From 8f0b03597b0bc8ea6873af9a55495407fae1ec56 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Wed, 19 Sep 2007 00:30:55 +0000
Subject: * Modernized ScriptManager to new interface-based module calls. *
'remove redundant this qualifier' ftw
---
OpenSim/Region/Environment/EstateManager.cs | 81 +++--
.../Interfaces/IDynamicTextureManager.cs | 21 +-
.../Region/Environment/Interfaces/IHttpRequests.cs | 9 +-
.../Environment/Interfaces/IRegionDataStore.cs | 9 +-
.../Region/Environment/Interfaces/IRegionModule.cs | 10 +-
OpenSim/Region/Environment/Interfaces/ISimChat.cs | 9 +-
OpenSim/Region/Environment/Interfaces/ITerrain.cs | 16 +-
OpenSim/Region/Environment/Interfaces/IXfer.cs | 6 +-
OpenSim/Region/Environment/LandManagement/Land.cs | 149 ++++----
.../Environment/LandManagement/LandManager.cs | 122 ++++---
OpenSim/Region/Environment/ModuleLoader.cs | 66 ++--
.../Environment/Modules/AssetDownloadModule.cs | 21 +-
.../Environment/Modules/AvatarProfilesModule.cs | 32 +-
OpenSim/Region/Environment/Modules/ChatModule.cs | 50 ++-
.../Environment/Modules/DynamicTextureModule.cs | 56 ++-
OpenSim/Region/Environment/Modules/EmailModule.cs | 8 +-
.../Region/Environment/Modules/FriendsModule.cs | 17 +-
OpenSim/Region/Environment/Modules/GroupsModule.cs | 17 +-
.../Environment/Modules/InstantMessageModule.cs | 19 +-
.../Region/Environment/Modules/InventoryModule.cs | 19 +-
.../Environment/Modules/ScriptsHttpRequests.cs | 8 +-
.../Region/Environment/Modules/TeleportModule.cs | 8 +-
.../Environment/Modules/TextureDownloadModule.cs | 26 +-
OpenSim/Region/Environment/Modules/XferModule.cs | 41 +--
OpenSim/Region/Environment/PermissionManager.cs | 38 +-
OpenSim/Region/Environment/RegionManager.cs | 33 +-
OpenSim/Region/Environment/Scenes/EntityBase.cs | 21 +-
.../Environment/Scenes/IScenePresenceBody.cs | 2 +-
.../Region/Environment/Scenes/Scene.Inventory.cs | 134 +++----
.../Environment/Scenes/Scene.PacketHandlers.cs | 115 +++---
OpenSim/Region/Environment/Scenes/Scene.cs | 284 +++++++--------
OpenSim/Region/Environment/Scenes/SceneBase.cs | 16 +-
OpenSim/Region/Environment/Scenes/SceneEvents.cs | 21 +-
OpenSim/Region/Environment/Scenes/SceneManager.cs | 54 +--
.../Region/Environment/Scenes/SceneObjectGroup.cs | 402 ++++++++++++---------
.../Region/Environment/Scenes/SceneObjectPart.cs | 345 ++++++++++--------
.../Environment/Scenes/ScenePresence.Animations.cs | 5 +-
.../Environment/Scenes/ScenePresence.Body.cs | 5 +-
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 393 ++++++++++----------
.../Environment/Scenes/Scripting/IScriptHost.cs | 20 +-
.../Environment/Scenes/Scripting/NullScriptHost.cs | 28 +-
.../Scenes/Scripting/ScriptEngineInterface.cs | 14 +-
.../Scenes/Scripting/ScriptEngineLoader.cs | 38 +-
OpenSim/Region/Environment/StorageManager.cs | 26 +-
.../Region/Environment/Types/BasicQuadTreeNode.cs | 45 ++-
OpenSim/Region/Environment/Types/UpdateQueue.cs | 15 +-
46 files changed, 1431 insertions(+), 1443 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index 92e1956..30d206f 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -39,7 +39,6 @@ using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
namespace OpenSim.Region.Environment
{
-
///
/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
///
@@ -48,9 +47,9 @@ namespace OpenSim.Region.Environment
private Scene m_scene;
private RegionInfo m_regInfo;
- public EstateManager(Scene scene,RegionInfo reginfo)
+ public EstateManager(Scene scene, RegionInfo reginfo)
{
- m_scene = scene;
+ m_scene = scene;
m_regInfo = reginfo;
}
@@ -125,7 +124,8 @@ namespace OpenSim.Region.Environment
/// Minimum amount terrain can be lowered from previous baking
/// Use a fixed time of day on the sun?
/// The offset hour of the day
- public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseFixedSun, float SunHour)
+ public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
+ bool UseFixedSun, float SunHour)
{
// Water Height
m_regInfo.estateSettings.waterHeight = WaterHeight;
@@ -144,13 +144,12 @@ namespace OpenSim.Region.Environment
#region Packet Handlers
-
public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
{
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
{
case "getinfo":
- this.sendRegionInfoPacketToAll();
+ sendRegionInfoPacketToAll();
break;
case "setregioninfo":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
@@ -193,47 +192,54 @@ namespace OpenSim.Region.Environment
if (convertParamStringToBool(packet.ParamList[0].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockTerraform;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
+ Simulator.RegionFlags.BlockTerraform;
}
if (convertParamStringToBool(packet.ParamList[1].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.NoFly;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
+ Simulator.RegionFlags.NoFly;
}
if (convertParamStringToBool(packet.ParamList[2].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowDamage;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
+ Simulator.RegionFlags.AllowDamage;
}
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockLandResell;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
+ Simulator.RegionFlags.BlockLandResell;
}
- int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
- m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
+ int tempMaxAgents =
+ Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
+ m_regInfo.estateSettings.maxAgents = (byte) tempMaxAgents;
- float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
+ float tempObjectBonusFactor =
+ (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
- m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
+ m_regInfo.estateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
if (convertParamStringToBool(packet.ParamList[7].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.RestrictPushObject;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
+ Simulator.RegionFlags.RestrictPushObject;
}
if (convertParamStringToBool(packet.ParamList[8].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowParcelChanges;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
+ Simulator.RegionFlags.AllowParcelChanges;
}
sendRegionInfoPacketToAll();
-
}
}
@@ -245,11 +251,13 @@ namespace OpenSim.Region.Environment
}
else
{
- float WaterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
- float TerrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
- float TerrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
- bool UseFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
- float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
+ float WaterHeight = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
+ float TerrainRaiseLimit =
+ (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
+ float TerrainLowerLimit =
+ (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
+ bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
+ float SunHour = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
@@ -265,10 +273,9 @@ namespace OpenSim.Region.Environment
string[] splitField = s.Split(' ');
if (splitField.Length == 3)
{
-
Int16 corner = Convert.ToInt16(splitField[0]);
- float lowValue = (float)Convert.ToDecimal(splitField[1]);
- float highValue = (float)Convert.ToDecimal(splitField[2]);
+ float lowValue = (float) Convert.ToDecimal(splitField[1]);
+ float highValue = (float) Convert.ToDecimal(splitField[2]);
setEstateTextureRange(corner, lowValue, highValue);
}
@@ -279,7 +286,6 @@ namespace OpenSim.Region.Environment
{
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
-
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
@@ -326,12 +332,12 @@ namespace OpenSim.Region.Environment
public void sendRegionInfoPacketToAll()
{
- List avatars = m_scene.RequestAvatarList();
+ List avatars = m_scene.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- this.sendRegionInfoPacket(avatars[i].ControllingClient);
- }
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ sendRegionInfoPacket(avatars[i].ControllingClient);
+ }
}
public void sendRegionHandshakeToAll()
@@ -340,8 +346,8 @@ namespace OpenSim.Region.Environment
for (int i = 0; i < avatars.Count; i++)
{
- this.sendRegionHandshake(avatars[i].ControllingClient);
- }
+ sendRegionHandshake(avatars[i].ControllingClient);
+ }
}
public void sendRegionInfoPacket(IClientAPI remote_client)
@@ -361,9 +367,9 @@ namespace OpenSim.Region.Environment
regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
- regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
- regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
- regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName);
+ regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.estateSettings.regionFlags;
+ regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.estateSettings.simAccess;
+ regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
@@ -379,6 +385,5 @@ namespace OpenSim.Region.Environment
}
#endregion
-
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
index 727b386..05cecf8 100644
--- a/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
@@ -1,17 +1,18 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.IO;
-using libsecondlife;
-
+using System.IO;
+using libsecondlife;
+
namespace OpenSim.Region.Environment.Interfaces
{
public interface IDynamicTextureManager
{
void RegisterRender(string handleType, IDynamicTextureRender render);
- void ReturnData(LLUUID id, byte[] data);
- LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer);
- LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer);
+ void ReturnData(LLUUID id, byte[] data);
+
+ LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams,
+ int updateTimer);
+
+ LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams,
+ int updateTimer);
}
public interface IDynamicTextureRender
@@ -24,4 +25,4 @@ namespace OpenSim.Region.Environment.Interfaces
bool AsyncConvertUrl(LLUUID id, string url, string extraParams);
bool AsyncConvertData(LLUUID id, string bodyData, string extraParams);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs b/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
index e974e25..cb00b48 100644
--- a/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
+++ b/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
@@ -1,12 +1,9 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-
+using libsecondlife;
+
namespace OpenSim.Region.Environment.Interfaces
{
public interface IHttpRequests
{
LLUUID MakeHttpRequest(string url, string type, string body);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 89a0e8c..1a00f2c 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -26,15 +26,10 @@
*
*/
+using System.Collections.Generic;
using libsecondlife;
-
-using OpenSim.Framework.Types;
-using OpenSim.Region;
-using OpenSim.Region.Environment;
-using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;
-
-using System.Collections.Generic;
+using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Interfaces
{
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionModule.cs b/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
index 47f3d92..981b73f 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
@@ -1,15 +1,13 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Interfaces
{
public interface IRegionModule
{
- void Initialise(Scenes.Scene scene);
+ void Initialise(Scene scene);
void PostInitialise();
void CloseDown();
string GetName();
bool IsSharedModule();
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Interfaces/ISimChat.cs b/OpenSim/Region/Environment/Interfaces/ISimChat.cs
index f0adabc..5aa78ab 100644
--- a/OpenSim/Region/Environment/Interfaces/ISimChat.cs
+++ b/OpenSim/Region/Environment/Interfaces/ISimChat.cs
@@ -1,12 +1,9 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-
+using libsecondlife;
+
namespace OpenSim.Region.Environment.Interfaces
{
public interface ISimChat
{
void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrain.cs b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
index 576c5b4..f9ff71a 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrain.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
@@ -1,16 +1,16 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Framework.Interfaces;
-
+using OpenSim.Framework.Interfaces;
+
namespace OpenSim.Region.Environment.Interfaces
{
public interface ITerrain
{
bool Tainted();
bool Tainted(int x, int y);
- void ResetTaint();
- void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser);
+ void ResetTaint();
+
+ void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
+ IClientAPI remoteUser);
+
void CheckHeightValues();
float[] GetHeights1D();
float[,] GetHeights2D();
@@ -43,4 +43,4 @@ namespace OpenSim.Region.Environment.Interfaces
void ExportImage(string filename, string gradientmap);
byte[] ExportJpegImage(string gradientmap);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Interfaces/IXfer.cs b/OpenSim/Region/Environment/Interfaces/IXfer.cs
index 7482ec0..6fd4d6f 100644
--- a/OpenSim/Region/Environment/Interfaces/IXfer.cs
+++ b/OpenSim/Region/Environment/Interfaces/IXfer.cs
@@ -1,11 +1,7 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
namespace OpenSim.Region.Environment.Interfaces
{
public interface IXfer
{
bool AddNewFile(string fileName, byte[] data);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index a1d8885..4d36650 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -8,37 +8,40 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.LandManagement
{
+
#region Parcel Class
+
///
/// Keeps track of a specific piece of land's information
///
public class Land
{
#region Member Variables
+
public LandData landData = new LandData();
public List primsOverMe = new List();
public Scene m_scene;
- private bool[,] landBitmap = new bool[64, 64];
+ private bool[,] landBitmap = new bool[64,64];
#endregion
-
#region Constructors
+
public Land(LLUUID owner_id, bool is_group_owned, Scene scene)
{
m_scene = scene;
landData.ownerID = owner_id;
landData.isGroupOwned = is_group_owned;
-
}
- #endregion
+ #endregion
#region Member Functions
#region General Functions
+
///
/// Checks to see if this land object contains a point
///
@@ -49,7 +52,7 @@ namespace OpenSim.Region.Environment.LandManagement
{
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
{
- return (landBitmap[x / 4, y / 4] == true);
+ return (landBitmap[x/4, y/4] == true);
}
else
{
@@ -59,10 +62,10 @@ namespace OpenSim.Region.Environment.LandManagement
public Land Copy()
{
- Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene);
+ Land newLand = new Land(landData.ownerID, landData.isGroupOwned, m_scene);
//Place all new variables here!
- newLand.landBitmap = (bool[,])(this.landBitmap.Clone());
+ newLand.landBitmap = (bool[,]) (landBitmap.Clone());
newLand.landData = landData.Copy();
return newLand;
@@ -70,17 +73,17 @@ namespace OpenSim.Region.Environment.LandManagement
#endregion
-
#region Packet Request Handling
+
///
/// Sends land properties as requested
///
/// ID sent by client for them to keep track of
/// Bool sent by client for them to use
/// Object representing the client
- public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
+ public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
+ IClientAPI remote_client)
{
-
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
updatePacket.ParcelData.AABBMax = landData.AABBMax;
updatePacket.ParcelData.AABBMin = landData.AABBMin;
@@ -91,17 +94,20 @@ namespace OpenSim.Region.Environment.LandManagement
updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
- updatePacket.ParcelData.Category = (byte)landData.category;
+ updatePacket.ParcelData.Category = (byte) landData.category;
updatePacket.ParcelData.ClaimDate = landData.claimDate;
updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
updatePacket.ParcelData.GroupID = landData.groupID;
updatePacket.ParcelData.GroupPrims = landData.groupPrims;
updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
- updatePacket.ParcelData.LandingType = (byte)landData.landingType;
+ updatePacket.ParcelData.LandingType = (byte) landData.landingType;
updatePacket.ParcelData.LocalID = landData.localID;
if (landData.area > 0)
{
- updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
+ updatePacket.ParcelData.MaxPrims =
+ Convert.ToInt32(
+ Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000*
+ Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
}
else
{
@@ -122,22 +128,29 @@ namespace OpenSim.Region.Environment.LandManagement
updatePacket.ParcelData.PassHours = landData.passHours;
updatePacket.ParcelData.PassPrice = landData.passPrice;
updatePacket.ParcelData.PublicCount = 0; //unemplemented
-
- uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags;
- updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
- updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
- updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
- updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
-
+
+ uint regionFlags = (uint) m_scene.RegionInfo.estateSettings.regionFlags;
+ updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
+ 0);
+ updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
+ 0);
+ updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) >
+ 0);
+ updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) >
+ 0);
+
updatePacket.ParcelData.RentPrice = 0;
updatePacket.ParcelData.RequestResult = request_result;
updatePacket.ParcelData.SalePrice = landData.salePrice;
updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
- updatePacket.ParcelData.SelfCount = 0;//unemplemented
+ updatePacket.ParcelData.SelfCount = 0; //unemplemented
updatePacket.ParcelData.SequenceID = sequence_id;
if (landData.simwideArea > 0)
{
- updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
+ updatePacket.ParcelData.SimWideMaxPrims =
+ Convert.ToInt32(
+ Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000*
+ Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
}
else
{
@@ -146,11 +159,12 @@ namespace OpenSim.Region.Environment.LandManagement
updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
updatePacket.ParcelData.SnapSelection = snap_selection;
updatePacket.ParcelData.SnapshotID = landData.snapshotID;
- updatePacket.ParcelData.Status = (byte)landData.landStatus;
- updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims;
+ updatePacket.ParcelData.Status = (byte) landData.landStatus;
+ updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims +
+ landData.selectedPrims;
updatePacket.ParcelData.UserLocation = landData.userLocation;
updatePacket.ParcelData.UserLookAt = landData.userLookAt;
- remote_client.OutPacket((Packet)updatePacket);
+ remote_client.OutPacket((Packet) updatePacket);
}
public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
@@ -159,7 +173,7 @@ namespace OpenSim.Region.Environment.LandManagement
{
//Needs later group support
landData.authBuyerID = packet.ParcelData.AuthBuyerID;
- landData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
+ landData.category = (Parcel.ParcelCategory) packet.ParcelData.Category;
landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
landData.groupID = packet.ParcelData.GroupID;
landData.landingType = packet.ParcelData.LandingType;
@@ -176,8 +190,6 @@ namespace OpenSim.Region.Environment.LandManagement
landData.userLocation = packet.ParcelData.UserLocation;
landData.userLookAt = packet.ParcelData.UserLookAt;
sendLandUpdateToAvatarsOverMe();
-
-
}
}
@@ -186,17 +198,20 @@ namespace OpenSim.Region.Environment.LandManagement
List avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
- Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].AbsolutePosition.X), (int)Math.Round(avatars[i].AbsolutePosition.Y));
- if (over.landData.localID == this.landData.localID)
+ Land over =
+ m_scene.LandManager.getLandObject((int) Math.Round(avatars[i].AbsolutePosition.X),
+ (int) Math.Round(avatars[i].AbsolutePosition.Y));
+ if (over.landData.localID == landData.localID)
{
sendLandProperties(0, false, 0, avatars[i].ControllingClient);
}
}
}
- #endregion
+ #endregion
#region Update Functions
+
///
/// Updates the AABBMin and AABBMax values after area/shape modification of the land object
///
@@ -222,8 +237,12 @@ namespace OpenSim.Region.Environment.LandManagement
}
}
}
- landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4)));
- landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4)));
+ landData.AABBMin =
+ new LLVector3((float) (min_x*4), (float) (min_y*4),
+ (float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4)));
+ landData.AABBMax =
+ new LLVector3((float) (max_x*4), (float) (max_y*4),
+ (float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4)));
landData.area = tempArea;
}
@@ -237,18 +256,19 @@ namespace OpenSim.Region.Environment.LandManagement
///
public void forceUpdateLandInfo()
{
- this.updateAABBAndAreaValues();
- this.updateLandBitmapByteArray();
+ updateAABBAndAreaValues();
+ updateLandBitmapByteArray();
}
public void setLandBitmapFromByteArray()
{
landBitmap = convertBytesToLandBitmap();
}
- #endregion
+ #endregion
#region Land Bitmap Functions
+
///
/// Sets the land's bitmap manually
///
@@ -265,9 +285,9 @@ namespace OpenSim.Region.Environment.LandManagement
//Valid: Lets set it
landBitmap = bitmap;
forceUpdateLandInfo();
-
}
}
+
///
/// Gets the land's bitmap manually
///
@@ -276,6 +296,7 @@ namespace OpenSim.Region.Environment.LandManagement
{
return landBitmap;
}
+
///
/// Converts the land bitmap to a packet friendly byte array
///
@@ -290,11 +311,11 @@ namespace OpenSim.Region.Environment.LandManagement
{
for (x = 0; x < 64; x++)
{
- tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
- if (i % 8 == 0)
+ tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++%8));
+ if (i%8 == 0)
{
tempConvertArr[byteNum] = tempByte;
- tempByte = (byte)0;
+ tempByte = (byte) 0;
i = 0;
byteNum++;
}
@@ -305,7 +326,7 @@ namespace OpenSim.Region.Environment.LandManagement
private bool[,] convertBytesToLandBitmap()
{
- bool[,] tempConvertMap = new bool[64, 64];
+ bool[,] tempConvertMap = new bool[64,64];
tempConvertMap.Initialize();
byte tempByte = 0;
int x = 0, y = 0, i = 0, bitNum = 0;
@@ -314,7 +335,7 @@ namespace OpenSim.Region.Environment.LandManagement
tempByte = landData.landBitmapByteArray[i];
for (bitNum = 0; bitNum < 8; bitNum++)
{
- bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
+ bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
tempConvertMap[x, y] = bit;
x++;
if (x > 63)
@@ -322,12 +343,11 @@ namespace OpenSim.Region.Environment.LandManagement
x = 0;
y++;
}
-
}
-
}
return tempConvertMap;
}
+
///
/// Full sim land object creation
///
@@ -347,8 +367,7 @@ namespace OpenSim.Region.Environment.LandManagement
///
public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
{
-
- bool[,] tempBitmap = new bool[64, 64];
+ bool[,] tempBitmap = new bool[64,64];
tempBitmap.Initialize();
tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
@@ -365,7 +384,8 @@ namespace OpenSim.Region.Environment.LandManagement
///
///
///
- public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
+ public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
+ bool set_value)
{
if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
{
@@ -378,8 +398,8 @@ namespace OpenSim.Region.Environment.LandManagement
{
for (x = 0; x < 64; x++)
{
- if (x >= start_x / 4 && x < end_x / 4
- && y >= start_y / 4 && y < end_y / 4)
+ if (x >= start_x/4 && x < end_x/4
+ && y >= start_y/4 && y < end_y/4)
{
land_bitmap[x, y] = set_value;
}
@@ -387,6 +407,7 @@ namespace OpenSim.Region.Environment.LandManagement
}
return land_bitmap;
}
+
///
/// Join the true values of 2 bitmaps together
///
@@ -404,7 +425,6 @@ namespace OpenSim.Region.Environment.LandManagement
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
-
}
int x, y;
@@ -420,9 +440,11 @@ namespace OpenSim.Region.Environment.LandManagement
}
return bitmap_base;
}
+
#endregion
#region Object Select and Object Owner Listing
+
public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
{
List resultLocalIDs = new List();
@@ -430,15 +452,16 @@ namespace OpenSim.Region.Environment.LandManagement
{
if (obj.LocalId > 0)
{
- if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == this.landData.ownerID)
+ if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
{
resultLocalIDs.Add(obj.LocalId);
}
- else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
+ else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false)
+ //TODO: change false to group support!
