find item " + itemID.ToString()); + m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString()); return; } } else { - m_log.Error("[AGENTINVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); + m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); return; } } @@ -482,7 +475,7 @@ namespace OpenSim.Region.Environment.Scenes = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo == null) { - m_log.Error("[AGENTINVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); + m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); return; } @@ -506,7 +499,7 @@ namespace OpenSim.Region.Environment.Scenes = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo == null) { - m_log.Error("[AGENTINVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); + m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); return; } @@ -558,7 +551,7 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.ErrorFormat( - "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID); + "[PRIM INVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID); } } @@ -584,7 +577,7 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.ErrorFormat( - "[PRIMINVENTORY]: " + + "[PRIM INVENTORY]: " + "Removal of item {0} requested of prim {1} but this prim does not exist", itemID, localID); @@ -608,7 +601,7 @@ namespace OpenSim.Region.Environment.Scenes // TODO Retrieve itemID from client's inventory to pass on //group.AddInventoryItem(remoteClient, primLocalID, null); m_log.InfoFormat( - "[PRIMINVENTORY]: " + + "[PRIM INVENTORY]: " + "Non script prim inventory not yet implemented!" + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", itemID, folderID, primLocalID, remoteClient.Name); @@ -616,7 +609,7 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.WarnFormat( - "[PRIMINVENTORY]: " + + "[PRIM INVENTORY]: " + "Update with item {0} requested of prim {1} for {2} but this prim does not exist", itemID, primLocalID, remoteClient.Name); } @@ -663,7 +656,7 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.ErrorFormat( - "[PRIMINVENTORY]: " + + "[PRIM INVENTORY]: " + "Could not rez script {0} into prim local ID {1} for user {2}" + " because the prim could not be found in the region!", item.inventoryName, localID, remoteClient.Name); @@ -672,7 +665,7 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.ErrorFormat( - "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!", + "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!", itemID, remoteClient.Name); } } @@ -824,6 +817,7 @@ namespace OpenSim.Region.Environment.Scenes } } } + public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt, uint ItemFlags, uint NextOwnerMask) { -- cgit v1.1