From aab6cdd8b05a97c8906a67eb8d3233580fbebb2f Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 5 Oct 2008 14:15:39 +0000 Subject: Update svn properties, minor formatting cleanup. --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 16 ++++++++-------- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 ++-- OpenSim/Region/Environment/Scenes/Scene.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 +- 4 files changed, 12 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 6b3e796..fdde801 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -857,7 +857,7 @@ namespace OpenSim.Region.Environment.Scenes else return null; } - + /// /// Get a named prim contained in this scene (will return the first /// found, if there are more than one prim with the same name) @@ -872,13 +872,13 @@ namespace OpenSim.Region.Environment.Scenes { if (ent is SceneObjectGroup) { - foreach(SceneObjectPart p in ((SceneObjectGroup) ent).GetParts()) - { - if (p.Name==name) - { - return p; - } - } + foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts()) + { + if (p.Name==name) + { + return p; + } + } } } return null; diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 2285b04..729572a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -2292,7 +2292,7 @@ namespace OpenSim.Region.Environment.Scenes public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) { SceneObjectPart part = GetSceneObjectPart(itemID); - if(part == null || part.ParentGroup == null) + if (part == null || part.ParentGroup == null) return; UUID inventoryID = part.ParentGroup.GetFromAssetID(); @@ -2300,7 +2300,7 @@ namespace OpenSim.Region.Environment.Scenes ScenePresence presence; if (TryGetAvatar(remoteClient.AgentId, out presence)) { - if(!ExternalChecks.ExternalChecksCanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) + if (!ExternalChecks.ExternalChecksCanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) return; presence.Appearance.DetachAttachment(itemID); diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7b9183a..342742d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -3896,7 +3896,7 @@ namespace OpenSim.Region.Environment.Scenes // } // } - /// + /// /// Get a named prim contained in this scene (will return the first /// found, if there are more than one prim with the same name) /// diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 9e605c1..08623aa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -2759,7 +2759,7 @@ namespace OpenSim.Region.Environment.Scenes public void SetAttachmentPoint(byte point) { - lock(m_parts) + lock (m_parts) { foreach (SceneObjectPart part in m_parts.Values) part.SetAttachmentPoint(point); -- cgit v1.1