{
-
}
- else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.OwnerID != remote_client.AgentId)
+ else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER &&
+ obj.OwnerID != remote_client.AgentId)
{
resultLocalIDs.Add(obj.LocalId);
}
@@ -479,10 +502,10 @@ namespace OpenSim.Region.Environment.LandManagement
resultLocalIDs.RemoveAt(0);
}
pack.Data = data;
- remote_client.OutPacket((Packet)pack);
+ remote_client.OutPacket((Packet) pack);
}
-
}
+
public void sendLandObjectOwners(IClientAPI remote_client)
{
Dictionary ownersAndCount = new Dictionary();
@@ -496,7 +519,6 @@ namespace OpenSim.Region.Environment.LandManagement
}
if (ownersAndCount.Count > 0)
{
-
ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
if (ownersAndCount.Count < 32)
@@ -522,19 +544,23 @@ namespace OpenSim.Region.Environment.LandManagement
remote_client.OutPacket(pack);
}
}
+
#endregion
#region Object Returning
+
public void returnObject(SceneObjectGroup obj)
{
}
+
public void returnLandObjects(int type, LLUUID owner)
{
-
}
+
#endregion
#region Object Adding/Removing from Parcel
+
public void resetLandPrimCounts()
{
landData.groupPrims = 0;
@@ -566,7 +592,6 @@ namespace OpenSim.Region.Environment.LandManagement
}
primsOverMe.Add(obj);
-
}
public void removePrimFromCount(SceneObjectGroup obj)
@@ -592,11 +617,11 @@ namespace OpenSim.Region.Environment.LandManagement
primsOverMe.Remove(obj);
}
}
- #endregion
#endregion
-
+ #endregion
}
+
#endregion
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 8e49811..843c0f5 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -36,34 +36,34 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.LandManagement
{
-
#region LandManager Class
+
///
/// Handles Land objects and operations requiring information from other Land objects (divide, join, etc)
///
public class LandManager
{
-
#region Constants
+
//Land types set with flags in ParcelOverlay.
//Only one of these can be used.
- public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000
- public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
- public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
- public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
- public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
- public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
+ public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000
+ public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001
+ public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010
+ public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011
+ public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100
+ public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101
//Flags that when set, a border on the given side will be placed
//NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc)
//This took forever to figure out -- jeesh. /blame LL for even having to send these
- public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
- public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
+ public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000
+ public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000
//RequestResults (I think these are right, they seem to work):
- public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
- public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
+ public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
+ public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
//ParcelSelectObjects
public const int LAND_SELECT_OBJECTS_OWNER = 2;
@@ -73,12 +73,14 @@ namespace OpenSim.Region.Environment.LandManagement
//These are other constants. Yay!
public const int START_LAND_LOCAL_ID = 1;
+
#endregion
#region Member Variables
+
public Dictionary landList = new Dictionary();
private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
- private int[,] landIDList = new int[64, 64];
+ private int[,] landIDList = new int[64,64];
///
/// Set to true when a prim is moved, created, added. Performs a prim count update
@@ -91,35 +93,37 @@ namespace OpenSim.Region.Environment.LandManagement
#endregion
#region Constructors
+
public LandManager(Scene scene, RegionInfo reginfo)
{
-
m_scene = scene;
m_regInfo = reginfo;
landIDList.Initialize();
-
}
+
#endregion
#region Member Functions
#region Parcel From Storage Functions
+
public void LandFromStorage(LandData data)
{
Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
new_land.landData = data.Copy();
new_land.setLandBitmapFromByteArray();
addLandObject(new_land);
-
}
public void NoLandDataFromStorage()
{
resetSimLandObjects();
}
+
#endregion
#region Parcel Add/Remove/Get/Create
+
///
/// Creates a basic Parcel object without an owner (a zeroed key)
///
@@ -155,8 +159,8 @@ namespace OpenSim.Region.Environment.LandManagement
landList[lastLandLocalID].forceUpdateLandInfo();
return new_land;
-
}
+
///
/// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
///
@@ -194,6 +198,7 @@ namespace OpenSim.Region.Environment.LandManagement
}
removeLandObject(slave.landData.localID);
}
+
///
/// Get the land object at the specified point
///
@@ -202,16 +207,16 @@ namespace OpenSim.Region.Environment.LandManagement
/// Land object at the point supplied
public Land getLandObject(float x_float, float y_float)
{
- int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0)));
- int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0)));
-
+ int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float)/Convert.ToDouble(4.0)));
+ int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float)/Convert.ToDouble(4.0)));
+
if (x > 63 || y > 63 || x < 0 || y < 0)
{
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
}
else
{
- // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
+ // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
return landList[landIDList[x, y]];
}
}
@@ -224,12 +229,14 @@ namespace OpenSim.Region.Environment.LandManagement
}
else
{
- return landList[landIDList[x / 4, y / 4]];
+ return landList[landIDList[x/4, y/4]];
}
}
+
#endregion
#region Parcel Modification
+
///
/// Subdivides a piece of land
///
@@ -241,7 +248,6 @@ namespace OpenSim.Region.Environment.LandManagement
/// Returns true if successful
private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
{
-
//First, lets loop through the points and make sure they are all in the same peice of land
//Get the land object at start
Land startLandObject = getLandObject(start_x, start_y);
@@ -284,21 +290,21 @@ namespace OpenSim.Region.Environment.LandManagement
//Now, lets set the subdivision area of the original to false
int startLandObjectIndex = startLandObject.landData.localID;
- landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
+ landList[startLandObjectIndex].setLandBitmap(
+ Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
landList[startLandObjectIndex].forceUpdateLandInfo();
- this.setPrimsTainted();
+ setPrimsTainted();
//Now add the new land object
Land result = addLandObject(newLand);
result.sendLandUpdateToAvatarsOverMe();
-
-
return true;
}
+
///
/// Join 2 land objects together
///
@@ -320,7 +326,7 @@ namespace OpenSim.Region.Environment.LandManagement
{
for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
{
- Land p = getLandObject(stepXSelected,stepYSelected);
+ Land p = getLandObject(stepXSelected, stepYSelected);
if (!selectedLandObjects.Contains(p))
{
selectedLandObjects.Add(p);
@@ -330,7 +336,7 @@ namespace OpenSim.Region.Environment.LandManagement
Land masterLandObject = selectedLandObjects[0];
selectedLandObjects.RemoveAt(0);
-
+
if (selectedLandObjects.Count < 1)
{
return false; //Only one piece of land selected
@@ -348,23 +354,23 @@ namespace OpenSim.Region.Environment.LandManagement
}
foreach (Land slaveLandObject in selectedLandObjects)
{
- landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
+ landList[masterLandObject.landData.localID].setLandBitmap(
+ Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
performFinalLandJoin(masterLandObject, slaveLandObject);
}
- this.setPrimsTainted();
+ setPrimsTainted();
masterLandObject.sendLandUpdateToAvatarsOverMe();
return true;
-
-
-
}
+
#endregion
#region Parcel Updating
+
///
/// Where we send the ParcelOverlay packet to the client
///
@@ -382,15 +388,17 @@ namespace OpenSim.Region.Environment.LandManagement
{
for (x = 0; x < 64; x++)
{
- byte tempByte = (byte)0; //This represents the byte for the current 4x4
- Land currentParcelBlock = getLandObject(x * 4, y * 4);
+ byte tempByte = (byte) 0; //This represents the byte for the current 4x4
+ Land currentParcelBlock = getLandObject(x*4, y*4);
if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
{
//Owner Flag
tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
}
- else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
+ else if (currentParcelBlock.landData.salePrice > 0 &&
+ (currentParcelBlock.landData.authBuyerID == LLUUID.Zero ||
+ currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
{
//Sale Flag
tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
@@ -412,7 +420,7 @@ namespace OpenSim.Region.Environment.LandManagement
{
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
}
- else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock)
+ else if (getLandObject((x - 1)*4, y*4) != currentParcelBlock)
{
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
}
@@ -421,7 +429,7 @@ namespace OpenSim.Region.Environment.LandManagement
{
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
}
- else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock)
+ else if (getLandObject(x*4, (y - 1)*4) != currentParcelBlock)
{
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
}
@@ -434,17 +442,16 @@ namespace OpenSim.Region.Environment.LandManagement
packet = new ParcelOverlayPacket();
packet.ParcelData.Data = byteArray;
packet.ParcelData.SequenceID = sequenceID;
- remote_client.OutPacket((Packet)packet);
+ remote_client.OutPacket((Packet) packet);
sequenceID++;
byteArray = new byte[LAND_BLOCKS_PER_PACKET];
}
}
}
-
-
}
- public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
+ public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
+ bool snap_selection, IClientAPI remote_client)
{
//Get the land objects within the bounds
List temp = new List();
@@ -486,14 +493,15 @@ namespace OpenSim.Region.Environment.LandManagement
landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
}
}
+
public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
{
subdivide(west, south, east, north, remote_client.AgentId);
}
+
public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
{
join(west, south, east, north, remote_client.AgentId);
-
}
public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
@@ -505,6 +513,7 @@ namespace OpenSim.Region.Environment.LandManagement
{
landList[local_id].sendLandObjectOwners(remote_client);
}
+
#endregion
///
@@ -523,7 +532,6 @@ namespace OpenSim.Region.Environment.LandManagement
fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
addLandObject(fullSimParcel);
-
}
@@ -532,7 +540,7 @@ namespace OpenSim.Region.Environment.LandManagement
ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
if (clientAvatar != null)
{
- Land over = getLandObject(clientAvatar.AbsolutePosition.X,clientAvatar.AbsolutePosition.Y);
+ Land over = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
if (over != null)
{
over.sendLandProperties(0, false, 0, remote_client);
@@ -547,9 +555,10 @@ namespace OpenSim.Region.Environment.LandManagement
p.resetLandPrimCounts();
}
}
+
public void setPrimsTainted()
{
- this.landPrimCountTainted = true;
+ landPrimCountTainted = true;
}
public void addPrimToLandPrimCounts(SceneObjectGroup obj)
@@ -573,14 +582,14 @@ namespace OpenSim.Region.Environment.LandManagement
public void finalizeLandPrimCountUpdate()
{
//Get Simwide prim count for owner
- Dictionary> landOwnersAndParcels = new Dictionary>();
+ Dictionary> landOwnersAndParcels = new Dictionary>();
foreach (Land p in landList.Values)
{
- if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
+ if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
{
List tempList = new List();
tempList.Add(p);
- landOwnersAndParcels.Add(p.landData.ownerID,tempList);
+ landOwnersAndParcels.Add(p.landData.ownerID, tempList);
}
else
{
@@ -595,7 +604,8 @@ namespace OpenSim.Region.Environment.LandManagement
foreach (Land p in landOwnersAndParcels[owner])
{
simArea += p.landData.area;
- simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims;
+ simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims +
+ p.landData.selectedPrims;
}
foreach (Land p in landOwnersAndParcels[owner])
@@ -604,14 +614,10 @@ namespace OpenSim.Region.Environment.LandManagement
p.landData.simwidePrims = simPrims;
}
}
-
}
+
#endregion
}
- #endregion
-
-
-
-
-}
+ #endregion
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 5e27f50..34cc383 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -1,25 +1,22 @@
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Text;
-using OpenSim.Framework.Console;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Modules;
-
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Modules;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment
{
public class ModuleLoader
- {
-
+ {
public Dictionary LoadedAssemblys = new Dictionary();
public List LoadedModules = new List();
public Dictionary LoadedSharedModules = new Dictionary();
-
- public ModuleLoader()
- {
+ public ModuleLoader()
+ {
}
///
@@ -28,32 +25,31 @@ namespace OpenSim.Region.Environment
///
public void CreateDefaultModules(Scene scene, string exceptModules)
{
- IRegionModule module = new XferModule();
+ IRegionModule module = new XferModule();
InitialiseModule(module, scene);
module = new ChatModule();
InitialiseModule(module, scene);
-
+
module = new AvatarProfilesModule();
InitialiseModule(module, scene);
- this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
-
- string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
- this.LoadRegionModule(lslPath, "LSLScriptingModule", scene);
+ LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
+ string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
+ LoadRegionModule(lslPath, "LSLScriptingModule", scene);
}
public void LoadDefaultSharedModules(string exceptModules)
{
DynamicTextureModule dynamicModule = new DynamicTextureModule();
- this.LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
+ LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
}
public void InitialiseSharedModules(Scene scene)
{
- foreach (IRegionModule module in this.LoadedSharedModules.Values)
+ foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.Initialise(scene);
scene.AddModule(module.GetName(), module); //should be doing this?
@@ -75,19 +71,19 @@ namespace OpenSim.Region.Environment
///
public void LoadSharedModule(string dllName, string moduleName)
{
- IRegionModule module = this.LoadModule(dllName, moduleName);
+ IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
- this.LoadedSharedModules.Add(module.GetName(), module);
+ LoadedSharedModules.Add(module.GetName(), module);
}
}
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
{
- IRegionModule module = this.LoadModule(dllName, moduleName);
+ IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
- this.InitialiseModule(module, scene);
+ InitialiseModule(module, scene);
}
}
@@ -107,7 +103,7 @@ namespace OpenSim.Region.Environment
else
{
pluginAssembly = Assembly.LoadFrom(dllName);
- this.LoadedAssemblys.Add(dllName, pluginAssembly);
+ LoadedAssemblys.Add(dllName, pluginAssembly);
}
IRegionModule module = null;
@@ -121,7 +117,8 @@ namespace OpenSim.Region.Environment
if (typeInterface != null)
{
- module = (IRegionModule)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ module =
+ (IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
break;
}
typeInterface = null;
@@ -130,23 +127,22 @@ namespace OpenSim.Region.Environment
}
pluginAssembly = null;
- if ((module != null ) || (module.GetName() == moduleName))
+ if ((module != null) || (module.GetName() == moduleName))
{
return module;
}
- return null;
-
+ return null;
}
public void PostInitialise()
{
- foreach (IRegionModule module in this.LoadedSharedModules.Values)
+ foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.PostInitialise();
}
- foreach (IRegionModule module in this.LoadedModules)
+ foreach (IRegionModule module in LoadedModules)
{
module.PostInitialise();
}
@@ -154,7 +150,7 @@ namespace OpenSim.Region.Environment
public void ClearCache()
{
- this.LoadedAssemblys.Clear();
+ LoadedAssemblys.Clear();
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
index 7a53f6f..511b5f6 100644
--- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
@@ -1,12 +1,7 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
-
+using OpenSim.Framework.Interfaces;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
public class AssetDownloadModule : IRegionModule
@@ -14,8 +9,7 @@ namespace OpenSim.Region.Environment.Modules
private Scene m_scene;
public AssetDownloadModule()
- {
-
+ {
}
public void Initialise(Scene scene)
@@ -25,8 +19,7 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
@@ -47,4 +40,4 @@ namespace OpenSim.Region.Environment.Modules
{
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs b/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
index c349888..ea5f787 100644
--- a/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
+++ b/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
@@ -1,21 +1,16 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
+using libsecondlife;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
- public class AvatarProfilesModule :IRegionModule
- {
-
+ public class AvatarProfilesModule : IRegionModule
+ {
private Scene m_scene;
public AvatarProfilesModule()
- {
-
+ {
}
public void Initialise(Scene scene)
@@ -25,13 +20,11 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
- {
-
+ {
}
public string GetName()
@@ -65,7 +58,8 @@ namespace OpenSim.Region.Environment.Modules
string bornOn = "Before now";
string flAbout = "First life? What is one of those? OpenSim is my life!";
LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
- remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", partner);
+ remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "",
+ partner);
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 8d3a553..468a5b7 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -1,17 +1,13 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.Net;
-using System.Net.Sockets;
-using System.Threading;
-using System.IO;
-using libsecondlife;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Utilities;
-using OpenSim.Framework.Console;
-
+using System;
+using System.IO;
+using System.Net.Sockets;
+using System.Threading;
+using libsecondlife;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Utilities;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
public class ChatModule : IRegionModule, ISimChat
@@ -20,18 +16,18 @@ namespace OpenSim.Region.Environment.Modules
private string m_server = "irc2.choopa.net";
- // private int m_port = 6668;
+ // private int m_port = 6668;
//private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = "OSimBot";
private string m_channel = "#opensim";
- // private NetworkStream m_stream;
- private TcpClient m_irc;
+ // private NetworkStream m_stream;
+ private TcpClient m_irc;
private StreamWriter m_ircWriter;
- private StreamReader m_ircReader;
+ private StreamReader m_ircReader;
- // private Thread pingSender;
- // private Thread listener;
+ // private Thread pingSender;
+ // private Thread listener;
private bool connected = false;
@@ -127,16 +123,18 @@ namespace OpenSim.Region.Environment.Modules
{
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
- {
- presence.ControllingClient.SendChatMessage(Helpers.StringToField(mess), 255, pos, "IRC:",
- LLUUID.Zero);
- });
+ {
+ presence.ControllingClient.SendChatMessage(
+ Helpers.StringToField(mess), 255, pos, "IRC:",
+ LLUUID.Zero);
+ });
}
}
}
}
- public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
+ public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
+ LLUUID fromAgentID)
{
ScenePresence avatar = null;
avatar = m_scene.RequestAvatar(fromAgentID);
@@ -213,4 +211,4 @@ namespace OpenSim.Region.Environment.Modules
}
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index bbd9810..3f737e1 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -1,23 +1,20 @@
-using System.Text;
-using System.Net;
-using System.Net.Sockets;
-using System.Threading;
-using System.IO;
-using System.Collections.Generic;
-using libsecondlife;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Utilities;
-using OpenSim.Framework.Console;
-using OpenSim.Framework.Types;
-
+using System;
+using System.Collections.Generic;
+using libsecondlife;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Utilities;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
- public class DynamicTextureModule :IRegionModule, IDynamicTextureManager
+ public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
{
- private Dictionary RegisteredScenes = new Dictionary();
- private Dictionary RenderPlugins= new Dictionary();
+ private Dictionary RegisteredScenes = new Dictionary();
+
+ private Dictionary RenderPlugins =
+ new Dictionary();
+
private Dictionary Updaters = new Dictionary();
public void Initialise(Scene scene)
@@ -30,8 +27,7 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
@@ -69,10 +65,11 @@ namespace OpenSim.Region.Environment.Modules
}
}
- public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer)
+ public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
+ string extraParams, int updateTimer)
{
- System.Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
- if (this.RenderPlugins.ContainsKey(contentType))
+ Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
+ if (RenderPlugins.ContainsKey(contentType))
{
DynamicTextureUpdater updater = new DynamicTextureUpdater();
updater.SimUUID = simID;
@@ -83,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules
updater.UpdaterID = LLUUID.Random();
updater.Params = extraParams;
- if (!this.Updaters.ContainsKey(updater.UpdaterID))
+ if (!Updaters.ContainsKey(updater.UpdaterID))
{
Updaters.Add(updater.UpdaterID, updater);
}
@@ -94,9 +91,10 @@ namespace OpenSim.Region.Environment.Modules
return LLUUID.Zero;
}
- public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer)
+ public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
+ string extraParams, int updateTimer)
{
- if (this.RenderPlugins.ContainsKey(contentType))
+ if (RenderPlugins.ContainsKey(contentType))
{
DynamicTextureUpdater updater = new DynamicTextureUpdater();
updater.SimUUID = simID;
@@ -107,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules
updater.UpdaterID = LLUUID.Random();
updater.Params = extraParams;
- if (!this.Updaters.ContainsKey(updater.UpdaterID))
+ if (!Updaters.ContainsKey(updater.UpdaterID))
{
Updaters.Add(updater.UpdaterID, updater);
}
@@ -140,7 +138,7 @@ namespace OpenSim.Region.Environment.Modules
public void DataReceived(byte[] data, Scene scene)
{
//TODO delete the last asset(data), if it was a dynamic texture
-
+
AssetBase asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.Data = data;
@@ -148,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules
asset.Type = 0;
scene.commsManager.AssetCache.AddAsset(asset);
- this.LastAssetID = asset.FullID;
+ LastAssetID = asset.FullID;
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
@@ -156,4 +154,4 @@ namespace OpenSim.Region.Environment.Modules
}
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/EmailModule.cs b/OpenSim/Region/Environment/Modules/EmailModule.cs
index fff9539..7a61373 100644
--- a/OpenSim/Region/Environment/Modules/EmailModule.cs
+++ b/OpenSim/Region/Environment/Modules/EmailModule.cs
@@ -1,10 +1,6 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
namespace OpenSim.Region.Environment.Modules
{
- class EmailModule
+ internal class EmailModule
{
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs
index 411b838..c2a7291 100644
--- a/OpenSim/Region/Environment/Modules/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs
@@ -1,12 +1,6 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
-
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
public class FriendsModule : IRegionModule
@@ -19,8 +13,7 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
@@ -37,4 +30,4 @@ namespace OpenSim.Region.Environment.Modules
return false;
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/GroupsModule.cs b/OpenSim/Region/Environment/Modules/GroupsModule.cs
index 9ed0e96..dcef2c5 100644
--- a/OpenSim/Region/Environment/Modules/GroupsModule.cs
+++ b/OpenSim/Region/Environment/Modules/GroupsModule.cs
@@ -1,11 +1,6 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
public class GroupsModule : IRegionModule
@@ -18,8 +13,7 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
@@ -36,5 +30,4 @@ namespace OpenSim.Region.Environment.Modules
return false;
}
}
-}
-
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
index 25c118a..14f2b65 100644
--- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
@@ -1,15 +1,9 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
-
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
- public class InstantMessageModule :IRegionModule
+ public class InstantMessageModule : IRegionModule
{
private Scene m_scene;
@@ -19,8 +13,7 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
@@ -37,4 +30,4 @@ namespace OpenSim.Region.Environment.Modules
return false;
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/InventoryModule.cs b/OpenSim/Region/Environment/Modules/InventoryModule.cs
index bfcb7d7..40bd37e 100644
--- a/OpenSim/Region/Environment/Modules/InventoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/InventoryModule.cs
