From 9e545c9984790ddeabba0bf86e229af90da09ad6 Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Sat, 6 Sep 2008 14:58:23 +0000
Subject: Mantis #2133 Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
---
OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | 4 ++--
.../Modules/World/Archiver/ArchiveWriteRequestExecution.cs | 2 +-
OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | 2 +-
.../Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs | 4 ++--
OpenSim/Region/Environment/Scenes/AvatarAnimations.cs | 2 +-
5 files changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index 8d74160..b2e006a 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// The location of the archive control file
///
- public static readonly string CONTROL_FILE_PATH = "archive.Xml";
+ public static readonly string CONTROL_FILE_PATH = "archive.xml";
///
/// Path for the assets held in an archive
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Path for the assets metadata file
///
- //public static readonly string ASSETS_METADATA_PATH = "assets.Xml";
+ //public static readonly string ASSETS_METADATA_PATH = "assets.xml";
///
/// Path for the prims file
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
index 6276d34..784e137 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
string filename
= string.Format(
- "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.Xml",
+ "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
sceneObject.UUID);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index b49b2a4..75ae474 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
xtw.WriteEndDocument();
- archive.AddFile("assets.Xml", sw.ToString());
+ archive.AddFile("assets.xml", sw.ToString());
}
///
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
index ffd90bf..1fb78b6 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
@@ -40,11 +40,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
public string WriteToFile(Scene scene, string dir)
{
- string targetFileName = dir + "objects.Xml";
+ string targetFileName = dir + "objects.xml";
SaveSerialisedToFile(targetFileName, scene);
- return "objects.Xml";
+ return "objects.xml";
}
#endregion
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
index 6bb5525..5417c8d 100644
--- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
+++ b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
public AvatarAnimations()
{
- using (XmlTextReader reader = new XmlTextReader("data/avataranimations.Xml"))
+ using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
{
XmlDocument doc = new XmlDocument();
doc.Load(reader);
--
cgit v1.1