From 8b3981f1fd7260a10b1e3ec611934a3b31ef6de1 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 29 Jul 2007 12:46:41 +0000 Subject: * Primitives no longer walk around while being rescaled. --- OpenSim/Region/Environment/Scenes/Primitive.cs | 19 ------------------- 1 file changed, 19 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index 7a87044..ba10893 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs @@ -423,25 +423,6 @@ namespace OpenSim.Region.Environment.Scenes /// public void ResizeGoup(LLVector3 scale) { - LLVector3 offset = (scale - m_Shape.Scale); - offset.X /= 2; - offset.Y /= 2; - offset.Z /= 2; - - //DODGY HACK TEST - offset = new LLVector3(); - //DODGY HACK TEST - - if (m_isRootPrim) - { - m_Parent.Pos += offset; - } - else - { - m_pos += offset; - } - - AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z)); m_Shape.Scale = scale; ScheduleFullUpdate(); -- cgit v1.1