@@ -1,15 +1,9 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
-
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
- public class InventoryModule :IRegionModule
+ public class InventoryModule : IRegionModule
{
private Scene m_scene;
@@ -19,8 +13,7 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
@@ -37,4 +30,4 @@ namespace OpenSim.Region.Environment.Modules
return false;
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/ScriptsHttpRequests.cs b/OpenSim/Region/Environment/Modules/ScriptsHttpRequests.cs
index e47cc9e..1e84a59 100644
--- a/OpenSim/Region/Environment/Modules/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/Environment/Modules/ScriptsHttpRequests.cs
@@ -1,10 +1,6 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
namespace OpenSim.Region.Environment.Modules
{
- class ScriptsHttpRequests
+ internal class ScriptsHttpRequests
{
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/TeleportModule.cs b/OpenSim/Region/Environment/Modules/TeleportModule.cs
index 1c01b27..f331a9c 100644
--- a/OpenSim/Region/Environment/Modules/TeleportModule.cs
+++ b/OpenSim/Region/Environment/Modules/TeleportModule.cs
@@ -1,10 +1,6 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
namespace OpenSim.Region.Environment.Modules
{
- class TeleportModule
+ internal class TeleportModule
{
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index 59c0839..f107d77 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -1,20 +1,16 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
+using libsecondlife;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
- public class TextureDownloadModule :IRegionModule
+ public class TextureDownloadModule : IRegionModule
{
private Scene m_scene;
public TextureDownloadModule()
- {
-
+ {
}
public void Initialise(Scene scene)
@@ -24,8 +20,7 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
@@ -47,8 +42,7 @@ namespace OpenSim.Region.Environment.Modules
}
public void TextureAssetCallback(LLUUID texture, byte[] data)
- {
-
+ {
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/XferModule.cs b/OpenSim/Region/Environment/Modules/XferModule.cs
index 216d10a..7f8c5c1 100644
--- a/OpenSim/Region/Environment/Modules/XferModule.cs
+++ b/OpenSim/Region/Environment/Modules/XferModule.cs
@@ -1,13 +1,10 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Utilities;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
+using System;
+using System.Collections.Generic;
+using libsecondlife;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules
{
public class XferModule : IRegionModule, IXfer
@@ -18,8 +15,7 @@ namespace OpenSim.Region.Environment.Modules
private Scene m_scene;
public XferModule()
- {
-
+ {
}
public void Initialise(Scene scene)
@@ -31,13 +27,11 @@ namespace OpenSim.Region.Environment.Modules
}
public void PostInitialise()
- {
-
+ {
}
public void CloseDown()
- {
-
+ {
}
public string GetName()
@@ -67,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules
lock (NewFiles)
{
if (NewFiles.ContainsKey(fileName))
- {
+ {
if (!Transfers.ContainsKey(xferID))
{
byte[] fileData = NewFiles[fileName];
@@ -82,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules
public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet)
{
- if (this.Transfers.ContainsKey(xferID))
+ if (Transfers.ContainsKey(xferID))
{
Transfers[xferID].AckPacket(packet);
}
@@ -125,8 +119,7 @@ namespace OpenSim.Region.Environment.Modules
}
public XferDownLoad()
- {
-
+ {
}
public void StartSend()
@@ -142,10 +135,10 @@ namespace OpenSim.Region.Environment.Modules
}
else
{
- byte[] transferData = new byte[1000 +4];
+ byte[] transferData = new byte[1000 + 4];
Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
Array.Copy(Data, 0, transferData, 4, 1000);
- Client.SendXferPacket(XferID, 0 , transferData);
+ Client.SendXferPacket(XferID, 0, transferData);
Packet++;
DataPointer = 1000;
}
@@ -167,7 +160,7 @@ namespace OpenSim.Region.Environment.Modules
{
byte[] transferData = new byte[Data.Length - DataPointer];
Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
- uint endPacket = Packet |= (uint)0x80000000;
+ uint endPacket = Packet |= (uint) 0x80000000;
Client.SendXferPacket(XferID, endPacket, transferData);
Packet++;
DataPointer += (Data.Length - DataPointer);
@@ -177,4 +170,4 @@ namespace OpenSim.Region.Environment.Modules
}
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index cb455f4..0a33380 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -1,14 +1,7 @@
-using System.Collections.Generic;
-using OpenSim.Framework;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Communications;
-using OpenSim.Framework.Servers;
-using OpenSim.Region.Capabilities;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.LandManagement;
-
-using libsecondlife;
-
+using libsecondlife;
+using OpenSim.Region.Environment.LandManagement;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment
{
public class PermissionManager
@@ -19,7 +12,8 @@ namespace OpenSim.Region.Environment
// disable in any production environment
// TODO: Change this to false when permissions are a desired default
// TODO: Move to configuration option.
- private bool m_bypassPermissions = true;
+ private bool m_bypassPermissions = true;
+
public bool BypassPermissions
{
get { return m_bypassPermissions; }
@@ -104,26 +98,27 @@ namespace OpenSim.Region.Environment
// Default: deny
bool permission = false;
- if( !m_scene.Entities.ContainsKey( objId ))
+ if (!m_scene.Entities.ContainsKey(objId))
{
return false;
}
-
+
// If it's not an object, we cant edit it.
if (!(m_scene.Entities[objId] is SceneObjectGroup))
{
return false;
}
-
- SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objId];
- LLUUID taskOwner = null;
+
+ SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objId];
+ LLUUID taskOwner = null;
// Object owners should be able to edit their own content
if (user == taskOwner)
permission = true;
// Users should be able to edit what is over their land.
- if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == user)
+ if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
+ user)
permission = true;
// Estate users should be able to edit anything in the sim
@@ -270,7 +265,7 @@ namespace OpenSim.Region.Environment
// TODO: Need to do some extra checks here. Requires group code.
}
- if(IsEstateManager(user))
+ if (IsEstateManager(user))
permission = true;
if (IsAdministrator(user))
@@ -299,7 +294,6 @@ namespace OpenSim.Region.Environment
return GenericParcelPermission(user, parcel);
}
- #endregion
-
+ #endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs
index 86a3626..dfae0fd 100644
--- a/OpenSim/Region/Environment/RegionManager.cs
+++ b/OpenSim/Region/Environment/RegionManager.cs
@@ -1,34 +1,3 @@
-using System.Collections.Generic;
-using OpenSim.Framework;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Communications;
-using OpenSim.Framework.Servers;
-using OpenSim.Region.Capabilities;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.LandManagement;
-
namespace OpenSim.Region.Environment
{
- public delegate TResult ModuleAPIMethod1(TParam0 param0);
- public delegate TResult ModuleAPIMethod2(TParam0 param0, TParam1 param1);
-
- public class RegionManager
- {
- protected AgentCircuitManager authenticateHandler;
- protected RegionCommsListener regionCommsHost;
- protected CommunicationsManager commsManager;
- protected List capsHandlers = new List();
- protected BaseHttpServer httpListener;
-
- protected Scene m_Scene;
-
- public LandManager LandManager;
- public EstateManager estateManager;
-
- public RegionManager()
- {
-
- }
-
- }
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 2caab9e..bc27ec8 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -1,30 +1,25 @@
using System.Collections.Generic;
using Axiom.Math;
using libsecondlife;
-using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Region.Environment.Scenes
{
- public abstract class EntityBase
+ public abstract class EntityBase
{
protected List m_children;
protected Scene m_scene;
public LLUUID m_uuid;
+
public virtual LLUUID UUID
{
- get
- {
- return m_uuid;
- }
- set
- {
- m_uuid = value;
- }
+ get { return m_uuid; }
+ set { m_uuid = value; }
}
protected string m_name;
+
///
///
///
@@ -35,6 +30,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected LLVector3 m_pos;
+
///
///
///
@@ -45,6 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
}
public LLVector3 m_velocity;
+
///
///
///
@@ -55,6 +52,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
+
public virtual Quaternion Rotation
{
get { return m_rotation; }
@@ -62,6 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected uint m_localId;
+
public virtual uint LocalId
{
get { return m_localId; }
@@ -125,5 +124,5 @@ namespace OpenSim.Region.Environment.Scenes
}
public abstract void SetText(string text, Vector3 color, double alpha);
- }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
index 8551b70..851ad4e 100644
--- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
+++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
@@ -11,4 +11,4 @@ namespace OpenSim.Region.Environment.Scenes
void SendOurAppearance(IClientAPI OurClient);
void SendAppearanceToOtherAgent(ScenePresence avatarInfo);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index a259dd0..048d2b4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1,15 +1,13 @@
-using System;
-using System.IO;
-using System.Collections.Generic;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Communications.Caches;
-using OpenSim.Framework.Data;
-using OpenSim.Framework.Utilities;
-using OpenSim.Region.Physics.Manager;
-
+using Axiom.Math;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Communications.Caches;
+using OpenSim.Framework.Data;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Utilities;
+using OpenSim.Region.Physics.Manager;
+
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
@@ -19,9 +17,9 @@ namespace OpenSim.Region.Environment.Scenes
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
{
- if (this.Avatars.ContainsKey(userID))
+ if (Avatars.ContainsKey(userID))
{
- this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
+ AddInventoryItem(Avatars[userID].ControllingClient, item);
}
}
@@ -37,9 +35,9 @@ namespace OpenSim.Region.Environment.Scenes
public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
{
- if (this.Avatars.ContainsKey(userID))
+ if (Avatars.ContainsKey(userID))
{
- return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
+ return CapsUpdateInventoryItemAsset(Avatars[userID].ControllingClient, itemID, data);
}
return LLUUID.Zero;
}
@@ -57,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
AssetBase asset;
asset = new AssetBase();
asset.FullID = LLUUID.Random();
- asset.Type = (sbyte)item.assetType;
- asset.InvType = (sbyte)item.invType;
+ asset.Type = (sbyte) item.assetType;
+ asset.InvType = (sbyte) item.invType;
asset.Name = item.inventoryName;
asset.Data = data;
commsManager.AssetCache.AddAsset(asset);
@@ -83,7 +81,8 @@ namespace OpenSim.Region.Environment.Scenes
return LLUUID.Zero;
}
- public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID)
+ public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
+ LLUUID itemID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
@@ -93,7 +92,8 @@ namespace OpenSim.Region.Environment.Scenes
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
- AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
+ AgentAssetTransactions transactions =
+ commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AssetBase asset = null;
@@ -112,8 +112,8 @@ namespace OpenSim.Region.Environment.Scenes
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
- asset.InvType = (sbyte)item.invType;
- asset.Type = (sbyte)item.assetType;
+ asset.InvType = (sbyte) item.invType;
+ asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
if (addToCache)
@@ -143,7 +143,9 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
+ public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
+ uint callbackID, string description, string name, sbyte invType, sbyte type,
+ byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
@@ -157,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
asset.Type = type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[1];
- this.commsManager.AssetCache.AddAsset(asset);
+ commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
@@ -178,7 +180,9 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
- commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
+ commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
+ callbackID, description, name, invType,
+ type, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
@@ -195,15 +199,15 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
- bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
+ bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
- if (this.XferManager != null)
+ if (XferManager != null)
{
- ((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, XferManager);
+ ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
}
}
break;
@@ -219,14 +223,14 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- int type = ((SceneObjectGroup)ent).RemoveInventoryItem(remoteClient, localID, itemID);
- ((SceneObjectGroup)ent).GetProperites(remoteClient);
+ int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
+ ((SceneObjectGroup) ent).GetProperites(remoteClient);
if (type == 10)
{
- this.EventManager.TriggerRemoveScript(localID, itemID);
+ EventManager.TriggerRemoveScript(localID, itemID);
}
}
}
@@ -255,7 +259,7 @@ namespace OpenSim.Region.Environment.Scenes
{
string script = Util.FieldToString(rezAsset.Data);
//Console.WriteLine("rez script "+script);
- this.EventManager.TriggerRezScript(localID, copyID, script);
+ EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
else
@@ -266,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
{
string script = Util.FieldToString(rezAsset.Data);
// Console.WriteLine("rez script " + script);
- this.EventManager.TriggerRezScript(localID, copyID, script);
+ EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
}
@@ -278,12 +282,13 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
- {
-
- bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID);
- ((SceneObjectGroup)ent).GetProperites(remoteClient);
+ {
+ bool added =
+ ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
+ copyID);
+ ((SceneObjectGroup) ent).GetProperites(remoteClient);
}
}
}
@@ -300,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
- DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
+ DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
@@ -312,7 +317,7 @@ namespace OpenSim.Region.Environment.Scenes
{
EntityBase selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
- foreach (EntityBase ent in this.Entities.Values)
+ foreach (EntityBase ent in Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
{
@@ -322,15 +327,16 @@ namespace OpenSim.Region.Environment.Scenes
}
if (selectedEnt != null)
{
- if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID))
+ if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
{
- string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
+ string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
- asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
- asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
+ asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
+ asset.Description =
+ ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
@@ -355,21 +361,23 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.SendInventoryItemUpdate(item);
}
- SceneObjectPart rootPart = ((SceneObjectGroup)selectedEnt).GetChildPart(((SceneObjectGroup)selectedEnt).UUID);
+ SceneObjectPart rootPart =
+ ((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
if (rootPart.PhysActor != null)
{
- this.phyScene.RemovePrim(rootPart.PhysActor);
+ phyScene.RemovePrim(rootPart.PhysActor);
rootPart.PhysActor = null;
}
- storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
- ((SceneObjectGroup)selectedEnt).DeleteGroup();
+ storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID,
+ m_regInfo.SimUUID);
+ ((SceneObjectGroup) selectedEnt).DeleteGroup();
lock (Entities)
{
- Entities.Remove(((SceneObjectGroup)selectedEnt).UUID);
+ Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
}
- ((SceneObjectGroup)selectedEnt).DeleteParts();
+ ((SceneObjectGroup) selectedEnt).DeleteParts();
}
}
}
@@ -389,7 +397,7 @@ namespace OpenSim.Region.Environment.Scenes
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
- this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
+ AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
@@ -399,7 +407,7 @@ namespace OpenSim.Region.Environment.Scenes
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
- this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
+ AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
@@ -411,17 +419,17 @@ namespace OpenSim.Region.Environment.Scenes
private void AddRezObject(string xmlData, LLVector3 pos)
{
- SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
- this.AddEntity(group);
+ SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
+ AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
- if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
+ if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrim(
- new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
+ new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
+ rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
- new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
- rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
+ new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
+ rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
}
- }
-
-}
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 881b4a1..5a7dda5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -25,17 +25,11 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
-using System;
-using System.IO;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
+using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Communications.Caches;
-using OpenSim.Framework.Data;
-using OpenSim.Framework.Utilities;
-using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
@@ -50,7 +44,8 @@ namespace OpenSim.Region.Environment.Scenes
/// The action to be performed
/// Distance from the north border where the cursor is located
/// Distance from the west border where the cursor is located
- public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)
+ public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
+ IClientAPI remoteUser)
{
// Do a permissions check before allowing terraforming.
// random users are now no longer allowed to terraform
@@ -71,17 +66,19 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog)
+ public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID,
+ uint timestamp, string fromAgentName, string message, byte dialog)
{
- if (this.Avatars.ContainsKey(toAgentID))
+ if (Avatars.ContainsKey(toAgentID))
{
- if (this.Avatars.ContainsKey(fromAgentID))
+ if (Avatars.ContainsKey(fromAgentID))
{
// Local sim message
- ScenePresence fromAvatar = this.Avatars[fromAgentID];
- ScenePresence toAvatar = this.Avatars[toAgentID];
+ ScenePresence fromAvatar = Avatars[fromAgentID];
+ ScenePresence toAvatar = Avatars[toAgentID];
string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
- toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromName, dialog, timestamp);
+ toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
+ imSessionID, fromName, dialog, timestamp);
}
else
{
@@ -102,7 +99,8 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
+ public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
+ LLUUID fromAgentID)
{
if (m_simChatModule != null)
{
@@ -123,9 +121,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- if (((SceneObjectGroup)ent).LocalId == originalPrim)
+ if (((SceneObjectGroup) ent).LocalId == originalPrim)
{
- originPrim = (SceneObjectGroup)ent;
+ originPrim = (SceneObjectGroup) ent;
break;
}
}
@@ -135,7 +133,7 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup copy = originPrim.Copy();
copy.AbsolutePosition = copy.AbsolutePosition + offset;
- this.Entities.Add(copy.UUID, copy);
+ Entities.Add(copy.UUID, copy);
copy.ScheduleGroupForFullUpdate();
/* List avatars = this.RequestAvatarList();
@@ -143,13 +141,11 @@ namespace OpenSim.Region.Environment.Scenes
{
// copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
}*/
-
}
else
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
+ MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
}
-
}
///
@@ -164,9 +160,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- if (((SceneObjectGroup)ent).LocalId == parentPrim)
+ if (((SceneObjectGroup) ent).LocalId == parentPrim)
{
- parenPrim = (SceneObjectGroup)ent;
+ parenPrim = (SceneObjectGroup) ent;
break;
}
}
@@ -181,9 +177,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- if (((SceneObjectGroup)ent).LocalId == childPrims[i])
+ if (((SceneObjectGroup) ent).LocalId == childPrims[i])
{
- children.Add((SceneObjectGroup)ent);
+ children.Add((SceneObjectGroup) ent);
}
}
}
@@ -208,10 +204,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
+ ((SceneObjectGroup) ent).UpdateShape(shapeBlock, primLocalID);
break;
}
}
@@ -225,10 +221,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
+ ((SceneObjectGroup) ent).UpdateExtraParam(primLocalID, type, inUse, data);
break;
}
}
@@ -246,11 +242,11 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- if (((SceneObjectGroup)ent).LocalId == primLocalID)
+ if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
- ((SceneObjectGroup)ent).GetProperites(remoteClient);
- ((SceneObjectGroup)ent).IsSelected = true;
- this.LandManager.setPrimsTainted();
+ ((SceneObjectGroup) ent).GetProperites(remoteClient);
+ ((SceneObjectGroup) ent).IsSelected = true;
+ LandManager.setPrimsTainted();
break;
}
}
@@ -268,10 +264,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- if (((SceneObjectGroup)ent).LocalId == primLocalID)
+ if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
- ((SceneObjectGroup)ent).IsSelected = false;
- this.LandManager.setPrimsTainted();
+ ((SceneObjectGroup) ent).IsSelected = false;
+ LandManager.setPrimsTainted();
break;
}
}
@@ -290,10 +286,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
+ ((SceneObjectGroup) ent).SetPartDescription(description, primLocalID);
break;
}
}
@@ -312,10 +308,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).SetPartName(name, primLocalID);
+ ((SceneObjectGroup) ent).SetPartName(name, primLocalID);
break;
}
}
@@ -331,10 +327,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(objectID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient);
+ ((SceneObjectGroup) ent).GrabMovement(offset, pos, remoteClient);
break;
}
}
@@ -350,7 +346,6 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
{
-
}
///
@@ -366,10 +361,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
+ ((SceneObjectGroup) ent).UpdateTextureEntry(localID, texture);
break;
}
}
@@ -389,10 +384,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).UpdateGroupPosition(pos);
+ ((SceneObjectGroup) ent).UpdateGroupPosition(pos);
break;
}
}
@@ -406,10 +401,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID);
+ ((SceneObjectGroup) ent).UpdateSinglePosition(pos, localID);
break;
}
}
@@ -430,10 +425,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
+ ((SceneObjectGroup) ent).UpdateGroupRotation(pos, rot);
break;
}
}
@@ -453,10 +448,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).UpdateGroupRotation(rot);
+ ((SceneObjectGroup) ent).UpdateGroupRotation(rot);
break;
}
}
@@ -476,10 +471,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID);
+ ((SceneObjectGroup) ent).UpdateSingleRotation(rot, localID);
break;
}
}
@@ -499,10 +494,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- ((SceneObjectGroup)ent).Resize(scale, localID);
+ ((SceneObjectGroup) ent).Resize(scale, localID);
break;
}
}
@@ -511,7 +506,7 @@ namespace OpenSim.Region.Environment.Scenes
public void StartAnimation(IClientAPI client, LLUUID animID, int seq)
{
- List avatars = this.RequestAvatarList();
+ List avatars = RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].ControllingClient.SendAnimation(animID, seq, client.AgentId);
@@ -520,7 +515,7 @@ namespace OpenSim.Region.Environment.Scenes
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
- this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
+ EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d763fe3..df125aa 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -27,28 +27,28 @@
*/
using System;
using System.Collections.Generic;
+using System.IO;
using System.Threading;
using System.Timers;
-using System.IO;
using System.Xml;
+using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
+using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
-using OpenSim.Region.Physics.Manager;
-using OpenSim.Framework.Communications.Caches;
-using OpenSim.Region.Environment.LandManagement;
-using OpenSim.Region.Environment;
+using OpenSim.Region.Capabilities;
using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.LandManagement;
+using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Environment.Types;
+using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Terrain;
-using OpenSim.Framework.Data;
-using Caps = OpenSim.Region.Capabilities.Caps;
-using Timer = System.Timers.Timer;
+using Timer=System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
@@ -61,8 +61,11 @@ namespace OpenSim.Region.Environment.Scenes
protected Timer m_heartbeatTimer = new Timer();
protected Dictionary Avatars;
protected Dictionary Prims;
- public PhysicsScene phyScene; /// publicized so it can be accessed from SceneObjectGroup.
+ public PhysicsScene phyScene;
+
+ /// publicized so it can be accessed from SceneObjectGroup.
protected float timeStep = 0.1f;
+
private Random Rand = new Random();
private uint _primCount = 702000;
private Mutex _primAllocateMutex = new Mutex(false);
@@ -102,8 +105,9 @@ namespace OpenSim.Region.Environment.Scenes
public AgentCircuitManager AuthenticateHandler
{
- get { return this.authenticateHandler; }
+ get { return authenticateHandler; }
}
+
///
///
///
@@ -141,7 +145,7 @@ namespace OpenSim.Region.Environment.Scenes
public int TimePhase
{
- get { return this.m_timePhase; }
+ get { return m_timePhase; }
}
#endregion
@@ -155,7 +159,8 @@ namespace OpenSim.Region.Environment.Scenes
/// Region Handle for this region
/// Region Name for this region
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
- AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, ModuleLoader moduleLoader)
+ AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
+ ModuleLoader moduleLoader)
{
updateLock = new Mutex(false);
@@ -190,22 +195,21 @@ namespace OpenSim.Region.Environment.Scenes
Prims = new Dictionary();
MainLog.Instance.Verbose("Creating LandMap");
- Terrain = new TerrainEngine((int)this.RegionInfo.RegionLocX, (int)this.RegionInfo.RegionLocY);
+ Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY);
ScenePresence.LoadAnims();
httpListener = httpServer;
-
}
#endregion
public void SetModuleInterfaces()
{
- m_simChatModule = this.RequestModuleInterface();
- m_httpRequestModule = this.RequestModuleInterface();
+ m_simChatModule = RequestModuleInterface();
+ m_httpRequestModule = RequestModuleInterface();
- XferManager = this.RequestModuleInterface();
+ XferManager = RequestModuleInterface();
}
#region Script Handling Methods
@@ -249,7 +253,8 @@ namespace OpenSim.Region.Environment.Scenes
{
if (phyScene.IsThreaded)
{
- phyScene.GetResults(); /// no engines implement this, and what does it have to do with threading? possible DEAD CODE
+ phyScene.GetResults();
+ /// no engines implement this, and what does it have to do with threading? possible DEAD CODE
}
List moveEntities = new List(Entities.Values);
@@ -308,9 +313,10 @@ namespace OpenSim.Region.Environment.Scenes
{
for (int y = 0; y < 16; y++)
{
- if (Terrain.Tainted(x * 16, y * 16))
+ if (Terrain.Tainted(x*16, y*16))
{
- SendLayerData(x, y, presence.ControllingClient, terData);
+ SendLayerData(x, y, presence.ControllingClient,
+ terData);
}
}
}
@@ -340,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes
m_timeUpdateCount++;
if (m_timeUpdateCount > 600)
{
- List Avatars = this.RequestAvatarList();
+ List Avatars = RequestAvatarList();
foreach (ScenePresence avatar in Avatars)
{
if (!avatar.childAgent)
@@ -398,10 +404,7 @@ namespace OpenSim.Region.Environment.Scenes
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
- ForEachScenePresence(delegate(ScenePresence presence)
- {
- SendLayerData(presence.ControllingClient);
- });
+ ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
foreach (LLUUID UUID in Entities.Keys)
{
@@ -429,10 +432,7 @@ namespace OpenSim.Region.Environment.Scenes
}
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
- ForEachScenePresence(delegate(ScenePresence presence)
- {
- SendLayerData(presence.ControllingClient);
- });
+ ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
foreach (LLUUID UUID in Entities.Keys)
{
@@ -521,23 +521,23 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadPrimsFromStorage()
{
MainLog.Instance.Verbose("Loading objects from datastore");
- List PrimsFromDB = storageManager.DataStore.LoadObjects(this.m_regInfo.SimUUID);
+ List PrimsFromDB = storageManager.DataStore.LoadObjects(m_regInfo.SimUUID);
foreach (SceneObjectGroup prim in PrimsFromDB)
{
AddEntityFromStorage(prim);
SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
- if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
+ if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrim(
- new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
+ new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
+ rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
- new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
- rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
+ new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
+ rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
}
MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
}
-
///
/// Returns a new unallocated primitive ID
///
@@ -561,20 +561,23 @@ namespace OpenSim.Region.Environment.Scenes
///
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
{
- if (this.PermissionsMngr.CanRezObject(ownerID, pos))
+ if (PermissionsMngr.CanRezObject(ownerID, pos))
{
- SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
+ SceneObjectGroup sceneOb =
+ new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
AddEntity(sceneOb);
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
// if grass or tree, make phantom
- if ((rootPart.Shape.PCode==95) || (rootPart.Shape.PCode==255))
+ if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255))
{
- rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
+ rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom;
}
// if not phantom, add to physics
- if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
- rootPart.PhysActor = phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
- new Axiom.Math.Quaternion());
+ if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
+ rootPart.PhysActor =
+ phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z),
+ new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
+ new Quaternion());
}
}
@@ -584,9 +587,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (obj is SceneObjectGroup)
{
- if (((SceneObjectGroup)obj).LocalId == localID)
+ if (((SceneObjectGroup) obj).LocalId == localID)
{
- RemoveEntity((SceneObjectGroup)obj);
+ RemoveEntity((SceneObjectGroup) obj);
return;
}
}
@@ -595,21 +598,21 @@ namespace OpenSim.Region.Environment.Scenes
public void AddEntityFromStorage(SceneObjectGroup sceneObject)
{
- sceneObject.RegionHandle = this.m_regionHandle;
+ sceneObject.RegionHandle = m_regionHandle;
sceneObject.SetScene(this);
foreach (SceneObjectPart part in sceneObject.Children.Values)
{
- part.LocalID = this.PrimIDAllocate();
+ part.LocalID = PrimIDAllocate();
}
sceneObject.UpdateParentIDs();
- this.AddEntity(sceneObject);
+ AddEntity(sceneObject);
}
public void AddEntity(SceneObjectGroup sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
{
- // QuadTree.AddObject(sceneObject);
+ // QuadTree.AddObject(sceneObject);
Entities.Add(sceneObject.UUID, sceneObject);
}
}
@@ -648,18 +651,19 @@ namespace OpenSim.Region.Environment.Scenes
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
SceneObjectGroup obj = new SceneObjectGroup(this,
- this.m_regionHandle, aPrimNode.OuterXml);
+ m_regionHandle, aPrimNode.OuterXml);
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
//obj.RegenerateFullIDs();
AddEntity(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
- if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
+ if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrim(
- new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
- new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
- new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
- rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
+ new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
+ rootPart.AbsolutePosition.Z),
+ new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
+ new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
+ rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
primCount++;
}
}
@@ -679,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- stream.WriteLine(((SceneObjectGroup)ent).ToXmlString());
+ stream.WriteLine(((SceneObjectGroup) ent).ToXmlString());
primCount++;
}
}
@@ -688,7 +692,6 @@ namespace OpenSim.Region.Environment.Scenes
file.Close();
}
-
#endregion
#region Add/Remove Avatar Methods
@@ -703,7 +706,7 @@ namespace OpenSim.Region.Environment.Scenes
{
SubscribeToClientEvents(client);
m_estateManager.sendRegionHandshake(client);
- CreateAndAddScenePresence(client, child );
+ CreateAndAddScenePresence(client, child);
m_LandManager.sendParcelOverlay(client);
commsManager.UserProfiles.AddNewUser(client.AgentId);
commsManager.TransactionsManager.AddUser(client.AgentId);
@@ -744,9 +747,11 @@ namespace OpenSim.Region.Environment.Scenes
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);
- client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
+ client.OnParcelPropertiesUpdateRequest +=
+ new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest);
- client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
+ client.OnParcelObjectOwnerRequest +=
+ new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
@@ -768,7 +773,7 @@ namespace OpenSim.Region.Environment.Scenes
EventManager.TriggerOnNewClient(client);
}
- protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child )
+ protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
{
ScenePresence newAvatar = null;
@@ -777,16 +782,18 @@ namespace OpenSim.Region.Environment.Scenes
if (child)
{
- MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Creating new child agent.");
+ MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new child agent.");
}
else
{
newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
- MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Creating new root agent.");
- MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Adding Physical agent.");
+ MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent.");
+ MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent.");
- PhysicsVector pVec = new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y, newAvatar.AbsolutePosition.Z);
+ PhysicsVector pVec =
+ new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y,
+ newAvatar.AbsolutePosition.Z);
lock (m_syncRoot)
{
newAvatar.PhysActor = phyScene.AddAvatar(pVec);
@@ -832,14 +839,14 @@ namespace OpenSim.Region.Environment.Scenes
ForEachScenePresence(
delegate(ScenePresence presence)
- {
- presence.CoarseLocationChange(avatar);
- presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
- if (presence.PhysActor != null)
{
- phyScene.RemoveAvatar(presence.PhysActor);
- }
- });
+ presence.CoarseLocationChange(avatar);
+ presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
+ if (presence.PhysActor != null)
+ {
+ phyScene.RemoveAvatar(presence.PhysActor);
+ }
+ });
lock (Avatars)
{
@@ -943,7 +950,7 @@ namespace OpenSim.Region.Environment.Scenes
if (Entities.ContainsKey(entID))
{
Entities.Remove(entID);
- storageManager.DataStore.RemoveObject(entID, this.m_regInfo.SimUUID);
+ storageManager.DataStore.RemoveObject(entID, m_regInfo.SimUUID);
return true;
}
return false;
@@ -951,10 +958,10 @@ namespace OpenSim.Region.Environment.Scenes
public void SendKillObject(uint localID)
{
- List avatars = this.RequestAvatarList();
+ List avatars = RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
- avatars[i].ControllingClient.SendKillObject(this.m_regionHandle, localID);
+ avatars[i].ControllingClient.SendKillObject(m_regionHandle, localID);
}
}
@@ -964,8 +971,8 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- // ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
- ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
+ // ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
+ ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
}
}
}
@@ -999,15 +1006,19 @@ namespace OpenSim.Region.Environment.Scenes
if (agent.CapsPath != "")
{
//Console.WriteLine("new user, so creating caps handler for it");
- Caps cap = new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port, agent.CapsPath, agent.AgentID);
- Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + "/CAPS/" + agent.CapsPath + "0000/");
+ Caps cap =
+ new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
+ agent.CapsPath, agent.AgentID);
+ Util.SetCapsURL(agent.AgentID,
+ "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
+ "/CAPS/" + agent.CapsPath + "0000/");
cap.RegisterHandlers();
- cap.AddNewInventoryItem = this.AddInventoryItem;
- cap.ItemUpdatedCall = this.CapsUpdateInventoryItemAsset;
+ cap.AddNewInventoryItem = AddInventoryItem;
+ cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
if (capsHandlers.ContainsKey(agent.AgentID))
{
MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
- agent.AgentID.ToStringHyphenated());
+ agent.AgentID.ToStringHyphenated());
capsHandlers[agent.AgentID] = cap;
}
else
@@ -1142,43 +1153,25 @@ namespace OpenSim.Region.Environment.Scenes
public void AddModule(string name, IRegionModule module)
{
- if (!this.Modules.ContainsKey(name))
+ if (!Modules.ContainsKey(name))
{
Modules.Add(name, module);
}
}
- //following delegate methods will be removed, so use the interface methods (below these)
- public void RegisterAPIMethod(string name, object method)
- {
- if (!this.ModuleAPIMethods.ContainsKey(name))
- {
- this.ModuleAPIMethods.Add(name, method);
- }
- }
-
- public object RequestAPIMethod(string name)
- {
- if (this.ModuleAPIMethods.ContainsKey(name))
- {
- return ModuleAPIMethods[name];
- }
- return false;
- }
-
public void RegisterModuleInterface(M mod)
{
- if (!this.ModuleInterfaces.ContainsKey(typeof(M)))
+ if (!ModuleInterfaces.ContainsKey(typeof (M)))
{
- ModuleInterfaces.Add(typeof(M), mod);
+ ModuleInterfaces.Add(typeof (M), mod);
}
}
public T RequestModuleInterface()
{
- if (ModuleInterfaces.ContainsKey(typeof(T)))
+ if (ModuleInterfaces.ContainsKey(typeof (T)))
{
- return (T)ModuleInterfaces[typeof(T)];
+ return (T) ModuleInterfaces[typeof (T)];
}
else
{
@@ -1191,7 +1184,8 @@ namespace OpenSim.Region.Environment.Scenes
m_timePhase = phase;
}
- public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url)
+ public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
+ string message, string url)
{
if (Avatars.ContainsKey(avatarID))
{
@@ -1201,7 +1195,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Alert Methods
- void SendPermissionAlert(LLUUID user, string reason)
+ private void SendPermissionAlert(LLUUID user, string reason)
{
SendAlertToUser(user, reason, false);
}
@@ -1209,7 +1203,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendGeneralAlert(string message)
{
- foreach (ScenePresence presence in this.Avatars.Values)
+ foreach (ScenePresence presence in Avatars.Values)
{
presence.ControllingClient.SendAlertMessage(message);
}
@@ -1217,15 +1211,15 @@ namespace OpenSim.Region.Environment.Scenes
public void SendAlertToUser(LLUUID agentID, string message, bool modal)
{
- if (this.Avatars.ContainsKey(agentID))
+ if (Avatars.ContainsKey(agentID))
{
- this.Avatars[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
+ Avatars[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
}
}
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
{
- foreach (ScenePresence presence in this.Avatars.Values)
+ foreach (ScenePresence presence in Avatars.Values)
{
if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
{
@@ -1239,13 +1233,13 @@ namespace OpenSim.Region.Environment.Scenes
{
if (commandParams[0] == "general")
{
- string message = this.CombineParams(commandParams, 1);
- this.SendGeneralAlert(message);
+ string message = CombineParams(commandParams, 1);
+ SendGeneralAlert(message);
}
else
{
- string message = this.CombineParams(commandParams, 2);
- this.SendAlertToUser(commandParams[0], commandParams[1], message, false);
+ string message = CombineParams(commandParams, 2);
+ SendAlertToUser(commandParams[0], commandParams[1], message, false);
}
}
@@ -1258,36 +1252,39 @@ namespace OpenSim.Region.Environment.Scenes
}
return result;
}
+
#endregion
public void ForceClientUpdate()
{
- foreach (EntityBase ent in this.Entities.Values)
+ foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
- ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
+ ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate();
}
}
}
-
+
public void HandleEditCommand(string[] cmmdparams)
{
Console.WriteLine("Searching for Primitive: '" + cmmdparams[0] + "'");
- foreach (EntityBase ent in this.Entities.Values)
+ foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
- SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
- if (part != null)
- {
- if (part.Name == cmmdparams[0])
- {
- part.Resize( new LLVector3(Convert.ToSingle(cmmdparams[1]), Convert.ToSingle(cmmdparams[2]), Convert.ToSingle(cmmdparams[3])));
-
- Console.WriteLine("Edited scale of Primitive: " + part.Name);
- }
- }
+ SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID);
+ if (part != null)
+ {
+ if (part.Name == cmmdparams[0])
+ {
+ part.Resize(
+ new LLVector3(Convert.ToSingle(cmmdparams[1]), Convert.ToSingle(cmmdparams[2]),
+ Convert.ToSingle(cmmdparams[3])));
+
+ Console.WriteLine("Edited scale of Primitive: " + part.Name);
+ }
+ }
}
}
}
@@ -1298,7 +1295,9 @@ namespace OpenSim.Region.Environment.Scenes
{
case "users":
MainLog.Instance.Error("Current Region: " + RegionInfo.RegionName);
- MainLog.Instance.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
+ MainLog.Instance.Error(
+ String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
+ "Agent ID", "Session ID", "Circuit", "IP", "World"));
foreach (EntityBase entity in Entities.Values)
{
@@ -1321,8 +1320,8 @@ namespace OpenSim.Region.Environment.Scenes
}
break;
case "modules":
- MainLog.Instance.Error("The currently loaded modules in " + this.RegionInfo.RegionName + " are:");
- foreach (OpenSim.Region.Environment.Interfaces.IRegionModule module in this.Modules.Values)
+ MainLog.Instance.Error("The currently loaded modules in " + RegionInfo.RegionName + " are:");
+ foreach (IRegionModule module in Modules.Values)
{
if (!module.IsSharedModule())
{
@@ -1337,19 +1336,22 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_httpRequestModule != null)
{
- return m_httpRequestModule.MakeHttpRequest(url, type, body);
+ return m_httpRequestModule.MakeHttpRequest(url, type, body);
}
return LLUUID.Zero;
}
#region Script Engine
- private List ScriptEngines = new List();
- public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine, LogBase m_logger)
+
+ private List ScriptEngines = new List();
+
+ public void AddScriptEngine(ScriptEngineInterface ScriptEngine, LogBase m_logger)
{
ScriptEngines.Add(ScriptEngine);
ScriptEngine.InitializeEngine(this, m_logger);
}
+
#endregion
public LLUUID ConvertLocalIDToFullID(uint localID)
@@ -1359,10 +1361,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- return ((SceneObjectGroup)ent).GetPartsFullID(localID);
+ return ((SceneObjectGroup) ent).GetPartsFullID(localID);
}
}
}
@@ -1376,10 +1378,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
- return ((SceneObjectGroup)ent).GetChildPart(localID);
+ return ((SceneObjectGroup) ent).GetChildPart(localID);
}
}
}
@@ -1393,14 +1395,14 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
- hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID);
+ hasPrim = ((SceneObjectGroup) ent).HasChildPrim(fullID);
if (hasPrim != false)
{
- return ((SceneObjectGroup)ent).GetChildPart(fullID);
+ return ((SceneObjectGroup) ent).GetChildPart(fullID);
}
}
}
return null;
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index c01157d..7b2e17f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -27,15 +27,12 @@
*/
using System;
using System.Collections.Generic;
-using System.Reflection;
using libsecondlife;
+using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
-using OpenSim.Framework.Communications.Caches;
using OpenSim.Region.Terrain;
-using OpenSim.Framework;
-using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
@@ -67,6 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
protected AssetCache assetCache;
#region Update Methods
+
///
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
///
@@ -104,6 +102,7 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Add/Remove Agent/Avatar
+
///
///
///
@@ -126,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public virtual RegionInfo RegionInfo
{
- get { return this.m_regInfo; }
+ get { return m_regInfo; }
}
public object SyncRoot
@@ -140,6 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
}
#region Shutdown
+
///
/// Tidy before shutdown
///
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
- this.EventManager.TriggerShutdown();
+ EventManager.TriggerShutdown();
}
catch (Exception e)
{
@@ -156,7 +156,5 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
-
-
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index a86a1bc..a5d8667 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -1,5 +1,6 @@
using libsecondlife;
using OpenSim.Framework.Interfaces;
+using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
@@ -9,41 +10,54 @@ namespace OpenSim.Region.Environment.Scenes
public class EventManager
{
public delegate void OnFrameDelegate();
+
public event OnFrameDelegate OnFrame;
- public delegate void OnBackupDelegate(Interfaces.IRegionDataStore datastore);
+ public delegate void OnBackupDelegate(IRegionDataStore datastore);
+
public event OnBackupDelegate OnBackup;
public delegate void OnNewClientDelegate(IClientAPI client);
+
public event OnNewClientDelegate OnNewClient;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
+
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(LLUUID uuid);
+
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
+
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
+
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnScriptConsoleDelegate(string[] args);
+
public event OnScriptConsoleDelegate OnScriptConsole;
public delegate void OnShutdownDelegate();
+
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
+
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
+
public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
+
public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, LLUUID itemID);
+
public event RemoveScript OnRemoveScript;
public void TriggerPermissionError(LLUUID user, string reason)
@@ -86,7 +100,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public void TriggerOnBackup(Interfaces.IRegionDataStore dstore)
+ public void TriggerOnBackup(IRegionDataStore dstore)
{
if (OnBackup != null)
{
@@ -101,6 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
OnParcelPrimCountUpdate();
}
}
+
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
if (OnParcelPrimCountAdd != null)
@@ -137,4 +152,4 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 5655e72..effd4b2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -1,20 +1,18 @@
-using System.Collections.Generic;
-using System;
-using OpenSim.Framework.Console;
-using OpenSim.Framework.Types;
-
+using System;
+using System.Collections.Generic;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Types;
+
namespace OpenSim.Region.Environment.Scenes
{
public class SceneManager
{
private readonly List m_localScenes;
- private Scene m_currentScene = null;
+ private Scene m_currentScene = null;
+
public Scene CurrentScene
{
- get
- {
- return m_currentScene;
- }
+ get { return m_currentScene; }
}
private Scene CurrentOrFirstScene
@@ -83,18 +81,12 @@ namespace OpenSim.Region.Environment.Scenes
public void SendCommandToScripts(string[] cmdparams)
{
- ForEach(delegate(Scene scene)
- {
- scene.SendCommandToScripts(cmdparams);
- });
+ ForEach(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
}
public void BypassPermissions(bool bypassPermissions)
{
- ForEach(delegate(Scene scene)
- {
- scene.PermissionsMngr.BypassPermissions = bypassPermissions;
- });
+ ForEach(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
}
private void ForEach(Action func)
@@ -111,18 +103,12 @@ namespace OpenSim.Region.Environment.Scenes
public void Backup()
{
- ForEach(delegate(Scene scene)
- {
- scene.Backup();
- });
+ ForEach(delegate(Scene scene) { scene.Backup(); });
}
public void HandleAlertCommand(string[] cmdparams)
{
- ForEach(delegate(Scene scene)
- {
- scene.HandleAlertCommand(cmdparams);
- });
+ ForEach(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
}
public bool TrySetCurrentRegion(string regionName)
@@ -161,8 +147,8 @@ namespace OpenSim.Region.Environment.Scenes
if (!scenePrescence.childAgent)
{
log.Error(String.Format("Packet debug for {0} {1} set to {2}",
- scenePrescence.Firstname, scenePrescence.Lastname,
- newDebug));
+ scenePrescence.Firstname, scenePrescence.Lastname,
+ newDebug));
scenePrescence.ControllingClient.SetDebug(newDebug);
}
@@ -219,18 +205,12 @@ namespace OpenSim.Region.Environment.Scenes
public void ForceClientUpdate()
{
- ForEach(delegate(Scene scene)
- {
- scene.ForceClientUpdate();
- });
+ ForEach(delegate(Scene scene) { scene.ForceClientUpdate(); });
}
public void HandleEditCommand(string[] cmdparams)
{
- ForEach(delegate(Scene scene)
- {
- scene.HandleEditCommand(cmdparams);
- });
+ ForEach(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 99f1900..3182204 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1,17 +1,16 @@
+using System;
using System.Collections.Generic;
+using System.IO;
using System.Text;
using System.Xml;
-using System.Xml.Serialization;
-using System.IO;
-using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
+using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
-using OpenSim.Region.Physics.Manager;
-using OpenSim.Framework.Data;
using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
@@ -31,6 +30,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool HasChanged = false;
#region Properties
+
///
///
///
@@ -54,13 +54,13 @@ namespace OpenSim.Region.Environment.Scenes
public Dictionary Children
{
- get { return this.m_parts; }
+ get { return m_parts; }
set { m_parts = value; }
}
public SceneObjectPart RootPart
{
- get { return this.m_rootPart; }
+ get { return m_rootPart; }
set { m_rootPart = value; }
}
@@ -70,9 +70,9 @@ namespace OpenSim.Region.Environment.Scenes
set
{
m_regionHandle = value;
- lock (this.m_parts)
+ lock (m_parts)
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.RegionHandle = m_regionHandle;
}
@@ -104,16 +104,18 @@ namespace OpenSim.Region.Environment.Scenes
val.Y = 0.4f;
}
- lock (this.m_parts)
+ lock (m_parts)
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.GroupPosition = val;
}
}
if (m_rootPart.PhysActor != null)
{
- m_rootPart.PhysActor.Position = new PhysicsVector(m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y, m_rootPart.GroupPosition.Z);
+ m_rootPart.PhysActor.Position =
+ new PhysicsVector(m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y,
+ m_rootPart.GroupPosition.Z);
}
}
}
@@ -152,10 +154,7 @@ namespace OpenSim.Region.Environment.Scenes
protected virtual bool InSceneBackup
{
- get
- {
- return true;
- }
+ get { return true; }
}
public bool IsSelected
@@ -170,19 +169,22 @@ namespace OpenSim.Region.Environment.Scenes
get
{
if (m_scene != null)
- { return m_scene.RegionInfo.SimUUID; }
+ {
+ return m_scene.RegionInfo.SimUUID;
+ }
return LLUUID.Zero;
}
}
+
#endregion
#region Constructors
+
///
///
///
public SceneObjectGroup()
{
-
}
///
@@ -198,7 +200,7 @@ namespace OpenSim.Region.Environment.Scenes
reader.Read();
reader.ReadStartElement("SceneObjectGroup");
reader.ReadStartElement("RootPart");
- this.m_rootPart = SceneObjectPart.FromXml(reader);
+ m_rootPart = SceneObjectPart.FromXml(reader);
reader.ReadEndElement();
while (reader.Read())
@@ -211,7 +213,7 @@ namespace OpenSim.Region.Environment.Scenes
reader.Read();
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
Part.LocalID = m_scene.PrimIDAllocate();
- this.AddPart(Part);
+ AddPart(Part);
Part.RegionHandle = m_regionHandle;
}
break;
@@ -221,23 +223,23 @@ namespace OpenSim.Region.Environment.Scenes
}
reader.Close();
sr.Close();
- this.m_rootPart.SetParent(this);
- this.m_parts.Add(m_rootPart.UUID, m_rootPart);
- this.m_rootPart.LocalID = m_scene.PrimIDAllocate();
- this.m_rootPart.ParentID = 0;
- this.m_rootPart.RegionHandle = m_regionHandle;
- this.UpdateParentIDs();
+ m_rootPart.SetParent(this);
+ m_parts.Add(m_rootPart.UUID, m_rootPart);
+ m_rootPart.LocalID = m_scene.PrimIDAllocate();
+ m_rootPart.ParentID = 0;
+ m_rootPart.RegionHandle = m_regionHandle;
+ UpdateParentIDs();
AttachToBackup();
- this.ScheduleGroupForFullUpdate();
+ ScheduleGroupForFullUpdate();
}
private void AttachToBackup()
{
if (InSceneBackup)
{
- m_scene.EventManager.OnBackup += this.ProcessBackup;
+ m_scene.EventManager.OnBackup += ProcessBackup;
}
}
@@ -246,25 +248,27 @@ namespace OpenSim.Region.Environment.Scenes
///
public SceneObjectGroup(byte[] data)
{
-
}
///
///
///
- public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
+ public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos,
+ PrimitiveBaseShape shape)
{
m_regionHandle = regionHandle;
m_scene = scene;
// this.Pos = pos;
LLVector3 rootOffset = new LLVector3(0, 0, 0);
- SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
- this.m_parts.Add(newPart.UUID, newPart);
- this.SetPartAsRoot(newPart);
+ SceneObjectPart newPart =
+ new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
+ m_parts.Add(newPart.UUID, newPart);
+ SetPartAsRoot(newPart);
AttachToBackup();
}
+
#endregion
public string ToXmlString()
@@ -276,9 +280,9 @@ namespace OpenSim.Region.Environment.Scenes
m_rootPart.ToXml(writer);
writer.WriteEndElement();
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
- if (part.UUID != this.m_rootPart.UUID)
+ if (part.UUID != m_rootPart.UUID)
{
writer.WriteStartElement(String.Empty, "Part", String.Empty);
part.ToXml(writer);
@@ -292,35 +296,36 @@ namespace OpenSim.Region.Environment.Scenes
}
#region Copying
+
///
///
///
///
public new SceneObjectGroup Copy()
{
- SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone();
+ SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone();
dupe.m_parts = new Dictionary();
dupe.m_parts.Clear();
dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
dupe.m_scene = m_scene;
- dupe.m_regionHandle = this.m_regionHandle;
- dupe.CopyRootPart(this.m_rootPart);
+ dupe.m_regionHandle = m_regionHandle;
+ dupe.CopyRootPart(m_rootPart);
/// may need to create a new Physics actor.
if (dupe.RootPart.PhysActor != null)
{
dupe.RootPart.PhysActor = m_scene.phyScene.AddPrim(
- new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, dupe.RootPart.AbsolutePosition.Z),
- new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z),
- new Axiom.Math.Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X,
- dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z));
-
+ new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y,
+ dupe.RootPart.AbsolutePosition.Z),
+ new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z),
+ new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X,
+ dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z));
}
- List partList = new List(this.m_parts.Values);
+ List partList = new List(m_parts.Values);
foreach (SceneObjectPart part in partList)
{
- if (part.UUID != this.m_rootPart.UUID)
+ if (part.UUID != m_rootPart.UUID)
{
dupe.CopyPart(part);
}
@@ -328,7 +333,7 @@ namespace OpenSim.Region.Environment.Scenes
dupe.UpdateParentIDs();
dupe.AttachToBackup();
-
+
return dupe;
}
@@ -340,8 +345,8 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate());
newPart.SetParent(this);
- this.m_parts.Add(newPart.UUID, newPart);
- this.SetPartAsRoot(newPart);
+ m_parts.Add(newPart.UUID, newPart);
+ SetPartAsRoot(newPart);
}
///
@@ -352,18 +357,20 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate());
newPart.SetParent(this);
- this.m_parts.Add(newPart.UUID, newPart);
- this.SetPartAsNonRoot(newPart);
+ m_parts.Add(newPart.UUID, newPart);
+ SetPartAsNonRoot(newPart);
}
+
#endregion
#region Scheduling
+
///
///
///
public override void Update()
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.SendScheduledUpdates();
}
@@ -371,7 +378,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.AddFullUpdateToAvatar(presence);
}
@@ -379,7 +386,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.AddTerseUpdateToAvatar(presence);
}
@@ -391,7 +398,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ScheduleGroupForFullUpdate()
{
HasChanged = true;
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.ScheduleFullUpdate();
}
@@ -403,7 +410,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ScheduleGroupForTerseUpdate()
{
HasChanged = true;
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.ScheduleTerseUpdate();
}
@@ -415,7 +422,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendGroupFullUpdate()
{
HasChanged = true;
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.SendFullUpdateToAllClients();
}
@@ -427,7 +434,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendGroupTerseUpdate()
{
HasChanged = true;
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.SendTerseUpdateToAllClients();
}
@@ -436,6 +443,7 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region SceneGroupPart Methods
+
///
///
///
@@ -444,9 +452,9 @@ namespace OpenSim.Region.Environment.Scenes
public SceneObjectPart GetChildPart(LLUUID primID)
{
SceneObjectPart childPart = null;
- if (this.m_parts.ContainsKey(primID))
+ if (m_parts.ContainsKey(primID))
{
- childPart = this.m_parts[primID];
+ childPart = m_parts[primID];
}
return childPart;
}
@@ -458,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public SceneObjectPart GetChildPart(uint localID)
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
if (part.LocalID == localID)
{
@@ -477,9 +485,9 @@ namespace OpenSim.Region.Environment.Scenes
public bool HasChildPrim(LLUUID primID)
{
SceneObjectPart childPart = null;
- if (this.m_parts.ContainsKey(primID))
+ if (m_parts.ContainsKey(primID))
{
- childPart = this.m_parts[primID];
+ childPart = m_parts[primID];
return true;
}
return false;
@@ -493,7 +501,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public bool HasChildPrim(uint localID)
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
if (part.LocalID == localID)
{
@@ -502,9 +510,11 @@ namespace OpenSim.Region.Environment.Scenes
}
return false;
}
+
#endregion
#region Packet Handlers
+
///
///
///
@@ -512,21 +522,28 @@ namespace OpenSim.Region.Environment.Scenes
public void LinkToGroup(SceneObjectGroup objectGroup)
{
SceneObjectPart linkPart = objectGroup.m_rootPart;
- Axiom.Math.Vector3 oldGroupPosition = new Vector3(linkPart.GroupPosition.X, linkPart.GroupPosition.Y, linkPart.GroupPosition.Z);
- Axiom.Math.Quaternion oldRootRotation = new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, linkPart.RotationOffset.Z);
+ Vector3 oldGroupPosition =
+ new Vector3(linkPart.GroupPosition.X, linkPart.GroupPosition.Y, linkPart.GroupPosition.Z);
+ Quaternion oldRootRotation =
+ new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y,
+ linkPart.RotationOffset.Z);
- linkPart.OffsetPosition = linkPart.GroupPosition - this.AbsolutePosition;
- linkPart.GroupPosition = this.AbsolutePosition;
+ linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition;
+ linkPart.GroupPosition = AbsolutePosition;
Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z);
- Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
- axPos = parentRot.Inverse() * axPos;
+ Quaternion parentRot =
+ new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
+ m_rootPart.RotationOffset.Z);
+ axPos = parentRot.Inverse()*axPos;
linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
- Quaternion oldRot = new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, linkPart.RotationOffset.Z);
- Quaternion newRot = parentRot.Inverse() * oldRot;
+ Quaternion oldRot =
+ new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y,
+ linkPart.RotationOffset.Z);
+ Quaternion newRot = parentRot.Inverse()*oldRot;
linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
- linkPart.ParentID = this.m_rootPart.LocalID;
- this.m_parts.Add(linkPart.UUID, linkPart);
+ linkPart.ParentID = m_rootPart.LocalID;
+ m_parts.Add(linkPart.UUID, linkPart);
linkPart.SetParent(this);
if (linkPart.PhysActor != null)
@@ -540,7 +557,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (part.UUID != objectGroup.m_rootPart.UUID)
{
- this.LinkNonRootPart(part, oldGroupPosition, oldRootRotation);
+ LinkNonRootPart(part, oldGroupPosition, oldRootRotation);
}
}
@@ -549,7 +566,7 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.DeleteEntity(objectGroup.UUID);
objectGroup.DeleteParts();
- this.ScheduleGroupForFullUpdate();
+ ScheduleGroupForFullUpdate();
}
private void DetachFromBackup(SceneObjectGroup objectGroup)
@@ -561,26 +578,31 @@ namespace OpenSim.Region.Environment.Scenes
private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation)
{
part.SetParent(this);
- part.ParentID = this.m_rootPart.LocalID;
- this.m_parts.Add(part.UUID, part);
+ part.ParentID = m_rootPart.LocalID;
+ m_parts.Add(part.UUID, part);
Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z);
- axiomOldPos = oldGroupRotation * axiomOldPos;
+ axiomOldPos = oldGroupRotation*axiomOldPos;
axiomOldPos += oldGroupPosition;
LLVector3 oldAbsolutePosition = new LLVector3(axiomOldPos.x, axiomOldPos.y, axiomOldPos.z);
- part.OffsetPosition = oldAbsolutePosition - this.AbsolutePosition;
+ part.OffsetPosition = oldAbsolutePosition - AbsolutePosition;
- Quaternion axiomRootRotation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z);
+ Quaternion axiomRootRotation =
+ new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
+ m_rootPart.RotationOffset.Z);
Vector3 axiomPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z);
- axiomPos = axiomRootRotation.Inverse() * axiomPos;
+ axiomPos = axiomRootRotation.Inverse()*axiomPos;
part.OffsetPosition = new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z);
- Quaternion axiomPartRotation = new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z);
+ Quaternion axiomPartRotation =
+ new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y,
+ part.RotationOffset.Z);
- axiomPartRotation = oldGroupRotation * axiomPartRotation;
- axiomPartRotation = axiomRootRotation.Inverse() * axiomPartRotation;
- part.RotationOffset = new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w);
+ axiomPartRotation = oldGroupRotation*axiomPartRotation;
+ axiomPartRotation = axiomRootRotation.Inverse()*axiomPartRotation;
+ part.RotationOffset =
+ new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w);
}
///
@@ -591,8 +613,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
- this.AbsolutePosition = pos;
- this.m_rootPart.SendTerseUpdateToAllClients();
+ AbsolutePosition = pos;
+ m_rootPart.SendTerseUpdateToAllClients();
}
///
@@ -605,25 +627,25 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
- proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
- proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
+ proper.ObjectData[0].CreationDate = (ulong) m_rootPart.CreationDate;
+ proper.ObjectData[0].CreatorID = m_rootPart.CreatorID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
- proper.ObjectData[0].InventorySerial = (short)this.m_rootPart.InventorySerial;
- proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
- proper.ObjectData[0].ObjectID = this.UUID;
- proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
- proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
+ proper.ObjectData[0].InventorySerial = (short) m_rootPart.InventorySerial;
+ proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID;
+ proper.ObjectData[0].ObjectID = UUID;
+ proper.ObjectData[0].OwnerID = m_rootPart.OwnerID;
+ proper.ObjectData[0].TouchName = enc.GetBytes(m_rootPart.TouchName + "\0");
proper.ObjectData[0].TextureID = new byte[0];
- proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
- proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
- proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
- proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
- proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
- proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
- proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
- proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
+ proper.ObjectData[0].SitName = enc.GetBytes(m_rootPart.SitName + "\0");
+ proper.ObjectData[0].Name = enc.GetBytes(m_rootPart.Name + "\0");
+ proper.ObjectData[0].Description = enc.GetBytes(m_rootPart.Description + "\0");
+ proper.ObjectData[0].OwnerMask = m_rootPart.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = m_rootPart.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = m_rootPart.GroupMask;
+ proper.ObjectData[0].EveryoneMask = m_rootPart.EveryoneMask;
+ proper.ObjectData[0].BaseMask = m_rootPart.BaseMask;
client.OutPacket(proper);
}
@@ -635,7 +657,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetPartName(string name, uint localID)
{
name = name.Remove(name.Length - 1, 1);
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.Name = name;
@@ -644,7 +666,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetPartDescription(string des, uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.Description = des;
@@ -653,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetPartText(string text, uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.Text = text;
@@ -662,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetPartText(string text, LLUUID partID)
{
- SceneObjectPart part = this.GetChildPart(partID);
+ SceneObjectPart part = GetChildPart(partID);
if (part != null)
{
part.Text = text;
@@ -671,7 +693,7 @@ namespace OpenSim.Region.Environment.Scenes
public string GetPartName(uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.Name;
@@ -681,7 +703,7 @@ namespace OpenSim.Region.Environment.Scenes
public string GetPartDescription(uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.Description;
@@ -696,7 +718,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.GetInventoryFileName(remoteClient, localID);
@@ -706,7 +728,7 @@ namespace OpenSim.Region.Environment.Scenes
public string RequestInventoryFile(uint localID, IXfer xferManager)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.RequestInventoryFile(xferManager);
@@ -716,7 +738,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
@@ -732,14 +754,13 @@ namespace OpenSim.Region.Environment.Scenes
return true;
}
return false;
-
}
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID)
{
if (copyItemID != LLUUID.Zero)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
@@ -764,7 +785,7 @@ namespace OpenSim.Region.Environment.Scenes
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.RemoveInventoryItem(remoteClient, localID, itemID);
@@ -781,7 +802,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.UpdateExtraParam(type, inUse, data);
@@ -795,30 +816,34 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateTextureEntry(uint localID, byte[] textureEntry)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.UpdateTextureEntry(textureEntry);
}
}
+
#endregion
#region Shape
+
///
///
///
///
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.UpdateShape(shapeBlock);
}
}
+
#endregion
#region Resize
+
///
///
///
@@ -826,30 +851,33 @@ namespace OpenSim.Region.Environment.Scenes
///
public void Resize(LLVector3 scale, uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.Resize(scale);
- if (part.UUID == this.m_rootPart.UUID)
+ if (part.UUID == m_rootPart.UUID)
{
if (m_rootPart.PhysActor != null)
{
- m_rootPart.PhysActor.Size = new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
+ m_rootPart.PhysActor.Size =
+ new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
}
}
}
}
+
#endregion
#region Position
+
///
///
///
///
public void UpdateGroupPosition(LLVector3 pos)
{
- this.AbsolutePosition = pos;
- this.ScheduleGroupForTerseUpdate();
+ AbsolutePosition = pos;
+ ScheduleGroupForTerseUpdate();
}
///
@@ -859,12 +887,12 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateSinglePosition(LLVector3 pos, uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
- if (part.UUID == this.m_rootPart.UUID)
+ if (part.UUID == m_rootPart.UUID)
{
- this.UpdateRootPosition(pos);
+ UpdateRootPosition(pos);
}
else
{
@@ -880,40 +908,49 @@ namespace OpenSim.Region.Environment.Scenes
private void UpdateRootPosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- LLVector3 oldPos = new LLVector3(this.AbsolutePosition.X + this.m_rootPart.OffsetPosition.X, this.AbsolutePosition.Y + this.m_rootPart.OffsetPosition.Y, this.AbsolutePosition.Z + this.m_rootPart.OffsetPosition.Z);
+ LLVector3 oldPos =
+ new LLVector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
+ AbsolutePosition.Y + m_rootPart.OffsetPosition.Y,
+ AbsolutePosition.Z + m_rootPart.OffsetPosition.Z);
LLVector3 diff = oldPos - newPos;
- Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
- Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
- axDiff = partRotation.Inverse() * axDiff;
+ Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
+ Quaternion partRotation =
+ new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
+ m_rootPart.RotationOffset.Z);
+ axDiff = partRotation.Inverse()*axDiff;
diff.X = axDiff.x;
diff.Y = axDiff.y;
diff.Z = axDiff.z;
- foreach (SceneObjectPart obPart in this.m_parts.Values)
+ foreach (SceneObjectPart obPart in m_parts.Values)
{
- if (obPart.UUID != this.m_rootPart.UUID)
+ if (obPart.UUID != m_rootPart.UUID)
{
obPart.OffsetPosition = obPart.OffsetPosition + diff;
}
}
- this.AbsolutePosition = newPos;
- this.ScheduleGroupForTerseUpdate();
+ AbsolutePosition = newPos;
+ ScheduleGroupForTerseUpdate();
}
+
#endregion
#region Rotation
+
///
///
///
///
public void UpdateGroupRotation(LLQuaternion rot)
{
- this.m_rootPart.UpdateRotation(rot);
+ m_rootPart.UpdateRotation(rot);
if (m_rootPart.PhysActor != null)
{
- m_rootPart.PhysActor.Orientation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z);
+ m_rootPart.PhysActor.Orientation =
+ new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
+ m_rootPart.RotationOffset.Z);
}
- this.ScheduleGroupForTerseUpdate();
+ ScheduleGroupForTerseUpdate();
}
///
@@ -923,13 +960,15 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
{
- this.m_rootPart.UpdateRotation(rot);
+ m_rootPart.UpdateRotation(rot);
if (m_rootPart.PhysActor != null)
{
- m_rootPart.PhysActor.Orientation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z);
+ m_rootPart.PhysActor.Orientation =
+ new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
+ m_rootPart.RotationOffset.Z);
}
- this.AbsolutePosition = pos;
- this.ScheduleGroupForTerseUpdate();
+ AbsolutePosition = pos;
+ ScheduleGroupForTerseUpdate();
}
///
@@ -939,12 +978,12 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateSingleRotation(LLQuaternion rot, uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
- if (part.UUID == this.m_rootPart.UUID)
+ if (part.UUID == m_rootPart.UUID)
{
- this.UpdateRootRotation(rot);
+ UpdateRootRotation(rot);
}
else
{
@@ -959,40 +998,48 @@ namespace OpenSim.Region.Environment.Scenes
///
private void UpdateRootRotation(LLQuaternion rot)
{
- Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
- Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
+ Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ Quaternion oldParentRot =
+ new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
+ m_rootPart.RotationOffset.Z);
- this.m_rootPart.UpdateRotation(rot);
+ m_rootPart.UpdateRotation(rot);
if (m_rootPart.PhysActor != null)
{
- m_rootPart.PhysActor.Orientation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z);
+ m_rootPart.PhysActor.Orientation =
+ new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
+ m_rootPart.RotationOffset.Z);
}
- foreach (SceneObjectPart prim in this.m_parts.Values)
+ foreach (SceneObjectPart prim in m_parts.Values)
{
- if (prim.UUID != this.m_rootPart.UUID)
+ if (prim.UUID != m_rootPart.UUID)
{
Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z);
- axPos = oldParentRot * axPos;
- axPos = axRot.Inverse() * axPos;
+ axPos = oldParentRot*axPos;
+ axPos = axRot.Inverse()*axPos;
prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
- Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z);
- Axiom.Math.Quaternion newRot = oldParentRot * primsRot;
- newRot = axRot.Inverse() * newRot;
+ Quaternion primsRot =
+ new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y,
+ prim.RotationOffset.Z);
+ Quaternion newRot = oldParentRot*primsRot;
+ newRot = axRot.Inverse()*newRot;
prim.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
prim.ScheduleTerseUpdate();
}
}
- this.m_rootPart.ScheduleTerseUpdate();
+ m_rootPart.ScheduleTerseUpdate();
}
+
#endregion
+
///
///
///
///
private void SetPartAsRoot(SceneObjectPart part)
{
- this.m_rootPart = part;
+ m_rootPart = part;
}
///
@@ -1001,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes
///
private void SetPartAsNonRoot(SceneObjectPart part)
{
- part.ParentID = this.m_rootPart.LocalID;
+ part.ParentID = m_rootPart.LocalID;
}
///
@@ -1014,6 +1061,7 @@ namespace OpenSim.Region.Environment.Scenes
}
#region Events
+
///
///
///
@@ -1021,7 +1069,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (OnPrimCountTainted != null)
{
- this.OnPrimCountTainted();
+ OnPrimCountTainted();
}
}
@@ -1029,7 +1077,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Processes backup
///
///
- public void ProcessBackup(OpenSim.Region.Environment.Interfaces.IRegionDataStore datastore)
+ public void ProcessBackup(IRegionDataStore datastore)
{
if (HasChanged)
{
@@ -1037,16 +1085,18 @@ namespace OpenSim.Region.Environment.Scenes
HasChanged = false;
}
}
+
#endregion
#region Client Updating
+
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
- lock (this.m_parts)
+ lock (m_parts)
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
- this.SendPartFullUpdate(remoteClient, part);
+ SendPartFullUpdate(remoteClient, part);
}
}
}
@@ -1084,6 +1134,7 @@ namespace OpenSim.Region.Environment.Scenes
part.SendTerseUpdateToClient(remoteClient);
}
}
+
#endregion
public override void UpdateMovement()
@@ -1114,7 +1165,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddPart(SceneObjectPart part)
{
part.SetParent(this);
- this.m_parts.Add(part.UUID, part);
+ m_parts.Add(part.UUID, part);
}
///
@@ -1122,18 +1173,18 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateParentIDs()
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
- if (part.UUID != this.m_rootPart.UUID)
+ if (part.UUID != m_rootPart.UUID)
{
- part.ParentID = this.m_rootPart.LocalID;
+ part.ParentID = m_rootPart.LocalID;
}
}
}
public void RegenerateFullIDs()
{
- foreach (SceneObjectPart part in this.m_parts.Values)
+ foreach (SceneObjectPart part in m_parts.Values)
{
part.UUID = LLUUID.Random();
}
@@ -1141,7 +1192,7 @@ namespace OpenSim.Region.Environment.Scenes
public LLUUID GetPartsFullID(uint localID)
{
- SceneObjectPart part = this.GetChildPart(localID);
+ SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.UUID;
@@ -1175,26 +1226,25 @@ namespace OpenSim.Region.Environment.Scenes
public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
{
-
}
public void DeleteGroup()
{
- DetachFromBackup( this );
- foreach (SceneObjectPart part in this.m_parts.Values)
+ DetachFromBackup(this);
+ foreach (SceneObjectPart part in m_parts.Values)
{
- List avatars = this.RequestSceneAvatars();
+ List avatars = RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
- avatars[i].ControllingClient.SendKillObject(this.m_regionHandle, part.LocalID);
+ avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
}
}
}
public void DeleteParts()
{
- this.m_rootPart = null;
- this.m_parts.Clear();
+ m_rootPart = null;
+ m_parts.Clear();
}
public override void SetText(string text, Vector3 color, double alpha)
@@ -1202,4 +1252,4 @@ namespace OpenSim.Region.Environment.Scenes
Text = text;
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index abb69f4..deacd18 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1,23 +1,19 @@
+using System;
using System.Collections.Generic;
-using System.Text;
using System.Xml;
using System.Xml.Serialization;
-using System.IO;
-using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
+using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes.Scripting;
-using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
-using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
-
public class SceneObjectPart : IScriptHost
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
@@ -25,8 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
private string m_inventoryFileName = "";
private LLUUID m_folderID = LLUUID.Zero;
- [XmlIgnore]
- public PhysicsActor PhysActor = null;
+ [XmlIgnore] public PhysicsActor PhysActor = null;
protected Dictionary TaskInventory = new Dictionary();
@@ -57,19 +52,25 @@ namespace OpenSim.Region.Environment.Scenes
#region Properties
public LLUUID CreatorID;
- public LLUUID ObjectCreator { get { return CreatorID; } }
+
+ public LLUUID ObjectCreator
+ {
+ get { return CreatorID; }
+ }
///
/// Serial count for inventory file , used to tell if inventory has changed
/// no need for this to be part of Database backup
///
protected uint m_inventorySerial = 0;
+
public uint InventorySerial
{
get { return m_inventorySerial; }
}
protected LLUUID m_uuid;
+
public LLUUID UUID
{
get { return m_uuid; }
@@ -77,6 +78,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected uint m_localID;
+
public uint LocalID
{
get { return m_localID; }
@@ -84,6 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected string m_name;
+
public virtual string Name
{
get { return m_name; }
@@ -91,20 +94,23 @@ namespace OpenSim.Region.Environment.Scenes
}
protected LLObject.ObjectFlags m_flags;
+
public uint ObjectFlags
{
- get { return (uint)m_flags; }
- set { m_flags = (LLObject.ObjectFlags)value; }
+ get { return (uint) m_flags; }
+ set { m_flags = (LLObject.ObjectFlags) value; }
}
protected LLObject.MaterialType m_material;
+
public byte Material
{
- get { return (byte)m_material; }
- set { m_material = (LLObject.MaterialType)value; }
+ get { return (byte) m_material; }
+ set { m_material = (LLObject.MaterialType) value; }
}
protected ulong m_regionHandle;
+
public ulong RegionHandle
{
get { return m_regionHandle; }
@@ -113,6 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
//unkown if this will be kept, added as a way of removing the group position from the group class
protected LLVector3 m_groupPosition;
+
public LLVector3 GroupPosition
{
get { return m_groupPosition; }
@@ -120,6 +127,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected LLVector3 m_offsetPosition;
+
public LLVector3 OffsetPosition
{
get { return m_offsetPosition; }
@@ -132,6 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected LLQuaternion m_rotationOffset;
+
public LLQuaternion RotationOffset
{
get { return m_rotationOffset; }
@@ -139,6 +148,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected LLVector3 m_velocity;
+
///
public LLVector3 Velocity
{
@@ -147,6 +157,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected LLVector3 m_angularVelocity;
+
///
public LLVector3 AngularVelocity
{
@@ -155,6 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
}
protected LLVector3 m_acceleration;
+
///
public LLVector3 Acceleration
{
@@ -163,13 +175,15 @@ namespace OpenSim.Region.Environment.Scenes
}
private string m_description = "";
+
public string Description
{
- get { return this.m_description; }
- set { this.m_description = value; }
+ get { return m_description; }
+ set { m_description = value; }
}
private string m_text = "";
+
public string Text
{
get { return m_text; }
@@ -181,6 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
}
private string m_sitName = "";
+
public string SitName
{
get { return m_sitName; }
@@ -188,6 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
}
private string m_touchName = "";
+
public string TouchName
{
get { return m_touchName; }
@@ -195,17 +211,19 @@ namespace OpenSim.Region.Environment.Scenes
}
protected PrimitiveBaseShape m_shape;
+
public PrimitiveBaseShape Shape
{
- get { return this.m_shape; }
+ get { return m_shape; }
set { m_shape = value; }
}
public LLVector3 Scale
{
- set { this.m_shape.Scale = value; }
- get { return this.m_shape.Scale; }
+ set { m_shape.Scale = value; }
+ get { return m_shape.Scale; }
}
+
#endregion
public LLUUID ObjectOwner
@@ -215,16 +233,16 @@ namespace OpenSim.Region.Environment.Scenes
public SceneObjectGroup ParentGroup
{
- get { return m_parentGroup; }
+ get { return m_parentGroup; }
}
#region Constructors
+
///
///
///
public SceneObjectPart()
{
-
}
///
@@ -236,43 +254,44 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
- {
- this.m_name = "Primitive";
- this.m_regionHandle = regionHandle;
- this.m_parentGroup = parent;
-
- this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- this.OwnerID = ownerID;
- this.CreatorID = this.OwnerID;
- this.LastOwnerID = LLUUID.Zero;
- this.UUID = LLUUID.Random();
- this.LocalID = (uint)(localID);
- this.Shape = shape;
-
- this.GroupPosition = groupPosition;
- this.OffsetPosition = offsetPosition;
- this.RotationOffset = LLQuaternion.Identity;
- this.Velocity = new LLVector3(0, 0, 0);
- this.AngularVelocity = new LLVector3(0, 0, 0);
- this.Acceleration = new LLVector3(0, 0, 0);
-
+ public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
+ PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
+ {
+ m_name = "Primitive";
+ m_regionHandle = regionHandle;
+ m_parentGroup = parent;
+
+ CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+ OwnerID = ownerID;
+ CreatorID = OwnerID;
+ LastOwnerID = LLUUID.Zero;
+ UUID = LLUUID.Random();
+ LocalID = (uint) (localID);
+ Shape = shape;
+
+ GroupPosition = groupPosition;
+ OffsetPosition = offsetPosition;
+ RotationOffset = LLQuaternion.Identity;
+ Velocity = new LLVector3(0, 0, 0);
+ AngularVelocity = new LLVector3(0, 0, 0);
+ Acceleration = new LLVector3(0, 0, 0);
+
m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
m_folderID = LLUUID.Random();
-
+
m_flags = 0;
- m_flags |= LLObject.ObjectFlags.ObjectModify |
- LLObject.ObjectFlags.ObjectCopy |
- LLObject.ObjectFlags.ObjectYouOwner |
- LLObject.ObjectFlags.Touch |
- LLObject.ObjectFlags.ObjectMove |
- LLObject.ObjectFlags.AllowInventoryDrop |
- LLObject.ObjectFlags.ObjectTransfer |
- LLObject.ObjectFlags.ObjectOwnerModify;
-
+ m_flags |= LLObject.ObjectFlags.ObjectModify |
+ LLObject.ObjectFlags.ObjectCopy |
+ LLObject.ObjectFlags.ObjectYouOwner |
+ LLObject.ObjectFlags.Touch |
+ LLObject.ObjectFlags.ObjectMove |
+ LLObject.ObjectFlags.AllowInventoryDrop |
+ LLObject.ObjectFlags.ObjectTransfer |
+ LLObject.ObjectFlags.ObjectOwnerModify;
+
ScheduleFullUpdate();
}
-
+
///
/// Re/create a SceneObjectPart (prim)
/// currently not used, and maybe won't be
@@ -283,23 +302,26 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags)
+ public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID,
+ LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
+ LLVector3 position, LLQuaternion rotation, uint flags)
{
- this.m_regionHandle = regionHandle;
- this.m_parentGroup = parent;
+ m_regionHandle = regionHandle;
+ m_parentGroup = parent;
- this.CreationDate = creationDate;
- this.OwnerID = ownerID;
- this.CreatorID = creatorID;
- this.LastOwnerID = lastOwnerID;
- this.UUID = LLUUID.Random();
- this.LocalID = (uint)(localID);
- this.Shape = shape;
+ CreationDate = creationDate;
+ OwnerID = ownerID;
+ CreatorID = creatorID;
+ LastOwnerID = lastOwnerID;
+ UUID = LLUUID.Random();
+ LocalID = (uint) (localID);
+ Shape = shape;
- this.OffsetPosition = position;
- this.RotationOffset = rotation;
- this.ObjectFlags = flags;
+ OffsetPosition = position;
+ RotationOffset = rotation;
+ ObjectFlags = flags;
}
+
#endregion
///
@@ -309,8 +331,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public static SceneObjectPart FromXml(XmlReader xmlReader)
{
- XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
- return (SceneObjectPart)serializer.Deserialize(xmlReader);
+ XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
+ return (SceneObjectPart) serializer.Deserialize(xmlReader);
}
///
@@ -319,7 +341,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void ToXml(XmlWriter xmlWriter)
{
- XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
+ XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
serializer.Serialize(xmlWriter, this);
}
@@ -329,7 +351,6 @@ namespace OpenSim.Region.Environment.Scenes
public void SetParent(SceneObjectGroup parent)
{
m_parentGroup = parent;
-
}
public LLUUID GetRootPartUUID()
@@ -342,34 +363,38 @@ namespace OpenSim.Region.Environment.Scenes
}
#region Copying
+
///
///
///
///
public SceneObjectPart Copy(uint localID)
{
- SceneObjectPart dupe = (SceneObjectPart)this.MemberwiseClone();
+ SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
dupe.m_shape = m_shape.Copy();
dupe.m_regionHandle = m_regionHandle;
dupe.UUID = LLUUID.Random();
dupe.LocalID = localID;
dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
- dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
+ dupe.RotationOffset =
+ new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
dupe.Velocity = new LLVector3(0, 0, 0);
dupe.Acceleration = new LLVector3(0, 0, 0);
dupe.AngularVelocity = new LLVector3(0, 0, 0);
- dupe.ObjectFlags = this.ObjectFlags;
+ dupe.ObjectFlags = ObjectFlags;
- byte[] extraP = new byte[this.Shape.ExtraParams.Length];
- Array.Copy(this.Shape.ExtraParams, extraP, extraP.Length);
+ byte[] extraP = new byte[Shape.ExtraParams.Length];
+ Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
dupe.Shape.ExtraParams = extraP;
return dupe;
}
+
#endregion
#region Update Scheduling
+
///
///
///
@@ -387,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_parentGroup.HasChanged = true;
}
- this.TimeStampFull =(uint) Util.UnixTimeSinceEpoch();
+ TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
m_updateFlag = 2;
}
@@ -402,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_parentGroup.HasChanged = true;
}
- this.TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
+ TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
m_updateFlag = 1;
}
}
@@ -426,56 +451,60 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
+
#endregion
#region Shape
+
///
///
///
///
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
- this.m_shape.PathBegin = shapeBlock.PathBegin;
- this.m_shape.PathEnd = shapeBlock.PathEnd;
- this.m_shape.PathScaleX = shapeBlock.PathScaleX;
- this.m_shape.PathScaleY = shapeBlock.PathScaleY;
- this.m_shape.PathShearX = shapeBlock.PathShearX;
- this.m_shape.PathShearY = shapeBlock.PathShearY;
- this.m_shape.PathSkew = shapeBlock.PathSkew;
- this.m_shape.ProfileBegin = shapeBlock.ProfileBegin;
- this.m_shape.ProfileEnd = shapeBlock.ProfileEnd;
- this.m_shape.PathCurve = shapeBlock.PathCurve;
- this.m_shape.ProfileCurve = shapeBlock.ProfileCurve;
- this.m_shape.ProfileHollow = shapeBlock.ProfileHollow;
- this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
- this.m_shape.PathRevolutions = shapeBlock.PathRevolutions;
- this.m_shape.PathTaperX = shapeBlock.PathTaperX;
- this.m_shape.PathTaperY = shapeBlock.PathTaperY;
- this.m_shape.PathTwist = shapeBlock.PathTwist;
- this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
+ m_shape.PathBegin = shapeBlock.PathBegin;
+ m_shape.PathEnd = shapeBlock.PathEnd;
+ m_shape.PathScaleX = shapeBlock.PathScaleX;
+ m_shape.PathScaleY = shapeBlock.PathScaleY;
+ m_shape.PathShearX = shapeBlock.PathShearX;
+ m_shape.PathShearY = shapeBlock.PathShearY;
+ m_shape.PathSkew = shapeBlock.PathSkew;
+ m_shape.ProfileBegin = shapeBlock.ProfileBegin;
+ m_shape.ProfileEnd = shapeBlock.ProfileEnd;
+ m_shape.PathCurve = shapeBlock.PathCurve;
+ m_shape.ProfileCurve = shapeBlock.ProfileCurve;
+ m_shape.ProfileHollow = shapeBlock.ProfileHollow;
+ m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
+ m_shape.PathRevolutions = shapeBlock.PathRevolutions;
+ m_shape.PathTaperX = shapeBlock.PathTaperX;
+ m_shape.PathTaperY = shapeBlock.PathTaperY;
+ m_shape.PathTwist = shapeBlock.PathTwist;
+ m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
ScheduleFullUpdate();
}
+
#endregion
#region Inventory
+
public void AddInventoryItem(TaskInventoryItem item)
{
item.parent_id = m_folderID;
item.creation_date = 1000;
- item.ParentPartID = this.UUID;
- this.TaskInventory.Add(item.item_id, item);
- this.m_inventorySerial++;
+ item.ParentPartID = UUID;
+ TaskInventory.Add(item.item_id, item);
+ m_inventorySerial++;
}
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
{
- if (localID == this.LocalID)
+ if (localID == LocalID)
{
- if (this.TaskInventory.ContainsKey(itemID))
+ if (TaskInventory.ContainsKey(itemID))
{
string type = TaskInventory[itemID].inv_type;
- this.TaskInventory.Remove(itemID);
- this.m_inventorySerial++;
+ TaskInventory.Remove(itemID);
+ m_inventorySerial++;
if (type == "lsltext")
{
return 10;
@@ -496,16 +525,17 @@ namespace OpenSim.Region.Environment.Scenes
///
public bool GetInventoryFileName(IClientAPI client, uint localID)
{
- if (localID == this.m_localID)
+ if (localID == m_localID)
{
- if (this.m_inventorySerial > 0)
+ if (m_inventorySerial > 0)
{
- client.SendTaskInventory(this.m_uuid, (short)m_inventorySerial, Helpers.StringToField(m_inventoryFileName));
+ client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
+ Helpers.StringToField(m_inventoryFileName));
return true;
}
else
{
- client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
+ client.SendTaskInventory(m_uuid, 0, new byte[0]);
return false;
}
}
@@ -515,8 +545,8 @@ namespace OpenSim.Region.Environment.Scenes
public string RequestInventoryFile(IXfer xferManager)
{
byte[] fileData = new byte[0];
- InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID);
- foreach (TaskInventoryItem item in this.TaskInventory.Values)
+ InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
+ foreach (TaskInventoryItem item in TaskInventory.Values)
{
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.item_id.ToStringHyphenated());
@@ -550,49 +580,56 @@ namespace OpenSim.Region.Environment.Scenes
}
return "";
}
+
#endregion
#region ExtraParams
+
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
{
- this.m_shape.ExtraParams = new byte[data.Length + 7];
+ m_shape.ExtraParams = new byte[data.Length + 7];
int i = 0;
- uint length = (uint)data.Length;
- this.m_shape.ExtraParams[i++] = 1;
- this.m_shape.ExtraParams[i++] = (byte)(type % 256);
- this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
+ uint length = (uint) data.Length;
+ m_shape.ExtraParams[i++] = 1;
+ m_shape.ExtraParams[i++] = (byte) (type%256);
+ m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
- this.m_shape.ExtraParams[i++] = (byte)(length % 256);
- this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
- this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
- this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
- Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);
-
- this.ScheduleFullUpdate();
+ m_shape.ExtraParams[i++] = (byte) (length%256);
+ m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
+ m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
+ m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
+ Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
+ ScheduleFullUpdate();
}
+
#endregion
#region Texture
+
///
///
///
///
public void UpdateTextureEntry(byte[] textureEntry)
{
- this.m_shape.TextureEntry = textureEntry;
+ m_shape.TextureEntry = textureEntry;
ScheduleFullUpdate();
}
+
#endregion
#region ParticleSystem
- public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem)
+
+ public void AddNewParticleSystem(Primitive.ParticleSystem pSystem)
{
- this.m_particleSystem = pSystem.GetBytes();
+ m_particleSystem = pSystem.GetBytes();
}
+
#endregion
#region Position
+
///
///
///
@@ -600,46 +637,52 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateOffSet(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- this.OffsetPosition = newPos;
+ OffsetPosition = newPos;
ScheduleTerseUpdate();
}
-
+
public void UpdateGroupPosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- this.GroupPosition = newPos;
+ GroupPosition = newPos;
ScheduleTerseUpdate();
}
+
#endregion
#region rotation
+
public void UpdateRotation(LLQuaternion rot)
{
- this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
+ RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
ScheduleTerseUpdate();
}
+
#endregion
#region Resizing/Scale
+
///
///
///
///
public void Resize(LLVector3 scale)
{
- this.m_shape.Scale = scale;
+ m_shape.Scale = scale;
ScheduleFullUpdate();
}
+
#endregion
#region Client Update Methods
+
public void AddFullUpdateToAllAvatars()
{
- List avatars = this.m_parentGroup.RequestSceneAvatars();
+ List avatars = m_parentGroup.RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].AddFullPart(this);
- // avatars[i].QueuePartForUpdate(this);
+ // avatars[i].QueuePartForUpdate(this);
}
}
@@ -654,7 +697,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendFullUpdateToAllClients()
{
- List avatars = this.m_parentGroup.RequestSceneAvatars();
+ List avatars = m_parentGroup.RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
@@ -691,26 +734,26 @@ namespace OpenSim.Region.Environment.Scenes
LLQuaternion lRot;
lRot = RotationOffset;
- remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, this.ObjectFlags, m_uuid, OwnerID,
- m_text, ParentID, this.m_particleSystem, lRot);
+ remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, ObjectFlags, m_uuid,
+ OwnerID,
+ m_text, ParentID, m_particleSystem, lRot);
}
/// Terse updates
-
public void AddTerseUpdateToAllAvatars()
{
- List avatars = this.m_parentGroup.RequestSceneAvatars();
- for (int i = 0; i < avatars.Count; i++)
- {
- avatars[i].AddTersePart(this);
+ List avatars = m_parentGroup.RequestSceneAvatars();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ avatars[i].AddTersePart(this);
// avatars[i].QueuePartForUpdate(this);
- }
+ }
}
public void AddTerseUpdateToAvatar(ScenePresence presence)
{
presence.AddTersePart(this);
- // presence.QueuePartForUpdate(this);
+ // presence.QueuePartForUpdate(this);
}
///
@@ -718,7 +761,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendTerseUpdateToAllClients()
{
- List avatars = this.m_parentGroup.RequestSceneAvatars();
+ List avatars = m_parentGroup.RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
@@ -741,8 +784,8 @@ namespace OpenSim.Region.Environment.Scenes
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
- lPos = this.OffsetPosition;
- LLQuaternion mRot = this.RotationOffset;
+ lPos = OffsetPosition;
+ LLQuaternion mRot = RotationOffset;
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
}
@@ -753,9 +796,10 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
{
- LLQuaternion mRot = this.RotationOffset;
+ LLQuaternion mRot = RotationOffset;
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
}
+
#endregion
public virtual void UpdateMovement()
@@ -778,11 +822,11 @@ namespace OpenSim.Region.Environment.Scenes
public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
{
BuildString += "\tinv_object\t0\n\t{\n";
- this.AddNameValueLine("obj_id", folderID.ToStringHyphenated());
- this.AddNameValueLine("parent_id", parentID.ToStringHyphenated());
- this.AddNameValueLine("type", "category");
- this.AddNameValueLine("name", "Contents");
- this.AddSectionEnd();
+ AddNameValueLine("obj_id", folderID.ToStringHyphenated());
+ AddNameValueLine("parent_id", parentID.ToStringHyphenated());
+ AddNameValueLine("type", "category");
+ AddNameValueLine("name", "Contents");
+ AddSectionEnd();
}
public void AddItemStart()
@@ -831,7 +875,7 @@ namespace OpenSim.Region.Environment.Scenes
"",
"",
"",
- "",
+ "",
"",
"lsltext",
""
@@ -865,5 +909,4 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
-}
-
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
index 8c8cebe..e8f29c8 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
@@ -35,7 +35,6 @@ namespace OpenSim.Region.Environment.Scenes
{
public class AvatarAnimations
{
-
public Dictionary AnimsLLUUID = new Dictionary();
public Dictionary AnimsNames = new Dictionary();
@@ -52,12 +51,10 @@ namespace OpenSim.Region.Environment.Scenes
doc.Load(reader);
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
{
-
if (nod.Attributes["name"] != null)
{
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
}
-
}
reader.Close();
@@ -71,4 +68,4 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
index efe613f..605e8a1 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
@@ -37,7 +37,6 @@ namespace OpenSim.Region.Environment.Scenes
{
public Avatar()
{
-
}
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
@@ -61,7 +60,6 @@ namespace OpenSim.Region.Environment.Scenes
{
public ChildAgent()
{
-
}
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
@@ -81,5 +79,4 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
-
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 6d51fbc..64c6eaa 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -27,7 +27,6 @@
*/
using System;
using System.Collections.Generic;
-using System.IO;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
@@ -72,7 +71,8 @@ namespace OpenSim.Region.Environment.Scenes
private IScenePresenceBody m_body;
private Vector3[] Dir_Vectors = new Vector3[6];
- private libsecondlife.LLVector3 lastPhysPos = new libsecondlife.LLVector3();
+ private LLVector3 lastPhysPos = new LLVector3();
+
private enum Dir_ControlFlags
{
DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
@@ -82,48 +82,39 @@ namespace OpenSim.Region.Environment.Scenes
DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
}
+
///
/// Position at which a significant movement was made
///
private LLVector3 posLastSignificantMove = new LLVector3();
public delegate void SignificantClientMovement(IClientAPI remote_client);
+
public event SignificantClientMovement OnSignificantClientMovement;
//public List InterestList = new List();
- // private Queue m_fullGroupUpdates = new Queue();
- // private Queue m_terseGroupUpdates = new Queue();
+ // private Queue m_fullGroupUpdates = new Queue();
+ // private Queue m_terseGroupUpdates = new Queue();
private Queue m_fullPartUpdates = new Queue();
private Queue m_tersePartUpdates = new Queue();
#region Properties
+
///
///
///
public PhysicsActor PhysActor
{
- set
- {
- this._physActor = value;
- }
- get
- {
- return _physActor;
- }
+ set { _physActor = value; }
+ get { return _physActor; }
}
public bool Updated
{
- set
- {
- this.updateflag = value;
- }
- get
- {
- return this.updateflag;
- }
+ set { updateflag = value; }
+ get { return updateflag; }
}
public ulong RegionHandle
@@ -132,12 +123,14 @@ namespace OpenSim.Region.Environment.Scenes
}
private string m_firstname;
+
public string Firstname
{
get { return m_firstname; }
}
private string m_lastname;
+
public string Lastname
{
get { return m_lastname; }
@@ -146,6 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Constructor(s)
+
///
///
///
@@ -155,19 +149,18 @@ namespace OpenSim.Region.Environment.Scenes
///
public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
{
-
m_scene = world;
- this.m_uuid = theClient.AgentId;
+ m_uuid = theClient.AgentId;
m_regionInfo = reginfo;
m_regionHandle = reginfo.RegionHandle;
MainLog.Instance.Verbose("Avatar.cs ");
ControllingClient = theClient;
- this.m_firstname = ControllingClient.FirstName;
- this.m_lastname = ControllingClient.LastName;
+ m_firstname = ControllingClient.FirstName;
+ m_lastname = ControllingClient.LastName;
m_localId = m_scene.NextLocalId;
AbsolutePosition = ControllingClient.StartPos;
-
+
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
@@ -175,37 +168,37 @@ namespace OpenSim.Region.Environment.Scenes
}
Wearables = AvatarWearable.DefaultWearables;
- Animations = new ScenePresence.AvatarAnimations();
+ Animations = new AvatarAnimations();
Animations.LoadAnims();
//register for events
- ControllingClient.OnRequestWearables += this.SendOurAppearance;
- ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
- ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
- ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
- ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
+ ControllingClient.OnRequestWearables += SendOurAppearance;
+ ControllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
+ ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
+ ControllingClient.OnCompleteMovementToRegion += SendInitialData;
+ ControllingClient.OnAgentUpdate += HandleAgentUpdate;
// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
- Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
+ Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK
- Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT
+ Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT
Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
- Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
+ Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
- this.m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length);
+ m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length);
//temporary until we move some code into the body classes
- this.m_body = new ChildAgent();
+ m_body = new ChildAgent();
if (newAvatar)
{
//do we need to use newAvatar? not sure so have added this to kill the compile warning
}
-
}
+
#endregion
public void AddTersePart(SceneObjectPart part)
@@ -228,10 +221,10 @@ namespace OpenSim.Region.Environment.Scenes
while (terse)
{
SceneObjectPart part = m_tersePartUpdates.Dequeue();
- part.SendTerseUpdate(this.ControllingClient);
+ part.SendTerseUpdate(ControllingClient);
terseCount++;
- if ((m_tersePartUpdates.Count < 1) |(terseCount > 30))
+ if ((m_tersePartUpdates.Count < 1) | (terseCount > 30))
{
terse = false;
}
@@ -245,31 +238,30 @@ namespace OpenSim.Region.Environment.Scenes
while (full)
{
SceneObjectPart part = m_fullPartUpdates.Dequeue();
- part.SendFullUpdate(this.ControllingClient);
+ part.SendFullUpdate(ControllingClient);
fullCount++;
if ((m_fullPartUpdates.Count < 1) | (fullCount > 40))
{
full = false;
}
-
}
}
}
#region Status Methods
+
///
/// Not Used, most likely can be deleted
///
///
public void ChildStatusChange(bool status)
{
- this.childAgent = status;
+ childAgent = status;
- if (this.childAgent == true)
+ if (childAgent == true)
{
- this.Velocity = new LLVector3(0, 0, 0);
- this.AbsolutePosition = new LLVector3(128, 128, 70);
-
+ Velocity = new LLVector3(0, 0, 0);
+ AbsolutePosition = new LLVector3(128, 128, 70);
}
}
@@ -280,17 +272,17 @@ namespace OpenSim.Region.Environment.Scenes
public void MakeAvatar(LLVector3 pos, bool isFlying)
{
//this.childAvatar = false;
- this.AbsolutePosition = pos;
- this._physActor.Flying = isFlying;
- this.newAvatar = true;
- this.childAgent = false;
- this.m_scene.SendAllSceneObjectsToClient(this);
+ AbsolutePosition = pos;
+ _physActor.Flying = isFlying;
+ newAvatar = true;
+ childAgent = false;
+ m_scene.SendAllSceneObjectsToClient(this);
}
protected void MakeChildAgent()
{
- this.Velocity = new LLVector3(0, 0, 0);
- this.childAgent = true;
+ Velocity = new LLVector3(0, 0, 0);
+ childAgent = true;
//this.Pos = new LLVector3(128, 128, 70);
}
@@ -300,8 +292,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public void Teleport(LLVector3 pos)
{
- this.AbsolutePosition = pos;
- this.SendTerseUpdateToALLClients();
+ AbsolutePosition = pos;
+ SendTerseUpdateToALLClients();
}
///
@@ -309,11 +301,12 @@ namespace OpenSim.Region.Environment.Scenes
///
public void StopMovement()
{
-
}
+
#endregion
#region Event Handlers
+
///
///
///
@@ -322,14 +315,14 @@ namespace OpenSim.Region.Environment.Scenes
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
- this.m_textureEntry = textureEnt;
+ m_textureEntry = textureEnt;
for (int i = 0; i < visualParam.Length; i++)
{
- this.visualParams[i] = visualParam[i].ParamValue;
+ visualParams[i] = visualParam[i].ParamValue;
}
- this.SendArrearanceToAllOtherAgents();
+ SendArrearanceToAllOtherAgents();
}
///
@@ -337,16 +330,16 @@ namespace OpenSim.Region.Environment.Scenes
///
public void CompleteMovement()
{
- LLVector3 look = this.Velocity;
+ LLVector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
{
look = new LLVector3(0.99f, 0.042f, 0);
}
- this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
- if (this.childAgent)
+ ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
+ if (childAgent)
{
- this.childAgent = false;
-
+ childAgent = false;
+
//this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
}
}
@@ -363,47 +356,45 @@ namespace OpenSim.Region.Environment.Scenes
bool DCFlagKeyPressed = false;
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
- bool oldflying = this.PhysActor.Flying;
- this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
- if (this.PhysActor.Flying != oldflying)
+ bool oldflying = PhysActor.Flying;
+ PhysActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
+ if (PhysActor.Flying != oldflying)
{
update_movementflag = true;
}
- if (q != this.bodyRot)
+ if (q != bodyRot)
{
- this.bodyRot = q;
+ bodyRot = q;
update_rotation = true;
- }
- foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
+ }
+ foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags)))
{
- if ((flags & (uint)DCF) != 0)
+ if ((flags & (uint) DCF) != 0)
{
DCFlagKeyPressed = true;
agent_control_v3 += Dir_Vectors[i];
- if ((movementflag & (uint)DCF) == 0)
+ if ((movementflag & (uint) DCF) == 0)
{
- movementflag += (byte)(uint)DCF;
+ movementflag += (byte) (uint) DCF;
update_movementflag = true;
}
}
else
{
- if ((movementflag & (uint)DCF) != 0)
+ if ((movementflag & (uint) DCF) != 0)
{
- movementflag -= (byte)(uint)DCF;
+ movementflag -= (byte) (uint) DCF;
update_movementflag = true;
-
}
}
i++;
}
if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
{
- this.AddNewMovement(agent_control_v3, q);
+ AddNewMovement(agent_control_v3, q);
}
UpdateMovementAnimations(update_movementflag);
-
}
protected void UpdateMovementAnimations(bool update_movementflag)
@@ -412,49 +403,48 @@ namespace OpenSim.Region.Environment.Scenes
{
if (movementflag != 0)
{
- if (this._physActor.Flying)
+ if (_physActor.Flying)
{
- this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
+ SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
}
else
{
- this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
+ SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
}
}
else
{
- this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
+ SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
}
}
-
}
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
NewForce newVelocity = new NewForce();
- Vector3 direc = rotation * vec;
+ Vector3 direc = rotation*vec;
direc.Normalize();
- direc = direc * ((0.03f) * 128f);
- if (this._physActor.Flying)
+ direc = direc*((0.03f)*128f);
+ if (_physActor.Flying)
direc *= 4;
newVelocity.X = direc.x;
newVelocity.Y = direc.y;
newVelocity.Z = direc.z;
- this.forcesList.Add(newVelocity);
+ forcesList.Add(newVelocity);
}
#endregion
#region Overridden Methods
+
///
///
///
public override void LandRenegerated()
{
-
}
///
@@ -462,63 +452,65 @@ namespace OpenSim.Region.Environment.Scenes
///
public override void Update()
{
- this.SendPrimUpdates();
+ SendPrimUpdates();
- if (this.newCoarseLocations) {
- this.SendCoarseLocations();
- this.newCoarseLocations = false;
+ if (newCoarseLocations)
+ {
+ SendCoarseLocations();
+ newCoarseLocations = false;
}
- if (this.childAgent == false)
+ if (childAgent == false)
{
-
/// check for user movement 'forces' (ie commands to move)
- if (this.newForce)
+ if (newForce)
{
- this.SendTerseUpdateToALLClients();
+ SendTerseUpdateToALLClients();
_updateCount = 0;
}
- /// check for scripted movement (?)
+ /// check for scripted movement (?)
else if (movementflag != 0)
{
_updateCount++;
if (_updateCount > 3)
{
- this.SendTerseUpdateToALLClients();
+ SendTerseUpdateToALLClients();
_updateCount = 0;
}
}
- /// check for physics-related movement
- else if (this.lastPhysPos.GetDistanceTo(this.AbsolutePosition) > 0.02 )
+ /// check for physics-related movement
+ else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02)
{
- this.SendTerseUpdateToALLClients();
+ SendTerseUpdateToALLClients();
_updateCount = 0;
- this.lastPhysPos = this.AbsolutePosition;
+ lastPhysPos = AbsolutePosition;
}
- this.CheckForSignificantMovement();
- this.CheckForBorderCrossing();
-
+ CheckForSignificantMovement();
+ CheckForBorderCrossing();
}
}
+
#endregion
#region Update Client(s)
+
///
///
///
///
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{
- LLVector3 pos = this.AbsolutePosition;
- LLVector3 vel = this.Velocity;
+ LLVector3 pos = AbsolutePosition;
+ LLVector3 vel = Velocity;
LLQuaternion rot;
- rot.X = this.bodyRot.x;
- rot.Y = this.bodyRot.y;
- rot.Z = this.bodyRot.z;
- rot.W = this.bodyRot.w;
- RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z), rot);
+ rot.X = bodyRot.x;
+ rot.Y = bodyRot.y;
+ rot.Z = bodyRot.z;
+ rot.W = bodyRot.w;
+ RemoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z),
+ new LLVector3(vel.X, vel.Y, vel.Z), rot);
}
///
@@ -526,42 +518,44 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendTerseUpdateToALLClients()
{
- List avatars = this.m_scene.RequestAvatarList();
+ List avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
- this.SendTerseUpdateToClient(avatars[i].ControllingClient);
+ SendTerseUpdateToClient(avatars[i].ControllingClient);
}
}
- public void SendCoarseLocations()
- {
- List CoarseLocations = new List();
- List avatars = this.m_scene.RequestAvatarList();
+ public void SendCoarseLocations()
+ {
+ List CoarseLocations = new List();
+ List avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
- if (avatars[i] != this && (!avatars[i].childAgent) ) {
- CoarseLocations.Add(avatars[i].AbsolutePosition);
- }
+ if (avatars[i] != this && (!avatars[i].childAgent))
+ {
+ CoarseLocations.Add(avatars[i].AbsolutePosition);
+ }
}
- this.ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
- }
+ ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
+ }
- public void CoarseLocationChange(ScenePresence avatar)
- {
- newCoarseLocations = true;
- }
+ public void CoarseLocationChange(ScenePresence avatar)
+ {
+ newCoarseLocations = true;
+ }
- private void NotifyMyCoarseLocationChange()
- {
- List avatars = this.m_scene.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++) {
- if (avatars[i] != this) {
- avatars[i].CoarseLocationChange(this);
- }
+ private void NotifyMyCoarseLocationChange()
+ {
+ List avatars = m_scene.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ if (avatars[i] != this)
+ {
+ avatars[i].CoarseLocationChange(this);
+ }
}
-
- }
+ }
///
@@ -570,16 +564,17 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
{
- remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
+ remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
+ LocalId, AbsolutePosition, m_textureEntry.ToBytes());
}
public void SendFullUpdateToALLClients()
{
- List avatars = this.m_scene.RequestAvatarList();
- foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
+ List avatars = m_scene.RequestAvatarList();
+ foreach (ScenePresence avatar in m_scene.RequestAvatarList())
{
- this.SendFullUpdateToOtherClient(avatar);
- if (avatar.LocalId != this.LocalId)
+ SendFullUpdateToOtherClient(avatar);
+ if (avatar.LocalId != LocalId)
{
if (!avatar.childAgent)
{
@@ -595,15 +590,16 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendInitialData()
{
- this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
- if (!this.childAgent)
+ ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
+ AbsolutePosition, m_textureEntry.ToBytes());
+ if (!childAgent)
{
- this.m_scene.InformClientOfNeighbours(this.ControllingClient);
- this.newAvatar = false;
+ m_scene.InformClientOfNeighbours(ControllingClient);
+ newAvatar = false;
}
- this.SendFullUpdateToALLClients();
- this.SendArrearanceToAllOtherAgents();
+ SendFullUpdateToALLClients();
+ SendArrearanceToAllOtherAgents();
}
///
@@ -612,13 +608,13 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendOurAppearance(IClientAPI OurClient)
{
- this.ControllingClient.SendWearables(this.Wearables);
+ ControllingClient.SendWearables(Wearables);
//this.SendFullUpdateToALLClients();
//this.SendArrearanceToAllOtherAgents();
- this.m_scene.SendAllSceneObjectsToClient(this);
- this.ControllingClient.SendViewerTime(this.m_scene.TimePhase);
+ m_scene.SendAllSceneObjectsToClient(this);
+ ControllingClient.SendViewerTime(m_scene.TimePhase);
//Please don't remove the following code (at least not yet), just leave it commented out
//gives the user god powers, should help with debuging things in the future
@@ -636,10 +632,10 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendArrearanceToAllOtherAgents()
{
- List avatars = this.m_scene.RequestAvatarList();
- foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
+ List avatars = m_scene.RequestAvatarList();
+ foreach (ScenePresence avatar in m_scene.RequestAvatarList())
{
- this.SendAppearanceToOtherAgent(avatar);
+ SendAppearanceToOtherAgent(avatar);
}
}
@@ -649,7 +645,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
{
- avatarInfo.ControllingClient.SendAppearance(this.ControllingClient.AgentId, this.visualParams, this.m_textureEntry.ToBytes());
+ avatarInfo.ControllingClient.SendAppearance(ControllingClient.AgentId, visualParams,
+ m_textureEntry.ToBytes());
}
///
@@ -659,12 +656,12 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack(LLUUID animID, int seq)
{
- this.current_anim = animID;
- this.anim_seq = seq;
- List avatars = this.m_scene.RequestAvatarList();
+ current_anim = animID;
+ anim_seq = seq;
+ List avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
- avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
+ avatars[i].ControllingClient.SendAnimation(animID, seq, ControllingClient.AgentId);
}
}
@@ -673,48 +670,51 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack()
{
- this.SendAnimPack(this.current_anim, this.anim_seq);
+ SendAnimPack(current_anim, anim_seq);
}
+
#endregion
#region Significant Movement Method
protected void CheckForSignificantMovement()
{
- if (libsecondlife.Helpers.VecDist(this.AbsolutePosition, this.posLastSignificantMove) > 2.0)
+ if (Helpers.VecDist(AbsolutePosition, posLastSignificantMove) > 2.0)
{
- this.posLastSignificantMove = this.AbsolutePosition;
+ posLastSignificantMove = AbsolutePosition;
if (OnSignificantClientMovement != null)
{
- OnSignificantClientMovement(this.ControllingClient);
+ OnSignificantClientMovement(ControllingClient);
NotifyMyCoarseLocationChange();
}
}
}
+
#endregion
#region Border Crossing Methods
+
///
///
///
protected void CheckForBorderCrossing()
{
- LLVector3 pos2 = this.AbsolutePosition;
- LLVector3 vel = this.Velocity;
+ LLVector3 pos2 = AbsolutePosition;
+ LLVector3 vel = Velocity;
float timeStep = 0.1f;
- pos2.X = pos2.X + (vel.X * timeStep);
- pos2.Y = pos2.Y + (vel.Y * timeStep);
- pos2.Z = pos2.Z + (vel.Z * timeStep);
+ pos2.X = pos2.X + (vel.X*timeStep);
+ pos2.Y = pos2.Y + (vel.Y*timeStep);
+ pos2.Z = pos2.Z + (vel.Z*timeStep);
if ((pos2.X < 0) || (pos2.X > 256))
{
- this.CrossToNewRegion();
+ CrossToNewRegion();
}
if ((pos2.Y < 0) || (pos2.Y > 256))
{
- this.CrossToNewRegion();
+ CrossToNewRegion();
}
}
@@ -723,10 +723,10 @@ namespace OpenSim.Region.Environment.Scenes
///
protected void CrossToNewRegion()
{
- LLVector3 pos = this.AbsolutePosition;
+ LLVector3 pos = AbsolutePosition;
LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
- uint neighbourx = this.m_regionInfo.RegionLocX;
- uint neighboury = this.m_regionInfo.RegionLocY;
+ uint neighbourx = m_regionInfo.RegionLocX;
+ uint neighboury = m_regionInfo.RegionLocY;
if (pos.X < 1.7F)
{
@@ -749,24 +749,28 @@ namespace OpenSim.Region.Environment.Scenes
newpos.Y = 0.1F;
}
- LLVector3 vel = this.m_velocity;
- ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
- RegionInfo neighbourRegion = this.m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
+ LLVector3 vel = m_velocity;
+ ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256));
+ RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
if (neighbourRegion != null)
{
- bool res = this.m_scene.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying);
+ bool res =
+ m_scene.InformNeighbourOfCrossing(neighbourHandle, ControllingClient.AgentId, newpos,
+ _physActor.Flying);
if (res)
{
//TODO: following line is hard coded to port 9000, really need to change this as soon as possible
- AgentCircuitData circuitdata = this.ControllingClient.RequestClientInfo();
- string capsPath = Util.GetCapsURL(this.ControllingClient.AgentId);
- this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, capsPath);
- this.MakeChildAgent();
- this.m_scene.SendKillObject(this.m_localId);
- this.NotifyMyCoarseLocationChange();
+ AgentCircuitData circuitdata = ControllingClient.RequestClientInfo();
+ string capsPath = Util.GetCapsURL(ControllingClient.AgentId);
+ ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
+ capsPath);
+ MakeChildAgent();
+ m_scene.SendKillObject(m_localId);
+ NotifyMyCoarseLocationChange();
}
}
}
+
#endregion
///
@@ -774,7 +778,6 @@ namespace OpenSim.Region.Environment.Scenes
///
public static void LoadAnims()
{
-
}
///
@@ -783,21 +786,21 @@ namespace OpenSim.Region.Environment.Scenes
public override void UpdateMovement()
{
newForce = false;
- lock (this.forcesList)
+ lock (forcesList)
{
- if (this.forcesList.Count > 0)
+ if (forcesList.Count > 0)
{
- for (int i = 0; i < this.forcesList.Count; i++)
+ for (int i = 0; i < forcesList.Count; i++)
{
- NewForce force = this.forcesList[i];
+ NewForce force = forcesList[i];
- this.updateflag = true;
- this.Velocity = new LLVector3(force.X, force.Y, force.Z);
- this.newForce = true;
+ updateflag = true;
+ Velocity = new LLVector3(force.X, force.Y, force.Z);
+ newForce = true;
}
- for (int i = 0; i < this.forcesList.Count; i++)
+ for (int i = 0; i < forcesList.Count; i++)
{
- this.forcesList.RemoveAt(0);
+ forcesList.RemoveAt(0);
}
}
}
@@ -824,7 +827,6 @@ namespace OpenSim.Region.Environment.Scenes
public NewForce()
{
-
}
}
@@ -833,5 +835,4 @@ namespace OpenSim.Region.Environment.Scenes
throw new Exception("The method or operation is not implemented.");
}
}
-
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
index 7cf9cb7..dbd43be 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
@@ -1,20 +1,18 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-
+using Axiom.Math;
+using libsecondlife;
+
namespace OpenSim.Region.Environment.Scenes.Scripting
{
public interface IScriptHost
{
- string Name { get; set;}
- string SitName{ get; set;}
- string TouchName { get; set;}
+ string Name { get; set; }
+ string SitName { get; set; }
+ string TouchName { get; set; }
string Description { get; set; }
LLUUID UUID { get; }
- LLUUID ObjectOwner { get;}
+ LLUUID ObjectOwner { get; }
LLUUID ObjectCreator { get; }
LLVector3 AbsolutePosition { get; }
- void SetText(string text, Axiom.Math.Vector3 color, double alpha);
+ void SetText(string text, Vector3 color, double alpha);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
index 875e4cb..6876cfb 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
@@ -1,14 +1,13 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-
+using System;
+using Axiom.Math;
+using libsecondlife;
+
namespace OpenSim.Region.Environment.Scenes.Scripting
{
public class NullScriptHost : IScriptHost
- {
-
- LLVector3 m_pos = new LLVector3( 128, 128, 30 );
+ {
+ private LLVector3 m_pos = new LLVector3(128, 128, 30);
+
public string Name
{
get { return "Object"; }
@@ -39,18 +38,23 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
}
public LLUUID ObjectOwner
- { get { return LLUUID.Zero; } }
+ {
+ get { return LLUUID.Zero; }
+ }
- public LLUUID ObjectCreator { get { return LLUUID.Zero; } }
+ public LLUUID ObjectCreator
+ {
+ get { return LLUUID.Zero; }
+ }
public LLVector3 AbsolutePosition
{
get { return m_pos; }
}
- public void SetText(string text, Axiom.Math.Vector3 color, double alpha)
+ public void SetText(string text, Vector3 color, double alpha)
{
Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text);
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
index 5e8ff87..06bedaf 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
@@ -26,18 +26,16 @@
*
*/
/* Original code: Tedd Hansen */
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Region.Environment.Scenes.Scripting;
-
-//TODO: WHERE TO PLACE THIS?
+using OpenSim.Framework.Console;
+
+//TODO: WHERE TO PLACE THIS?
+
namespace OpenSim.Region.Environment.Scenes.Scripting
{
public interface ScriptEngineInterface
{
- void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger);
+ void InitializeEngine(Scene Sceneworld, LogBase logger);
void Shutdown();
// void StartScript(string ScriptID, IScriptHost ObjectID);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs
index 83bd0ab..5355388 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs
@@ -26,18 +26,18 @@
*
*/
/* Original code: Tedd Hansen */
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Text;
-using System.Reflection;
-
+using System;
+using System.IO;
+using System.Reflection;
+using OpenSim.Framework.Console;
+
namespace OpenSim.Region.Environment.Scenes.Scripting
{
public class ScriptEngineLoader
{
- private OpenSim.Framework.Console.LogBase m_log;
- public ScriptEngineLoader(OpenSim.Framework.Console.LogBase logger)
+ private LogBase m_log;
+
+ public ScriptEngineLoader(LogBase logger)
{
m_log = logger;
}
@@ -47,12 +47,16 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
ScriptEngineInterface ret = null;
try
{
- ret = LoadAndInitAssembly(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
- "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
+ ret =
+ LoadAndInitAssembly(
+ Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
+ "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
}
catch (Exception e)
{
- m_log.Error("ScriptEngine", "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + e.StackTrace.ToString());
+ m_log.Error("ScriptEngine",
+ "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
+ e.StackTrace.ToString());
}
return ret;
}
@@ -107,18 +111,14 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
ScriptEngineInterface ret;
//try
//{
- ret = (ScriptEngineInterface)Activator.CreateInstance(t);
+ ret = (ScriptEngineInterface) Activator.CreateInstance(t);
//}
//catch (Exception e)
//{
// m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString());
//}
- return ret;
-
-
- }
-
-
+ return ret;
+ }
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/StorageManager.cs b/OpenSim/Region/Environment/StorageManager.cs
index a478827..92e6523 100644
--- a/OpenSim/Region/Environment/StorageManager.cs
+++ b/OpenSim/Region/Environment/StorageManager.cs
@@ -1,15 +1,7 @@
using System;
-using System.Collections.Generic;
-using System.Text;
-
-using OpenSim.Framework;
-using OpenSim.Framework.Communications;
-using OpenSim.Framework.Servers;
-using OpenSim.Region.Capabilities;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Interfaces;
-
using System.Reflection;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment
{
@@ -19,10 +11,7 @@ namespace OpenSim.Region.Environment
public IRegionDataStore DataStore
{
- get
- {
- return m_dataStore;
- }
+ get { return m_dataStore; }
}
public StorageManager(IRegionDataStore storage)
@@ -32,7 +21,7 @@ namespace OpenSim.Region.Environment
public StorageManager(string dllName, string dataStoreFile, string dataStoreDB)
{
- OpenSim.Framework.Console.MainLog.Instance.Verbose("DATASTORE", "Attempting to load " + dllName);
+ MainLog.Instance.Verbose("DATASTORE", "Attempting to load " + dllName);
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
foreach (Type pluginType in pluginAssembly.GetTypes())
@@ -43,12 +32,13 @@ namespace OpenSim.Region.Environment
if (typeInterface != null)
{
- IRegionDataStore plug = (IRegionDataStore)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ IRegionDataStore plug =
+ (IRegionDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise(dataStoreFile, dataStoreDB);
m_dataStore = plug;
- OpenSim.Framework.Console.MainLog.Instance.Verbose("DATASTORE", "Added IRegionDataStore Interface");
+ MainLog.Instance.Verbose("DATASTORE", "Added IRegionDataStore Interface");
}
typeInterface = null;
@@ -60,4 +50,4 @@ namespace OpenSim.Region.Environment
//TODO: Add checking and warning to make sure it initialised.
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
index 3b4dd9a..0b815ba 100644
--- a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
+++ b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
@@ -1,8 +1,6 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Region.Environment.Scenes;
-
+using System.Collections.Generic;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Types
{
public class BasicQuadTreeNode
@@ -36,9 +34,9 @@ namespace OpenSim.Region.Environment.Types
}
else
{
- if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
+ if (obj.AbsolutePosition.X < (m_leftX + (m_width/2)))
{
- if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
+ if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
{
m_childNodes[0].AddObject(obj);
}
@@ -49,7 +47,7 @@ namespace OpenSim.Region.Environment.Types
}
else
{
- if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
+ if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
{
m_childNodes[1].AddObject(obj);
}
@@ -66,10 +64,17 @@ namespace OpenSim.Region.Environment.Types
if (m_childNodes == null)
{
m_childNodes = new BasicQuadTreeNode[4];
- m_childNodes[0] = new BasicQuadTreeNode(this, m_leftX, m_leftY,(short) (m_width / 2), (short)( m_height / 2));
- m_childNodes[1] = new BasicQuadTreeNode(this,(short)( m_leftX + (m_width / 2)), m_leftY,(short)( m_width / 2),(short) (m_height / 2));
- m_childNodes[2] = new BasicQuadTreeNode(this, m_leftX, (short)( m_leftY + (m_height / 2)), (short)(m_width / 2),(short)( m_height / 2));
- m_childNodes[3] = new BasicQuadTreeNode(this, (short)( m_leftX + (m_width / 2)),(short)( m_height + (m_height / 2)),(short)( m_width / 2), (short)(m_height / 2));
+ m_childNodes[0] =
+ new BasicQuadTreeNode(this, m_leftX, m_leftY, (short) (m_width/2), (short) (m_height/2));
+ m_childNodes[1] =
+ new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), m_leftY, (short) (m_width/2),
+ (short) (m_height/2));
+ m_childNodes[2] =
+ new BasicQuadTreeNode(this, m_leftX, (short) (m_leftY + (m_height/2)), (short) (m_width/2),
+ (short) (m_height/2));
+ m_childNodes[3] =
+ new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), (short) (m_height + (m_height/2)),
+ (short) (m_width/2), (short) (m_height/2));
}
else
{
@@ -88,9 +93,9 @@ namespace OpenSim.Region.Environment.Types
}
else
{
- if (x < (m_leftX + (m_width / 2)))
+ if (x < (m_leftX + (m_width/2)))
{
- if (y < (m_leftY + (m_height / 2)))
+ if (y < (m_leftY + (m_height/2)))
{
return m_childNodes[0].GetObjectsFrom(x, y);
}
@@ -101,7 +106,7 @@ namespace OpenSim.Region.Environment.Types
}
else
{
- if (y < (m_leftY + (m_height / 2)))
+ if (y < (m_leftY + (m_height/2)))
{
return m_childNodes[1].GetObjectsFrom(x, y);
}
@@ -127,7 +132,8 @@ namespace OpenSim.Region.Environment.Types
List outBounds = new List();
foreach (SceneObjectGroup group in m_objects)
{
- if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
+ if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
+ ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
{
//still in bounds
}
@@ -151,9 +157,10 @@ namespace OpenSim.Region.Environment.Types
public void PassUp(SceneObjectGroup group)
{
- if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
+ if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
+ ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
{
- this.AddObject(group);
+ AddObject(group);
}
else
{
@@ -164,4 +171,4 @@ namespace OpenSim.Region.Environment.Types
}
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs
index 3b7c182..6e26aaf 100644
--- a/OpenSim/Region/Environment/Types/UpdateQueue.cs
+++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs
@@ -1,9 +1,7 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Region.Environment.Scenes;
-using libsecondlife;
-
+using System.Collections.Generic;
+using libsecondlife;
+using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Types
{
public class UpdateQueue
@@ -48,7 +46,6 @@ namespace OpenSim.Region.Environment.Types
}
return part;
- }
-
+ }
}
-}
+}
\ No newline at end of file
--
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